pie chart

Hypothetical Vorel V2

Commander / EDH

HypotheticalBees


Sideboard

Artifact (1)

Creature (1)


An update of the last Vorel Deck I made. Notable changes include cutting the Hydras, and adding a great deal of ramp.

Two things to note about this deck, First, never keep a hand with less than three land, and one of those land has to produce green (any hand that can produce Cultivate mana is fine however) Second, always go for Reliquary Tower with the non-basic land tutors. You're very likely to overdraw otherwise.

The basic idea is to make giant creatures, make them unblockable or give them trample, and just go face.

If you include crossroads, the deck technically could be a combo deck, where you try to play every creature in the deck and give them haste.

Just making a ton of mana and milling an opponent with blue sun zenith is the back up strat.

Also remember that the untap guys can untap lands, as you'll definitely need to do that in the early game.

Surprisingly, this deck doesn't really have mana issues so long as you stick to the rules mentioned above (have cultivate mana (1 G, two whatever), always tutor reliquary tower if able), but I will gladly take suggestions for what to cut for more land

Still looking for ways to improve the deck, and magic advice in general. Thanks!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 1 Mythic Rares

44 - 2 Rares

17 - 1 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.37
Tokens Beast 3/3 G, Bird 2/2 U, Boar 2/2 G, Copy Clone, Emblem Kiora, Master of the Depths, Octopus 8/8 U, Plant 0/1 G, Squid 1/1 U, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views