This deck has performed strongly so far on Arena. I think this build is particularly different in that I don't plan to win by decking my opponent or having them concede out of boredom. Instead, I run 2x Hydroid Krasis and 2x Warrant / Warden to help close games out more quickly. Also, Root Snare is no longer the main "fog" effect I'm using. I've chosen to use more Revitalize to help me dig for Search for Azcanta  , Teferi, Hero of Dominaria , and Wilderness Reclamation wich are needed to assemble the extra turns combo. Typically, if you have an Azcanta, the Sunken Ruin and at least one Wilderness Reclamation with enough lands, you should be able to take all the turns you need to secure a win by floating mana with Wilderness Reclamation 's trigger on the stack, activating Azcanta (hopefully finding Nexus of Fate ) and then untapping with all your mana available to cast Nexus. Each extra copy of Wilderness Reclamation allows you to activate Azcanta an additional time per turn making it even harder to miss a Nexus. Unmoored Ego neuters this deck pretty hard so be wary of Dimir. Advice is very appreciated.

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Revision 3 See all

(3 years ago)

Top Ranked
  • Achieved #69 position overall 5 years ago
Date added 5 years
Last updated 3 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 0 Rares

7 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.69
Tokens City's Blessing, Emblem Teferi, Hero of Dominaria, Sphinx 4/4 WU
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