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Use Walking Atlas to speed up your game, cuz once you cast Sorrow, you can't cast a further Land on your turn.
War's Toll is the Engine behind this deck and makes it more consistent.
To deal with War's Tolls second ability, you use Smoke and slow down the Game.
Twitch and Icy Manipulator are your „stop-hitting-yourself-spells“ against ramp and affinity decks that can avoid tapping lands. Furthermore, those are very important because they give you the power of decision, when exactly to tap one and therewith all of your opponents lands. Why not Twiddle? - Because Twitch lets you draw a card which is gold worth in the mid game.
Finally, in the best case you will have established a lockdown. In such a case, all of your opponents lands will be tapped automatically, whenever he or she tapps even one land. The result is an effect of Pyroclasm on each turn that affects your opponent as well as his/her creatures.
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