The ability to produce energy through multiple effects and triggering them to make the best synergized combos. Obviously the main goal is to raise the energy levels through the roof, but you need a place to put that energy. cards like Electrostatic Pummeler can eat up the energy for a powerful strike especially if Built to Smash is put on it. If you have a board with a three of either Panharmonicon or Decoction Module all it takes is to have Whirler Virtuoso and you go infinite tokens. My biggest problem I need help with is removal though. The deck can provide a good defense for the first few turns with high defense cards, but near mid game I fall behind on power due to the midrange power of the deck itself. I was debating on adding in Sweltering Suns but the three damage to my creatures doesn't sound too good especially if the enemy has higher toughness. All suggestions will be greatly appreciated and will try to respond as quickly as possible.

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Date added 7 years
Last updated 6 months
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

17 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.49
Tokens Copy Clone, Emblem Chandra, Torch of Defiance, Servo 1/1 C, Thopter 1/1 C
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