pie chart

pie chart I bet you didn't see this coming - Part Two

Modern*

scholar


Description

Concept: Overabundance of creature removal with slight direct damage.

What You Do: Keep creatures on lock while dishing direct damage at opponent for the win.

Usually the win conditions are as follows: a stack of Curse of the Pierced Heart , Chandra, the Firebrand ultimate or copied Bump in the Night , or Stensia Bloodhall will likely yield you the victory. It's slow, but promising.

Tips: Dump extra creature removal cards with the first ability of Liliana of the Veil. Always use Despise, Distress , and Surgical Extraction to dump creatures or planeswalkers, unless there's something else unforseen worth dumping (i.e. Witchbane Orb or direct damage cards against a heavy direct damage aggro deck).

Sideboard: Always sideboard out the creature removal that won't work against your specific opponent. For example: if you're playing against an artifact deck, always toss out all of the Go for the Throat. With that being said, if you win game one, game two will be even more difficult for your opponent, because you can fine-tune your creature kill spells.

Weaknesses: The first weakness is Witchbane Orb. Who plays those anyway? The solution is in the sideboard, Ancient Grudge, and main deck, Surgical Extraction. The second weakness is an overabundance of direct damage. The solution is in the main deck, Distress and Surgical Extraction.

Other: Comments are highly appreciated. I'd like to fine-tune this deck for a shot at placing in FNM tournaments, if nothing more than to at least piss off opponents and sneak in a win or two. Thanks for looking.

Also: Before you decide to arrogantly comment on the simplicity that is this deck -- please playtest and see just how "well" your deck actually contends. I think you might be surprised.

Credit: My i-bet-you-didnt-see-this-coming-comments-please deck.

Playtesting (12/23/2011):

  1. Beat a mono black infect deck (was never even poisoned once).
  2. Beat a green werewolf aggro deck (which was also running swords).

Issues: Watch the land count in your opening hand. Problems arise when you play with just one land and hope to get another. Take the mulligan.

Suggestions

Updates

Comments View Archive

scholar says... #1

@masterpeez, you're right there is no graveyard-digging with Liliana of the Veil . The point I am trying to make is once you get the opponent to the point where they top-deck, unless they play their one card, it will be gone come my turn. If it's a creature, Liliana of the Veil will knock it off with her second ability. It is also likely I will have too much creature kill spells at one time or another, so dumping them with Liliana of the Veil (not to mention she has a built-in creature kill spell) is not necessarily a big deal.

In my opinion, you're coming at me with one playstyle perspective of Liliana of the Veil and I'm coming at you with an entirely different playstyle perspective. Don't get me wrong, I appreciate your insight, it's just two different perspectives for one card. :)

December 19, 2011 3:19 p.m.

OmegaSerris says... #2

Yeah, play testing I seemed to kill my hand pretty fast, even without Vess. Then once I was topdecking, I would +1 with an empty hand, but that probably isn't a good thing.

I was going to suggest maybe card:Tezzeret's Gambit for both the draw and the loyalty counters. I was also thinking you should main deck the card:Black Sun's Zeniths. Things like Blade Splicer are going to be bad for you as you'll have to 2-for-1 yourself to get both it and the token. God forbid they Sun Titan into one.

The biggest wall I always hit with R/B decks is card advantage. Red is horrible at it (it doesn't care, dead is dead) and this season's Black isn't doing much better with the loss of some of the nicer draw spells. If you can't get actual cards out of your deck, you have to milk the spells you got for everything you can. That's why people use Arc Trail so much. You can potentially get two critters for one spell. Black Sun can do this for you too.

December 19, 2011 3:26 p.m.

masterpeez says... #3

True true. I still would recommend trying out other things as well. I feel like there has to be another three-drop that would be more useful to the deck. But if it works then it works.

December 19, 2011 3:26 p.m.

scholar says... #4

@OmegaSerris, how did my deck do in playtest? Did you play a game, win? Also, I was playtesting this deck against my For you... blocking might be a problem. deck. I was also using the first ability of Liliana of the Veil with no cards in hand, but it was key, because I was also keeping cards out of the opponent's (me) hand, while keeping creatures on lock with the second ability and eventually getting off the ultimate. Needless to say, this deck won.

I lost one game with this deck against the For you... blocking might be a problem. deck. This deck drew hardly any land and the For you... blocking might be a problem. deck started with a "God hand" consisting of 3x Bloodcrazed Neonate , 2x Stromkirk Noble , and 2x Mountain .

December 19, 2011 3:47 p.m.

Kindakanish says... #5

Have you tried playing Burning Vengeance in place of the curse and then using Past in Flames and it will increase your deck size by twice giving you the ability to rummage through your graveyard, deal damage, and cause crazy shinnanigans in the process.

December 19, 2011 3:58 p.m.

Sam_I_am says... #6

Speaking of Burning Vengeance , that deck is going to have it's way with you

Also, Pure control decks with Nephalia Drownyard are going to be troublesome.

December 19, 2011 4:03 p.m.

OmegaSerris says... #7

I just played it versus an offline human deck I had next to me. That's how I noticed the splicer/sun titan issue. The problem isn't that your spells (B/R in general) are inefficient, it's playing against decks full of spells that are too efficient. If you are trading one for one, you'll be fine. As you run out of spells, so will your opponent. But when they drop multiple creatures per spell or are cantriping like crazy(Mentor of the Meek ), they are going to out race you.

Problem is, I'm not sure what you can do about it. Planewalkers are the embodiment of card advantage, you are already running them though. Field wipes are another good place to get some net gain, but then you have to lay off their field a bit so you can hit multiple cards with your one. With as much discard as you are running, Mind Rot (or anything causing multiple discard) might not be bad as you can close the gap between their starting hand and top decking much faster.

December 19, 2011 5:05 p.m.

Sam_I_am says... #8

Arc Trail gets 2-for-1s, and the card:Black Sun's Zenith and Slagstorm in your sideboard will also net you card advantage.

December 19, 2011 5:15 p.m.

Kindakanish says... #9

also just a side not when Dark Ascension comes out Burning Vengeance and Past in Flames are going to be helped out by the new card Faithless looting a red version of Careful Study but comes with a flashback cost.

December 19, 2011 5:40 p.m.

Bananarchy says... #10

burn decks and illusions will tear you apart, and even though you have a substantial amount of removal, it wont be enough to stave off b/u spirits or TS. This deck will only really be able to counter fat creature decks like Wolf Run or traditional control decks.

December 19, 2011 7:40 p.m.

TikiShades says... #11

Brimstone Volley will surely speed the game up, no?

December 19, 2011 7:58 p.m.

TikiShades says... #12

Oh, and Sangromancer was freakin' MADE for this deck. Necrotic Ooze should be sideboarded because you can get a few good abilities off an aggro deck.

December 19, 2011 8:12 p.m.

scholar says... #13

Let's not forget the damage dealt by Curse of the Pierced Heart can be directed toward a planeswalker.

December 19, 2011 10:35 p.m.

Alex343 says... #14

my turbo infect deck put turbo-creature removal deck on the defensive for the whole game. removal doesn't work when inkmoth nexus isn't activated. this deck does a good job of clearing my hand and battlefield of threats but no win con of its own...even though it does take me by surprise that there are no creatures and i have meta'd against creatures, but its almost like this deck has no presence...needs something like brimstone volley to actually push the life counter down

December 20, 2011 midnight

KorApprentice says... #15

You know what they really wouldn't see coming? Chandra, the Firebrand 's -2 and card:Sorin's Vengeance :D

December 20, 2011 3:07 a.m.

scholar says... #16

@Alex343, the deck sure has a win con... check the description again!

December 20, 2011 10:44 a.m.

smartone00 says... #17

THIS DECK NEEEEEEEDS Manabarbs !!! Sorry, but it really does, if the win condition is to take your time, Manabarbs screams add me.

December 20, 2011 3:07 p.m.

smartone00 says... #18

Also, id go so far as to say swap out chandra for Sorin Markov , his 10 life skill after throwing down a couple pierced hearts is a nice nail in the coffin.

December 20, 2011 3:09 p.m.

Alex343 says... #19

can the win con be sped up? brimstone volley seems like it would make the deck more reliable.

December 20, 2011 4:26 p.m.

scholar says... #20

@smartone00, sketchy on the Sorin Markov . A seven mana drop in a 61 card deck running only 20 land? Convince me.

December 20, 2011 7:25 p.m.

scholar says... #21

@Alex343, what's the difference if the win is slow or fast? A win is a win, right? I will maybeboard the Brimstone Volley for now until you convince me otherwise.

December 20, 2011 7:26 p.m.

adam11 says... #22

This is an awesome deck i love the sac-burn combo, they will defiantly not see this coming! Slagstorm might work well with this deck.

infection --- Comments and +1's please!!

December 20, 2011 10:14 p.m.

adam11 says... #23

This is an awesome deck i love the sac-burn combo, they will defiantly not see this coming! Slagstorm might work well with this deck.

infection --- Comments and +1's please!!

December 20, 2011 10:15 p.m.

TikiShades says... #24

The difference between a slow and fast win is that with control, slower games mean more chances control can mess up or run out of options.

Your biggest problem is going to be cards like Moorland Haunt , Hero of Bladehold and Blade Splicer . Decks with them can make more creatures than you have responses for, especially as time goes on.

Mirran Crusader is a HUGE, because Slagstorm is the ONLY card in your deck that can handle it. You'd have a 1/20 chance draw it and kill him before he gains Angelic Destiny or Sword of War and Peace , at which point you're dead. You can't just rely on discard to get rid of them. Your opponent can topdeck it before Surgical Extraction can remove them.

Ench-hate ends your Curses, and most decks run Ghost Quarter , which kills Stensia Bloodhall . All you have left is Bump in the Night , which is 7 mana for 6 damage. I never liked Lava Axe because 1 mana for 1 damage isn't efficient enough. Bump in the Night is even less useful than that! Sure, it's useful in that you get two uses out of one card, but it's not enough to justify it out of Limited.

Brimstone Volley nets you 5 damage for only 3 mana. It's creature removal AND a solid burn spell. It's made even better with Chandra, the Firebrand 's -2 ability, which will dish out 10 damage! Imagine: You've only been pinging them so far. Your opponent relaxes. Then you suddenly eat half their life. They won't even see it coming.

I get what you're trying to do. You're reducing the opponent's resources until you win. It's the same kind of strategy that Legacy Turbofog decks use. But even THEY run cards like Font of Mythos and Howling Mine to speed things along. They need to make sure the opponent decks out before they run out of Fog and Silence effects, so they have a limit to how many turns the game can last.

Now, this deck doesn't have those kinds of cards, nor would they be effective in this deck. You don't want your opponent to have card advantage, but they'll probably have it anyway. Most decks run Mentor of the Meek or Ponder to get more cards in hand. You can still kill them, but don't be fooled into thinking that your 20-turn clock will make things nice and slow. You're going to be racing your opponent to keep up with their creatures/burn spells/control win-cons, and they have card advantage. You're going to struggle just keep up with them, let alone surpass them. That's how you win games. You outpace your opponent.

Brimstone Volley is so incredibly useful for this deck (moreso than other red decks) that it pains me to see you don't get how easily the deck can abuse it. There's no reason to CHOOSE to lose slowly over winning faster. Brimstone Volley makes sure you can win before you run out of control tools.

So there's your reason. I'm currently testing the deck to see where it would best fit. Of course, I'll run a control group, just in case. ;)

December 21, 2011 8:26 p.m.

scholar says... #25

@TikiShades,

There are 10 card answers currently in main deck against Mirran Crusader , 4x card:Geth's Verdict, 4x Tribute to Hunger , and 2x Liliana of the Veil (per her second ability).

4x Distress and 4x Surgical Extraction are great answers to any Angelic Destiny or sword. And yes, while Moorland Haunt might be ferocious, it's nothing some Surgical Extraction (used on the creature base) can't handle... especially when people only run two Moorland Haunt in total, so the chances of it seeing any gameplay is slim to begin with.

Let me know how your playtesting goes. I wouldn't mind hearing you out! Please just keep it honest, so I can take the insight accordingly.

Just for your thoughtful insight, I will seriously consider Brimstone Volley . Thanks bud! :P

December 21, 2011 8:48 p.m.

adam11 says... #26

Ghost Quarter would get rid of Moorland Haunt without altering your deck too much, your mana pool seems a little off-kilter anyway, just one or two Ghost Quarter s might go a long way, if not for your main board, at least for your sideboard.

December 21, 2011 9:05 p.m.

fireteam says... #27

I would recommend that you put in 2 Elixir of Immortality , it would be a 3 drop that would put all of the instants back in your hand. Also, I would recommend card:Life's Finale as cards like Mirran Crusader and Blade Splicer would not be a problem. You destroy it, and get rid of the other 3 in their deck. I see you already have these in your maybe board, but these would be great additions...

December 22, 2011 8:55 p.m.

cnmoore27 says... #28

This deck needs Olivia Volderan in my opinion. If Chandra and Liliana are answered, I'd imagine you'd be in some trouble. I don't like the curse, but I can see why it's in there, so do as you see fit. Also, mirran crusader can destroy this deck REAL quick if you don't extract if from their hand. And at sorcery speed, there is potential for it to hit the field. Just my semi-educated opinion...

December 24, 2011 12:55 p.m.

OrgasmAndTea says... #29

You should run Shock for the new flavour text alone - "The beauty of it is they never see it coming. Ever."

December 24, 2011 2:23 p.m.

Shadaro says... #30

I would recommend Brimstone Volley It would give a chance to hit them for five to the face, meaning you can actually win, otherwise its a burn spell. I agree with Olivia; it would get a real threat, and it can both pop creatures with the first ability and if needed steal a win con with her second.Personally I would add 2 Olivia's and 1 Inferno Titan he can burn stuff and late game he can swing for game quickly. The thing I worry about is someone who can control your 4 planeswalkers and capacity to deal with your Curse's. A full board wipe or two mainboard might also be benefical for swarm decks. How could your deck handle a midnight haunting times two or three bring several spirits. By the same idea Arc Trail is beneficial as a two for one

December 24, 2011 2:29 p.m.

scholar says... #31

@cnmoore27, if I don't extract Mirran Crusader from their hand, I am NOT in trouble. There are 10 card answers to Mirran Crusader in the main deck, not counting the eight hand extract cards. Figure them out :)

December 24, 2011 4:21 p.m.

words120 says... #32

As unplayable as card:Sorin's Vengeance is, I think this would be a good deck for it. Your trying to control until late game anyways, so you'll most likely have the mana to be able to cast it. Also it has great synergy with Chandra's -2, as that will deal 20 damage and make you heal 20. This reminds me a lot of my deck. Check it out im looking to improve it, Wipe, wipe, wipe, dead

December 26, 2011 11:57 a.m.

jimmypalm says... #33

Funny, I like almost all the maybeboard cards, but I think you got a cool thing going here. Just bleed em out. I think most of the MB cards are a bit too aggressive. I think the Dismembers should go in for the Victim of Night, but other than that... I love it. +1

December 26, 2011 6:29 p.m.

jimmypalm says... #34

Wait, 61 cards MB?

December 26, 2011 6:31 p.m.

scholar says... #35

@jimmypalm, yes.. in case of stall.

December 26, 2011 7:37 p.m.

Jousche says... #36

I'm running on a similar idea but with mono black. Painful Quandary is excellent as a 2 of because when you combine it with Liliana and your discard power it ruins them. Have a look at my deck:who-said-mono-black-couldnt-work.

Hopefully comparing to that could give you some help. Biggest thing for me is that you just don't want them to have any creatures out, at all.

December 27, 2011 12:33 a.m.

nashraven says... #37

got one similar with this :) add Mind Rot , Night Terrors , but with Sorin Markov and card:Sorin's Vengeance as finisher

December 27, 2011 4:25 a.m.

ContractK says... #38

Why no [[Black-Sun's-Zenith]?

December 27, 2011 6:15 a.m.

Turtleman says... #39

Painful Quandary and Sangromancer would be a sick wincon in this deck. Add Black sun Zenith too.

December 27, 2011 8:21 a.m.

2ylite says... #40

play tested your deck against mine. i found that the land was slow. plus after a while your Distress and Despise were dead in hand as some one is top-decking. i would take out two of each and put 3 more land and get card:Devil's Play in the main deck as an eventual kill card.

December 27, 2011 8:50 a.m.

scholar says... #41

@2ylite, how is land slow? You really only need two to get the show moving. I'm also assuming my deck won?

December 27, 2011 5:20 p.m.

scholar says... #42

I will be playing this deck, as is, for the first time in an FNM tournament this coming Friday. I'll let you all know just how well the deck does (or doesn't do).

On another note, I am think of taking this deck in a new direction by replacing the four Curse of the Pierced Heart with four Painful Quandary . Thoughts?

December 29, 2011 8:57 a.m.

If I might suggest.. for token decks, use Blasphemous Act to have a handy board wipe ability.

December 29, 2011 2:03 p.m.

OmegaSerris says... #44

That's what I originally said, so you know I'm for it. :-P

December 29, 2011 3:20 p.m.

scholar says... #45

@OmegaSerris, haha yes indeed. I actually made a "Part Three" that is more Painful Quandary oriented. As of right now, it's a private deck, but as soon as I'm ready, I will bust it out and of course you will receive proper credit! :P

December 29, 2011 3:29 p.m.

OmegaSerris says... #46

Hehe, that's OK. I don't believe in credit for MTG Decks. Everyone is a copy of a copy of a copy anyways (give or take a card here and there). You asked for thoughts so that's what I gave you. ;-)

December 29, 2011 4:45 p.m.

Oh, sorry... I didn't feel like reading 50+ comments OmegaSerris sorry about that. I didn't mean to try to take credit, but glad that we agree with wiping the board :D

December 29, 2011 4:49 p.m.

scholar says... #48

@DragonslayerOmega, OmegaSerris was talking to me :P

December 29, 2011 5:11 p.m.

ikotz94 says... #49

You will lose against control.... every time.... no matter what

December 31, 2011 1:07 a.m.

scholar says... #50

@ikotz94, maybe.

December 31, 2011 1:55 a.m.

Bananarchy says... #51

This deck doesnt seem to have a very good win strat. Way too much removal is being played instead of direct burn and not playing a single creature is never a good idea unless you are playing a top tier combo deck that really doesnt need one. decks like TS, RDW, illusions, and blue-white humans will run all over you before you can get the mana to take them out with your silly amount of spot removal. You are only playing 5 cards (i'm not counting Curse of the Pierced Heart because a 20 turn clock for 2 mana is horrible) that can actually win you the game and you have no way of filtering your deck or drawing which means if you don't have a good hand and top deck like a boss you will get flattened. Bump in the Night is okay, kinda a Lava Spike with flashback, but not enough to win by itself. Chandra, the Firebrand is decent for her abilites and with instants but still without any creatures to protect her and no counterspells to stop direct damage to her, she doesnt really stand a chance winning you the game. lastly Stensia Bloodhall is nice for the long game as a consistent way to ping your opponent, but requires so much mana to resolve that you won't be able to use it until turn 6 at the earliest and running only one copy means this will likely not be the case. If bloodhall is your only damage source at turn 6, I can assure you your opponent will outdamage it.Also, running tons of creature removal isn't entirely effective in the current format due to the popularity of cards such as Mirran Crusader , Doomed Traveler , Etched Champion , Lord of the Unreal , Dungrove Elder , Geist of Saint Traft , Wurmcoil Engine , card:Chandra's Phoenix, Invisible Stalker , Elspeth Tirel and Hero of Bladehold . Each of these cards has either a way of dodging most removal, a way of creating more creatures than you have removal spells, or a way of returning to the battlefield after they've been killed.

As for replacing [[curse of the pierced heart] with Painful Quandary i think you will just be subbing one bad card for another. Painful Quandary is a turn 5 card for you at the earliest and when it resolves you will be tapped out. This means your opponent can freely play burn spells and just discard land or flashback cards and completely ignore the effects of it. The problem with cards like Painful Quandary where your opponent gets to choose what happens, is that you will never get the one you actually want. It's oddly similar to Browbeat in that way.

December 31, 2011 2:45 p.m.

2ylite says... #52

check your mana curve in your stats. you need more swamps. i suggest taking out 2 Blackcleave Cliffs for them. again, you have a good concept here. fine tune it and it will do well. good luck!

January 1, 2012 10:28 a.m.

jimmypalm says... #53

Uuhhh... don't just look at the pie chart, that would only reduce his red mana, not raise his black mana. Sure, the EBT probably hurts sometimes, but I doubt he has ever had to deal with not having red mana. That would just reduce his mana-fixing.

January 1, 2012 6:50 p.m.

OmegaSerris says... #54

Yeah, that chart doesn't include flashback and activated ability costs. Plus he has a lot of red in the sideboard (almost half) so switching things out shouldn't be an issue without messing with lands.

January 1, 2012 8:07 p.m.

TikiShades says... #55

@Bananarchy: I agree completely, except for the last paragraph. Painful Quandary is excellent in a discard deck, because you FORCE them to pick the option you want them to. It's the final nail in the coffin, hopefully. You can lock them out while your deck's clock forces them to die. If they aren't top-decking by turn 5, your deck either isn't good enough or you had a bad draw.

Also, are you implying Browbeat is a BAD card? In monored burn, that card is either a cheap Lava Axe or one of the FEW drawing cards in red. Three more 1-drop burn spells is always appreciated, since the deck tends to end up top-decking quickly. Sure, it's 3 mana, but not even blue has that kind of power.

January 2, 2012 8:50 p.m.

Bananarchy says... #56

@TikiShades The problem with painful quandary in this deck is that he isn't playing enough discard cards and enough draw cards for it to really be a threat. Discard isn't as potent as it was when Zendikar was in standard. Inquisition of Kozilek isn't around anymore and Duress , Distress , and Despise just can't do what Inquisition could. Also, with the return of Flashback cards (and possibly delve cards in Dark Ascension, there are rumors that we will be getting some) being forced to discard due to Painful Quandary isn't nearly as threatening anymore. Snapcaster Mage makes it even weaker.

Also in regards to Browbeat , I believe it is a very good card, but like I said you will never get what you want when it is played. You won't get the draw when you need it and you won't get the damage when you want it. That's exactly what will happen with Painful Quandary . Painful Quandary also isn't nearly as good due to it's very high mana cost and cards that can destroy enchantments like the ever popular [[Acidic Slime], Naturalize and Revoke Existence . Basically if you are going to play Painful Quandary you need to go hard or go home. 8 discard cards (10 including Liliana) isn't nearly enough to make a large impact. The high mana cost of Painful Quandary also makes it very difficult to play and it will often just sit in your hand.

January 3, 2012 2:18 p.m.

i would mainboard Brimstone Volley because if you can kill a creature first with liliana, then brimstone them for 5.

January 3, 2012 2:43 p.m.

wei3721 says... #58

hi there~ firstly nice deck!~ think im going to try forming it to play since i just got my hands on 2 of the BR dual lands~ but then any good subsititude for LOTV? dun have her =_=.. and most probly i will put in a little more burn like [brimstone volley], have to try to know

January 8, 2012 9:37 p.m.

scholar says... #59

@wei3721, it would seem more burn would be a better idea as playtesting has been showing. As for replacements for Liliana of the Veil , try more creature removal, Memoricide , or another more affordable planeswalker. Good luck, please let me know how your version runs!

January 8, 2012 9:51 p.m.

wei3721 says... #60

waoh~ thanx for the quick response~ ok will keep u posted once i form and played a few rounds~

January 8, 2012 9:57 p.m.

TikiShades says... #61

@Bananarchy: Yeah, I agree Painful Quandary isn't for this deck. You want to put it out faster than this deck could. The opponent knows that they have plenty of turns to gather discard cards to waste since there's no immediate threats. Also, side-note, I have a feeling that Delve was a red herring. I mean, it would fit, but I don't see how versatile they could make it. It seems like with multiple Delve cards, the ability would just be tacked on. Like a 5cmc Hill Giant with Delve. And Delve needs to be a finisher. Running multiple cards with Delve seems redundant. Sure, it fits, but so does Gravestorm. Then again, I think Morbid replaced Gravestorm. :P

The point I was making with Browbeat is that either effect is nice. In a burn deck, there aren't many situations where EITHER ability isn't preferred. Both are equally preferred. Either they take the damage, or you draw a Lightning Bolt or two.

Anyway, back on topic:I had written up my first few tests for the deck, but the post got erased, so I'll write a shortened version.I playtested it against Standard Elves (one of the top rated on the site currently). He likes to change the name a lot, but here's the current link: deck:standard-elves3rd-fnm-w-report-

Game 1 went to Elves. He dropped a bunch of lords on me and I was stuck with two lands. I couldn't manage to play enough removal to take care of it. Brimstone Volley wouldn't have helped out much, since I wouldn't have been able to play it. I got him down to 14 by turn 8. I sideboarded out 2x card:Geth's Verdict and Victim of Night for 2x Slagstorm and 1x Memoricide .

-Game 2 went to Elves. I had a great opening hand, and I managed to discard Ezuri, Renegade Leader and Extract his Elvish Archdruid . But he quickly took apart the deck with 1-drops, and I couldn't draw a Surgical Extraction . I was also topdecking.Brimstone Volley still wouldn't have made a difference here. It was probably too late to play it, and I needed more removal, ironically.Sideboarded in 2x card:Black Sun's Zenith and Ratchet Bomb for Memoricide and card:Geth's Verdict.

-Game 3, again, went to Elves. I managed to get Liliana, but they just targeted her for the damage, so I couldn't get much use out of her.Brimstone Volley could have been used, but it still wouldn't have won the game.

~~

Evaluation: I wasn't expected to do well against heavy aggro, but I did a lot worse than I expected. I think the biggest help would be card-draw, so the deck can get a few more lands out faster and make sure it has enough control tools.

I'm retesting the deck against a Solar Flare deck later today, because I forgot the results. e_e

January 10, 2012 8:09 a.m.

wei3721 says... #62

field report~ for [shedidthistome]

my deck is generally the same as urs except i have

4 mountain, 8 swamp, 4 [Blackcleave Cliffs],4 [Dragonskull Summit], 1 [ghost quarter]

and i change [dismember] & [victim of night] to [Black Sun's Zenith] & [red Sun's Zenith]

1st deck:

fought against black green ram creature. manage to all 3 matches

2nd deck

fought against a black/red vampire deck. manage to win 3/4 games after losing the first game and sideboarded out [doom blade] for some [arc trail] and [whip flare]

3rd deck

fought against white/blue human aggro/control deck. win 3/5. lost 1st and 2nd games cos i didnt manage to kept the creature under control.. too many and faster than me, didnt manage to get a hold of any surgical to clear of the lower drops creatures. i was stuck with 2 [despise] when i lost and there are already 3 creatures on the field.. sideboarded cards like [combust] , [arc trail] , [incinerate] in and making some of the 4 cards set into 3 cards instead.

conclusion: i would say its fun playing this deck . and i may try it out on FMN tmr if i can get a hold of 4x [despise] & 2x [liliana of the veil]. cos i was playing printed copy with my friend today :P

and i think i shd give my credits to [shedidthistome]

do give me more advise what are some of the other options i may have using this deck~~ . thanx

January 12, 2012 10:23 a.m.

wei3721 says... #63

field report~ for [shedidthistome]

my deck is generally the same as urs except i have

4 mountain, 8 swamp, 4 [Blackcleave Cliffs],4 [Dragonskull Summit], 1 [ghost quarter]

and i change [dismember] & [victim of night] to [Black Sun's Zenith] & [red Sun's Zenith]

1st deck:

fought against black green ram creature. manage to all 3 matches

2nd deck

fought against a black/red vampire deck. manage to win 3/4 games after losing the first game and sideboarded out [doom blade] for some [arc trail] and [whip flare]

3rd deck

fought against white/blue human aggro/control deck. win 3/5. lost 1st and 2nd games cos i didnt manage to kept the creature under control.. too many and faster than me, didnt manage to get a hold of any surgical to clear of the lower drops creatures. i was stuck with 2 [despise] when i lost and there are already 3 creatures on the field.. sideboarded cards like [combust] , [arc trail] , [incinerate] in and making some of the 4 cards set into 3 cards instead.

conclusion: i would say its fun playing this deck . and i may try it out on FMN tmr if i can get a hold of 4x [despise] & 2x [liliana of the veil]. cos i was playing printed copy with my friend today :P

and i think i shd give my credits to [shedidthistome]

do give me more advise what are some of the other options i may have using this deck~~ . thanx

January 12, 2012 10:23 a.m.

scholar says... #64

@wei3721, thanks for the report, I appreciate it! Let me know how it does at your local FNM, I'm curious to know. At my local FNM, I got beat pretty bad. It's a unique environment with a lot of skillful players and apparently a largely control-type environment where decks like this one get shut down. If I had any suggestions, I'd add more burn -- which probably would have helped me out as well during my matches. Check out I bet you didn't see this coming, it's Part One in the series and is more burn-based to throw some card ideas at you.

On another note, I'll be playing I bet you didn't see this coming - Part Three at my local FNM this coming Friday. It's more control-based and can (hopefully) deal with the caliber of decks I've been facing as of lately.

Thanks for the update and please keep the updates coming! I always love reading how my deck ideas fare elsewhere!

January 12, 2012 2:32 p.m.

wei3721 says... #65

sure thing my local ones have quite a mixture of decks to fight against. so i will see whether i could get a hold f those cards that im short of~

January 12, 2012 7:47 p.m.

wei3721 says... #66

lost to a pure white human with [honor of the pure] and [doom traveller] quite badly~ not fast enuff to stop his creature spawning =.=.. some other stuff inside, [mirran crusader] , [hero of bladehold] , [angelic destiny] etc etc.. =.=.. just cant clear his cards faster than him.. and of cos there is [moorland haunt] >_<

January 14, 2012 2:19 a.m.

I won turn 3 against this dick

December 15, 2015 2:15 p.m.

scholar says... #68

@Allenhiggins63,

congratulations, this deck needs sorely updated to modern standards or scrapped altogether. This was a standard deck when these cards were standard and relevant and significantly powerful probably back in 2012.

December 15, 2015 4:09 p.m.

Oh I see. It looks good for standard. You can check out the deck I played it with on my page.

December 15, 2015 7:18 p.m.

Toptube says... #70

I would trade Distress for Blackmail

February 8, 2016 8:43 p.m.

Quarion65 says... #71

I realize that she is a little on the high side for mana cost, but all your removal combined Chandra's ultimate is very synergistic with Liliana Vess's ultimate. Late game her +1 can be very annoying.

February 16, 2016 7:56 p.m.

Reaxetion says... #72

Have you considered perhaps running Lightning Bolt over Bump in the Night. Both are 1 mana 3 life spells, but Lightning Bolt can also be used on creatures or planswalkers in a pinch. You have enough inevitability with your Curse of the Pierced Heart and Chandra, the Firebrand. You could even add a second Stensia Bloodhall if you did that to try and keep up the inevitability factor.

February 25, 2016 5:09 p.m.

AnomyNouse says... #73

Replace doom blade with either Heroes Downfall, or Dreadbore, you will not regret.

March 2, 2016 12:35 p.m.

ghillie258 says... #74

maybe run some of the other curses like curse of misfortunes or curse of thirst. if you combine curse of the pierced heard with curse of thirst you will deal 3 damage each upkeep for just having the two out there (curse of thirst deals one damage for each curse attached to target opponent)

July 30, 2016 8:42 p.m.

Snap157 says... #75

I would put in some Stab Wounds. +1

November 20, 2016 7:22 p.m.

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Compare to inventory
Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.98
Folders BR no creature, badass, Modern
Top rank #10 on 2011-12-24
Views 8741