Sideboard


First of all let me just say that this deck is under construction. All opinions and suggestions would be very helpful and these colors aren't even final yet although I would like to keep white and black.

I chose red for this deck because of its cheap removal and burn. this decks main goal is to shut your opponent down using Smallpox and Flagstones of Trokair. Since this deck has no creatures, if you happen to know any cards that make each player sacrifice creatures please let me know. this deck uses Myth Realized and Heart of Kiran and Gideon of the Trials to simulate low mana cost large creatures that are effectively immune to wraths. When using creatures like this that aren't actually creatures you are able to most effectively use cards like Wrath of God or Smallpox. If you turn 2 Smallpox with no creatures in play, triggering a Myth Realized and sacrificing a Flagstones of Trokair for a Sacred Foundry and discarding a Thunderous Wrath that you started the game with, to take out an opponents creature, land, and make them discard a card you will probably win. This deck deals with threat after threat with some of the games cheapest removal and pumps Myth Realized at the same time. once you're sure that the coast is clear because of a Thoughtseize or Inquisition of Kozilek you know it's time to swing with a 7/7 Myth Realized. The deck runs a pretty low curve and try's to get away with just 23n lands but I do have a habit of not putting enough lands in decks so if you find that it is not working out then tell me and I might add more. This deck is a work in progress so please feel fee to give helpful comments.

For this deck you actually always want to go second. the reason for this is that the extra card is nice and you want to give your opponent a chance to get out a creature so that Smallpox will have the best effect possible. your goal is to eliminate any threat an opponent poses in any way possible. this deck will seldom lose to aggro or midrange and the hope is that it can consistently beat most control by stalling long enough until you can ride your opponents hand of removal and board of creatures to create an opening for Myth Realized. the perfect turn 1 for this deck is to play Myth Realized. you want to get Myth to as early as possible because it may be difficult to find the mana in the next few turns to play it and you want it to get big and fast. Save your Inquisition of Kozilek or Thoughtseize for later. if the game goes well their should be a point a few turns before you win that your opponent realizes that they are not going to win. your primary win condition is Myth Realized. you want to get to the point where your opponent is hellbent and creaturless and maybe you are too exept for your Myth Realized with 10 counters on it. this decks biggest enemy is the card Abrupt Decay. Or really any enchantment/artifact destruction. if you know of anything that might help tell me. I am considering side boarding more Greater Auramancy.

Smallpox (4):the entire deck is based of of making this card win you the game.

Wrath of God (1): no "creatures" no downside 1 sided wrath

Bontu's Last Reckoning (1): 3 mana wrath it can keep you alive. despite it's downside you may be short lands and just not have that 4th land necessary to cast the above Wrath of God but you can cast this bad boy!

Death Cloud (2): a worse Smallpox. I am considering taking this out because I seldom have the 5 mana needed to effectively use this card.

Heart of Kiran (2):

Gideon of the Trials (2):

Flagstones of Trokair (4):

Sacred Foundry (4):

Arid Mesa (1):

Bloodstained Mire (3):

Marsh Flats (2):

Blood Crypt (1):

Godless Shrine (1):

Swamp (3):

Bontu's Last Reckoning (2):

Inquisition of Kozilek (1):

Mana Tithe (3):

Path to Exile (2):

Rakdos Charm (3):

Greater Auramancy (1):

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 6 Rares

16 - 6 Uncommons

3 - 3 Commons

Cards 60
Avg. CMC 2.43
Tokens Emblem Gideon of the Trials
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