Trying to put together a deck that's based on
Simic Ascendancy
and Hydras. This is a more of a casual fun deck between friends.
Simic Ascendancy
- This is the alt wincon though the deck was designed around this particular card. In a hydra deck, this is absolutely perfect as I will constantly be summoning hydras that come with counters on it. It also has an interaction with
Bioshift
and
Solidarity of Heroes
, for every counter doubled of shifted, it places counters on the enchantment.
Solidarity of Heroes
- This is potentially a very strong combo with
Simic Ascendancy
as I checked MTG judge chat to see if the interaction works. When you double counters on creatures, it seem to add counters on the enchantment as well.
Bioshift
- Use this to shift counters on a dying hydra to another one, which also triggers the wincon of
Simic Ascendancy
.
Force Away
- Use to bounce threats or bounce your own creatures if they're targeted for removal, only to return stronger the following turn.
Slip Through Space
- Main used as a draw engine, but doubles as the ability to pierce through defenses and put
some pressure on the opponent.
Momentous Fall
- This card is bananas in this deck. If you ever fall behind, you can recover with new set of hand and pick up some life points too. It's a no brainer in a hydra deck.
Take Inventory
- Efficient draw engine that gets more effective as time passes.
Hydras
Endless One
- It's very hydra like and its even super efficient because it costs 1 less than the normal hydra. I see it as early game threat but equally as a late game threat. I can use it to block if I get overwhelmed by a bigger creature later in the game but then
Force Away
it back into my head only to return far stronger.
Managorger Hydra
- I see it as a midgame hydra which can discourage 2/2's or 3/3's from attacking. It gets progressively stronger as I cast spells.
mistcutter - I see this as an early to midgame attacker,
Slip Through Space
to put some damage on the board and draw a card.
Hungering Hydra
- Offensive midrange Hydra whom will attack often due to Menace like effect. It also can get stronger if it blocks weenies.
Polukranos, World Eater
- Efficient 5/5 with a removal effect. Can't see anything wrong with it.
Primordial Hydra
- Late game threat that can be summoned very early as an early blocker and interacts with
Simic Ascendancy
to stack counters.
Zegana, Utopian Speaker
- Cost 4 draw engine and enables all of the hydras to be aggressive with Trample.