Maybeboard


The goal of this deck is to maintain a fun balance and a lot of interaction between the numerous decks at the table while keeping yourself from being noticed as the bad guy. Then you generally win in the one-on-one on Commander damage with Strength of Cedars or by mill with cards like Fascination or Blue Sun's Zenith.

If you need to emergency eliminate someone, Windfall can also be incredibly effective.

I have also added in the Bant Charm + Tunnel Vision or Condemn + Tunnel Vision package as an alternate win-condition.

Edits Since Beginning

-1 Heartbeat of Spring // +1 Pact of Negation

-1 Time Stop // +1 Cyclonic Rift

-1 Divine Presence // +1 Council's Judgment

-1 Quest for Ancient Secrets // +1 Learn from the Past

-1 Illusionist's Bracers // +1 Austere Command

Suggestions

Updates Add

Record (3-2)

3-Way Commander: Ghave and Brago (1st)

Length: 2.5 Hours

This game was relatively normal. Brago started out ahead, but the Ghave deck was able to keep him in balance with a solid removal suite and a decent board state. I sat in the background causing global draw and building up a board presence of my own. Eventually, a major stalemate occurred (where I like the game to be) in which the Ghave guy continually sacked things to Zulaport Cutthroat, and the Brago guy was forced to repeatedly Detention Sphere the Ghave (thanks to Reclamation Sage coming back each turn. In the meantime, I sat back and countered the spells that seemed like they might tip the balance until the Ghave guy abruptly dropped out (perhaps because he was overpowering us, so the Brago guy and I had to start fighting against him).

So it was down to me an Brago. I had a Jace Beleren at 9 counters facing down a Karn Liberated. Unfortunately, with the Brago deck at 35 cards left in the library, Jace was exiled by Karn. Thus, I turned to Strength of Cedars to win the game for me, but a Hinder + Snapcaster Mage stopped that dead in its tracks. Fortunately, I drew into a Blue Sun's Zenith with a New Frontiers in hand. He was at 19 cards left in library at this point. With Awakening in play, I tapped out for New Frontiers and filled my board with land. During his upkeep, I hit him with a BSZ for 22. He had no response. Point Hippo!

After this game, I traded Time Stop (a good card) for Cyclonic Rift for sake of having more ways to interact with the whole of the board, and dealing with cards like Karn Liberated. I also swapped out Heartbeat of Spring for Pact of Negation to help in the spots where I need an instantaneous win, and I can't afford to have my spells countered (i.e. Strength of Cedars or Zenith).

4 Way Commander: Gahiji, Progenitus, Omnath (2nd)

Length 1.5 Hours

This game was a complex one, but essentially, the Progenitus guy got out of hand early, and a Decimate from the Omnath player to the Child of Alara blew up all the Prog-guy's planeswalkers. The death triggers of the elemental tokens finished off the Progenitus player.

Then a stalemate between the Omnath guy and the Gahiji guy set in, and I was ready to start preparing for a victory (Omnath only had 40 cards in library by this point), but when the Omnath dude resolved a Borborygmos Enraged, the Gahiji guy decided that after my turn, he would quit, leaving me to take 45 damage from discarded lands. I'm not sure I could have combatted such an onslaught of damage, but I think I may have had a chance at winning had the Gahji guy stayed in. Overall, a good game, though.

3 Way Commander: Ezuri, Claw of Progress and Rakdos, Lord of Riots (2nd Tied)

Length: 35 Minutes

Helix Pinnacle with a Gaea's Cradle out got us before we could really interact. Cool deck. Newzuri wins.

4 Way Commander: Zedruu, Jhoira, and Rubinia (1st)

Length: 5 hours

Given the length of this match (one of the longest and best matches I've ever played), I will keep my commentary very brief. The Rubinia player had an early disconnect, and didn't come back soon enough, so it was down to 3 of us within the first hour. After that, a crazy succession of turns swept through in which someone played the card that forces everyone to exile all of his or her permanents, and then each player picks one one at a time until all the permanents are chosen (this event occurred somewhere around the 2 hour mark and took 20 minutes to resolve alone). Then craziness ensued until a similar effect forced us to shuffle all our permanents into our libraries and then reveal as many cards, placing all permanents revealed that way on the field and all others at the bottom of our libraries. Things began to swing in favor of the Zedruu player for a while why Jhoira and I tried to keep each other alive so he'd have to fight both of us. Eventually, the Zedruu guy was down to 16 cards, and the Jhoira guy was about to win the game by stealing Zedruu's Mindslaver out of his library, but had to leave. I had Prosperity in hand with Dictate of Karametra in hand, and was able to mill him out to get rid of Lich's Mirror at last.

So begins the dual commander portion of the game. Having lost everything except the stolen Omniscience, the Zedruu player's odds looked grim. I opted to continue on the mill path, just because, and I cast Windfall, which resolved for 23 cards. This left my opponent a fighting chance, as he turned all my lands into Enchantments and exiled all Islands from my hand and library and proceeded to repeatedly Wasteland me. I drew into a Cyclonic Rift, though, and returned everything to his hand, which cleared away the Omniscience and made life look terrible for my opponent. In the next couple of turns, I was able to set up a huge Elixir of Immortality + Fascination turn that drew me into another Winfall. With Leyline of Anticipation and Awakening out, I was able to Windfall in his upkeep for 34 (bringing me to 2 remaining cards in library) to kill him off.

I wish I could do the game justice by giving a full play-by-play, but I'd be the only one who would ever read it, and a video would most definitely never be watched. I also don't quite have the time to do so, but it was one of the best games of Commander, and Magic in general, I've ever played.

3-Way EDH: Krenko and Tasigur (1st)

Length: 1.5 Hours

The Krenko deck was beginning to get out of hand, but I had Propaganda up, so he was idling until he could swing to kill us both. I eventually had Supreme Verdict combined with Leyline of Anticipation lined up, but he had to leave before I had to use it on him.

I managed to ultimate Jace Beleren and keep him on the field against the Tasigur deck, but he used Timetwister to reset our decks. This put me at a bit of a disadvantage because I was much further away from milling him out than he was to killing me once he shuffled my Solitary Confinement into my library. Fortunately, the immense amount of card draw I had on the field between Jace, Howling Mine, Anvil of Bogardan, and Otherworld Atlas, I was able to draw into the Bant Charm + Tunnel Vision combo. I drew out a counter with Austere Command, and then used Bant Charm on his Eternal Witness, going to 18 life while my opponent was tapped out. I opened my next turn by activating all the draw I could to protect myself against a Force of Will or Pact of Negation. I found Counterspell and initiated the combo. He had no response, so that ended the game.

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

50 - 0 Rares

23 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens 1/1 G Creature Hippo, Saproling 1/1 G, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Based on
Views