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How to Lose Friends and Infuriate People.. for $70

Commander / EDH Budget Control Five Color Group Slug Multiplayer Reanimator

Ender666666


Description

If you like this, or if it made you smile,


This is a foiled out, budget build, of a Child of Alara deck. Based upon a list I found on Facebook (sorry, no link available), which used almost exclusively commons.

The stock build has incredible synergy and interwoven card interactions (when was the last time you saw someone Splice onto Arcane?), and is tough to beat on it's own... It's quite fun taking down 3-4 decks with one that can cost about the same as a cheap Revised Plateau.

After playing it for a little bit, I decided to tweak a few things add a little extra power. Notable additions include:

Seasons Past instead of Elven Cache : Do you even know how good this card is?!?

Eternal Witness instead of Hana Kami : Because Ewit is Ewit and just better.

Tempt with Discovery instead of Krosan Tusker : Because why wouldn't I want to go fetch my Maze's End and a couple Guildgates, then do it again and again by recurring it with my many ways to get Tempt back into my hand? This can make a victory with Maze's End far more likely, although I still would rather win another way.

Burnished Hart instead of Grave Robbers : I'm not 100% sure about this one, but I do feel that Burnished Hart's ability to ramp and colour fix will be relevant more often than the selective graveyard hate and life gain of Grave Robbers . I suppose time will tell.

Villainous Wealth instead of an Island: EDH is about BIG spells. We ramp hard and can recur this. What's better than beating your opponents with their own stuff? Gotta do it for the lulz.

Boundless Realms instead of an Island: Swapping out a land card, for a mega ramp card seems pretty great. With the amount of creature and spell recursion this deck can put out, I could theoretically play this more than once per game.

Genju of the Realm instead of Treasure Cruise because Delve takes away a lot of the cards I want to recur later, and well... Genju of the Realm is just another wonky 5-colour card that synergizes nicely with the rest of the list.

Finally, I decided to foil the deck out because, SHINY! Non-foil, the current list costs $70.87 on TCG... Incredibly affordable.

Here is the list on which this beastie is based:


1x Child of Alara

1x Anarchist
1x Arcane Denial
1x Archaeomancer
1x Auramancer
1x Azorius Guildgate
1x Bojuka Bog
1x Boros Guildgate
1x Brainspoil
1x Breath of Life
1x Capsize
1x Collateral Damage
1x Command Tower
1x Counterspell
1x Cultivate
1x Darksteel Ingot
1x Death Denied
1x Diabolic Edict
1x Dimir Guildgate
1x Dimir House Guard
1x Disturbed Burial
1x Dutiful Attendant
1x Elven Cache
1x Ethereal Haze
1x Evolving Wilds
1x Faerie Trickery
1x False Demise
1x Far Wanderings
1x Fling
5x Forest
1x Gatecreeper Vine
1x Ghostly Flicker
1x Golgari Guildgate
1x Grave Robbers
1x Gravepurge
1x Grim Harvest
1x Gruul Guildgate
1x Hana Kami
7x Island
1x Izzet Chronarch
1x Izzet Guildgate
1x Joyous Respite
1x Kodama's Reach
1x Krosan Tusker
1x Maze's End
1x Mind Extraction
1x Mnemonic Wall
3x Mountain
1x Muddle the Mixture
1x Mulldrifter
1x Mystical Teachings
1x Oblivion Ring
1x Ondu Giant
1x Opal Palace
1x Orzhov Guildgate
1x Peer Through Depths
1x Perilous Research
1x Perplex
1x Petals of Insight
2x Plains
1x Primal Growth
1x Qasali Pridemage
1x Rakdos Guildgate
1x Reap and Sow
1x Rolling Thunder
1x Rupture Spire
1x Sakura-Tribe Elder
1x Scrivener
1x Selesnya Guildgate
1x Shade's Form
1x Shred Memory
1x Simic Guildgate
1x Soulless Revival
5x Swamp
1x Terminate
1x Terramorphic Expanse
1x Tilling Treefolk
1x Transguild Promenade
1x Treasure Cruise
1x Unhallowed Pact
1x Urborg Uprising
1x Vedalken AEthermage
1x Wrecking Ball

Updates

Comments

cutsdadestro says... #1

This is probably the most fun I have ever had durdling into a win with Maze's End. The deck was performing really well against 2 other decks, which were more tuned, making it hard for them to establish a board presence short of man-lands. I always had something to do on my turn, be it returning my commander to the battle field and wiping 4 times by turn 9 or only activating Maze's End. This deck ramps HARD, so hard that it's hard to believe it is almost entirely commons.

One addition I would make in a heartbeat is a High Market. I founnd there to be a lack of ways to consistently put your Commander in the graveyard. There are only 4 cards that allow you to sacrifice a creature or permanent with an agressive upside and ,if you include the edicts and and general removal, it brings the total ways to bin your commander to 8. Without the Maze's End or Genju of the Realm I found I wouldn't be able to put enough pressure on my opponent to make them fill up the board to try and stop me. The recursion for the Child of Alara is pretty top notch when you can find all your return spells though this deck plays the long game making the Disturbed Burial a must find. Without much tutoring the deck probably won't be much of a match for more tuned decks without a natural Burial Draw.

Maze's end did a lot of work for me in this deck by providing me with a clock that didn't die to my own commander. With the addition of two more win conditions, in the form of Genju of the Realm and Door to Nothingness, the chances if putting enough of a clock on your opponent is increased significantly enough to overcome the comparative lack of sacrifice effects. The fact Maze's End and Genju of the Realm are the win conditions really takes advantage of the natural durdle-ability of Child of Alara. The recursion package is very strong with no fewer than 20 different cards returning something to your hand or the battlefield. With the ramp it isn't hard to see how strong Disturbed Burial gets once you start wrathing the board.

In all this deck was a joyously janky experience to play. Buying back your commander for 5 mana and being able to replay then sacrifice him every turn after turn 7 without a single mana-rock on the table was really exciting. The ramp was incredible, 11 mana on turn 7, and playing with hardly interactive threats really managed to challenge my opponents. This deck is fun to win with and gives you a lot of options to act, even when you are losing. Play this deck if you want to have a ton of fun with commons making mythic wins.

November 24, 2015 11:40 a.m.

Ender666666 says... #2

Thanks for the review cutsdadestro, glad you had fun borrowing this last night. I agree and will add in High Market.

November 24, 2015 12:15 p.m.

Coinman1863 says... #3

Also two others lands on that end which are a sac outlets, one is expensive, one is not so. The expensive one is an Uber High Market, Diamond Valley. The second is much less expensive and even ramps you into your next play, Phyrexian Tower.

Hope this helps.

November 24, 2015 12:25 p.m.

Coinman1863 says... #4

Oh sorry missed the budget part, ignore Valley then. :P

November 24, 2015 12:26 p.m.

Ender666666 says... #5

Thanks for the suggestions. Honestly, I haven't really felt that I was lacking sac outlets, but I do appreciate the ideas.

Part of the joy in playing this is seeing a sub-sixty dollar deck tromp a pack of expensive, well oiled death machines... It would be like a three legged Donkey winning the Kentucky Derby.. Sure, we did kick the crap out of all the thoroughbreds ahead of time and give them all head trauma, but he still eventually toddled over the finish line and won... The fact that he's blinged-out and has a purple pimp hat and jewel encrusted pimp goblet is just icing on the cake..

But I digress...

November 24, 2015 12:40 p.m.

acronix says... #6

I really enjoy this deck, but I'm not seeing how it can work against tuned decks. It seems really slow.

April 16, 2016 10:56 a.m.

Ender666666 says... #7

I won't say that this is the very best, most competitive deck ever built, but it is very strong, and has so much synergy once it gets going, that it becomes very hard to stop.

April 16, 2016 11:09 a.m.

acronix says... #8

Fair enough. I can definitely see it winning in the long game. I just play around someone that turn 3 or 4s people consistently.

April 16, 2016 11:41 a.m.

Ender666666 says... #9

Sure. This isn't the deck I'd play in that instance

April 16, 2016 11:50 a.m.

this looks like a lot of fun. but tcg data the deck is valued around $270

February 1, 2017 11:11 p.m.

Ender666666 says... #11

It's because it's all foil. If you build it as cheap as possible, it's just over $50

February 2, 2017 9:38 a.m.

Hey there!

I stumbled upon this decklist and boy was I excited! I knew as soon as I looked through every card and what they did, I had to order this deck.

3 weeks after ordering this deck, and I have never had so much fun playing Commander! For me it's either constant revival of Child of Alara or just consistently returning Tempt with Discovery to my hand and cast it with the large mana pool I have to search for Maze's End along with all the gates ever!

Thank you good sir/madam for making this awesome deck. You have my +1.

March 1, 2017 10:07 p.m.

Ender666666 says... #13

Hey back,

Thanks for writing this, it made me smile to know someone else had gotten to experience this beastie for themselves.

I'd love to see your changes if any arise.

March 1, 2017 11:23 p.m.

Snacrifice says... #14

I love good budget decks and this is a good budget deck.:D

March 2, 2017 5:33 p.m.

Ender666666 says... #15

Thanks Snacrifice, love the name!

May 8, 2017 3:58 p.m.

Footsteps of the Goryo. Reanimate your 'mander, then sac at end of turn. Value.

May 11, 2017 12:45 p.m.

Ender666666 says... #17

Thanks, got it in the maybe board

May 11, 2017 12:53 p.m.

Ender666666 says... #18

So Door to Nothingness is out,in favour of Villainous Wealth

May 24, 2017 10:46 a.m.

Chandrian says... #19

May I interest you in a commong from Amonkhet: Supernatural Stamina

For only 1 black mana and a sac outlet you can wipe the board while Child of Alara would come back.

May 25, 2017 12:34 p.m.

Ender666666 says... #20

Hey, that's not bad! I'll certainly consider it.

May 25, 2017 12:40 p.m.

Spazik008 says... #21

couldn't you use the money you spent on foils to buy a deck that isn't budget?

May 25, 2017 1 p.m.

Ender666666 says... #22

My friend, you miss the point of building a budget deck. This is intended to show what can be done within limits. I have plenty of expensive decks. This is built for a different purpose.

May 25, 2017 1:32 p.m.

Thoughts on Withered Wretch instead of Scavenging Ooze?

May 25, 2017 7:39 p.m.

Ender666666 says... #24

I like WW. The double Black is a bit pricey though, so Scooze still has the upper .... um.... flagellum? lol

I might consider running both though. Thanks!

May 25, 2017 8:07 p.m.

John_Styx says... #25

I can lose ALL my friends for only 70$?! Count me in!

May 25, 2017 9 p.m.

Ender666666 says... #26

LOL

enter image description here

May 25, 2017 9:04 p.m.

a7141988 says... #27

Here are some suggestions if you are go the non budget route: (? means maybe?)Athreos, God of PassageDarksteel IngotHatching PlansSpine of Ish SahFool's DemiseBeast WithinTerastodonDarksteel Pendant?Ephara, God of the PolisErebos, God of the Dead?Gideon Planeswalkers?Keranos, God of Storms?

June 2, 2017 11:09 p.m.

Ender666666 says... #28

I'm thinking of adding Seedtime and cutting something.... Maybe Perplex. Thoughts?

June 7, 2017 8:09 a.m.

John_Styx says... #29

Seedtime is a really sweet card, I think it'd be cool!

June 9, 2017 4:49 p.m.

JoeyShade says... #30

I built this deck and it is sooo much fun to play! Completely dominates 1v1 and infuriates my friends when I recur Child of Alara from my graveyard and prevent the Commander recast penalty. I've played it 3 times and one once from Commander damage and twice from Maze's End. Great Build! Recommend this super budget friendly deck to anyone that needs to knock a player in your playgroup down a peg or two when they get too big for their britches

June 27, 2017 3:34 p.m.

Ender666666 says... #31

Awesome to hear! Thanks for the post!

June 27, 2017 3:41 p.m.

John_Styx says... #32

So I tried this deck tonight at a fairly competitive table and it did alot of work! It didn't win, and I only tried it once, but it was the most fun game for me. The ramp is crazy and the fact that Child keeps coming back and wipes everything every time it dies is crazy. (Under) 70$ well spent!

July 18, 2017 2:24 a.m.

Ender666666 says... #33

John_Styx that's awesome. Glad you've had fun with it and have seen what it can do, even at competitive tables. Any particular plays or situations happen that were notable?

July 18, 2017 7:22 a.m.

John_Styx says... #34

Hey Ender666666! So I waited to play a bit more with this deck until I could give you a solid answer. I can safely say that this deck is alot of fun since you do something almost every turn, and people notice pretty fast how Child is a powerful Commander. I actually won just yesterday... by getting the 10 Guildgates in play, ha ha! The two other guys eventually allied against me but still couldn't stop it, even though one of them was running Pharika as his Commander and was exiling Child every time it hit the graveyard.

July 30, 2017 2:17 p.m.

Ender666666 says... #35

That's awesome! Thanks so much for the report!

July 30, 2017 2:31 p.m.

onlywei says... #36

I have a question: why does the deck play so many Raise Dead effects instead of Zombify effects? In fact, the deck doesn't even play Zombify at all. The only reanimate-to-battlefield cards I can see here are "Breath of Life" and "Victimize". Zombify is not an expensive card, is there some advantage to running cards that return dead creatures to hand like "Soulless Revival", "Gravepurge", and "Wander in Death" over spells that actually reanimate?

September 4, 2017 10:34 p.m.

Ender666666 says... #37

Can you please name the specific cards you're thinking of?

September 4, 2017 11 p.m.

onlywei says... #38

September 5, 2017 2:46 p.m.

Ender666666 says... #39

Thanks onlywei, added

September 7, 2017 9:57 p.m.

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