Description

This is the update to my deck Mad-Cow Rampage (Tribal Minotaur) featuring the new cards from the set Hour of Devastation!

Any and all feedback is greatly appreciated! If you like what you see, an up-vote here is also greatly appreciated!


GENERAL PLAN/CONCEPT

Okay, so this deck looks fairly different than the last one. I didn't really use the Aftermath style cards in the last deck, however, I feel that they are essential to this one (although I am still working out the kinks). With Burning-Fist Minotaur , Bloodrage Brawler, Neheb, the Worthy , and Key to the City, there is so much discard that these Aftermath cards, as well as Fiery Temper really give this deck a lot more options. The reasons why I included the ones I included will all be discussed below.

BUT, the general plan is the same: Overwhelm the opponent with my Cows! With multiple ways to remove my opponents creatures, as well as ways of making my Minotaurs difficult to block, it shouldn't be that hard to get the cows in there to whittle away at my opponents life points. If I'm playing control and don't really need all the creature removal, I can sideboard in a ton of discard in Lay Bare the Heart as well as Doomfall.


MINOTAURS

These Minotaurs are mostly difficult to block, so it's fairly easy to be aggressive with them.

  • Neheb, the Eternal: This is the first of the 2 new Minotaurs. He adds so much pressure to the board. Opponents are forced to block him if able. If the game isn't over when I play him, it'll be over soon. The mana he generates can be used to help play the second portion of Cut / Ribbons during the post-combat main-phase, really packing an extra punch.

  • Neheb, the Worthy : An absolute monster. First-Strike, +2/+0, and the ability to force your opponents to discard. He will often be the target of removal, but that's why I included the full play-set of him. Using Key to the City on him is a good way of forcing a discard out of my opponents as well.

  • Ahn-Crop Crasher : Another fantastic creature. His Exert ability can again cause difficulties blocking. Timing the Exert ability well can make it impossible for opponents to block effectively.

  • Bloodrage Brawler: Great body for the mana-cost. The discarding a card may seem like a down side, but really, if you play a turn-two Metallic Mimic and play this on turn-three instead, then he comes on the field as a 5/4 and I can then discard a Fiery Temper.

  • Burning-Fist Minotaur : The second new Minotaur for the deck! A really potent 2-drop, the ability to pump him for bonus damage is very nice as the game goes on, especially because this deck begins top-decking quite early on. His ability is also a nice discard-engine for Fiery Temper or for putting Cut / Ribbons in the graveyard.

  • Metallic Mimic: The pseudo-Minotaur! He buffs the rest of the deck, and he's also an enabler for Unlicensed Disintegration to deal bonus damage. Really does a lot of work here!


NON-CREATURE

Removal

  • Unlicensed Disintegration: With 6 Artifacts in this deck, this removal spell can easily start to chunk 3 damage at a time. I've had games where I play Metallic Mimic on turn-2, then drew two of these, and was able to use these and swing in with the Metallic Mimic each turn for a total of 10 damage! This card really does work.

  • Fatal Push: Simple, cheap removal. With the aggressive nature of this deck, as well as the large amount of removal in the format, the Revolt on this is not too difficult to trigger!

  • Cut / Ribbons: I like this much more than Magma Spray, which I used in my last deck. For one additional mana, it deals two additional damage. Plus, dumping this into the graveyard still allows me to cast Ribbons whenever I choose to. A great way to end the game.

Other

  • Key to the City: This card synergizes very well with everything this deck is trying to do. It again creates scenarios where my creatures can get in for damage uncontested. The discarding a card allows Neheb, the Worthy to really shine and give the rest of the herd +2/+0. Plus, since this deck top-decks quite early, the ability to draw an additional card can make sure I am both finding cards I can use as well as having additional cards to discard to keep using this.

  • Insult / Injury: Another aftermath card that can be accessed from the graveyard. The first ability can be potent, and the second ability add just that little chunk of damage I might need to maybe kill a creature or even end the game.


LANDS

I also switched the lands up a bit. In the last version of this deck, I used Foreboding Ruins and Smoldering Marsh instead of Canyon Slough. I decided to switch it up for a bunch of reasons. First, I like the ability to Cycle the land in this deck. Turns 6/7, drawing a land can be extremely detrimental, so just get rid of it! Gives myself another chance to find the cards I might be looking for. Second, with rotation coming up in a couple months, this would likely be how I switched my lands up anyways, since both Foreboding Ruins and Smoldering Marsh are rotating out hah, so why not just do it now?


SIDEBOARD

  • Lay Bare the Heart: A great card against Control-style decks to sub in for some of the Creature removal when it's not needed. This hits a lot of targets in the current format, and it's much better for someone to waste a counter-spell on this card than on a Minotaur.

  • Doomfall: The additional discard removal is nice against control-decks. The choice to have my opponent sacrifice a creature as well is nice in scenarios where a creature has hexproof or indestructible.

  • Sweltering Suns: Good board wipe against decks that can go super wide, like Zombies. Never use it if I'm ahead on board presence. This is used when I am falling far behind. It can even cycle if I'm in a good spot and looking for something else to play instead.

  • Claim / Fame: The third Aftermath card! If can bring back Metallic Mimic, Bloodrage Brawler, or Burning-Fist Minotaur with the first ability. Bringing back Metallic Mimic for one-mana can really enhance other Minotaurs entering the battlefield after him, and it also makes Unlicensed Disintegration much more potent. The Aftermath portion can be used later in the game with any of my Minotaurs to both increase damage and give them haste!

  • By Force: Artifact removal for fairly cheap mana cost.


Updates

This deck hit the #1 rank today! I just want to thank all of you for the support, it really means a lot to me.

It makes me extremely happy that so many of you have enjoyed my deck and I hope that I can continue to try to brew fun stuff for us to play with in the future!

Comments View Archive

Chewy5150 says... #3

  • 1 from me.

Any comments on Faith of the Devoted or Alms of the Vein in this deck? I run them in a red/black burn and Midnight Oil deck and they might fit in here.

July 16, 2017 11:41 p.m.

Rens24 says... #4

This seems like a really cool deck, looking forward to actually playing it

July 17, 2017 4:47 a.m.

sagartomar99 says... #5

How did this deck stack up against some of the more well known ones? Would love the reply

July 17, 2017 7:35 p.m.

rbar2255 says... #6

You could possibly try putting Alms of the Vein in the deck as both a discardable card as well as an ability for Neheb, the Eternal to add more mana to your mana pool for Ribbons

July 18, 2017 8:28 a.m.

Tarocko1 says... #7

Ive been play testing are decks together, they both play really well together

July 18, 2017 10:01 a.m.

Bano42 says... #8

sagartomar99: I haven't really had a chance to play test too too much sadly. However, I have a friend that plays a competitive Energy-Constrictor deck, and this wins 50% of the time. It doesn't match up so well though against control. Hope this helps!

rbar2255: Alms of the Vein is not a bad suggestion. I'll have to play test it at some point (when I have some free time) and post about it! Thanks!

Chewy5150: Faith of the Devoted is really really interesting tbh. I don't think this deck really had the mana for it though. I'm going to consider it. See above for Alms of the Vein thoughts.

July 18, 2017 2:53 p.m.

sagartomar99 says... #9

So @Bano42 I actually did some deck testing for the past 2-3 hours and it was quite decent tbh. I faced an Eldrazi deck and went 2-1. Against a control matchup its a little tough but once you can get past all those counters you can really get going. Against W/U monument which is arguably one of the best decks rn, the Tribal deck performed fairly well. I would say the only problem is if you have somehow get both Nehebs in your hand. I think if some how you can add a burn spell that targets the player directly this deck would be sweet. I also Fling is a card that can legit be a gamechanger. I would try putting it in sideboard first.

July 18, 2017 7:41 p.m.

Bano42 says... #10

sagartomar99

Thank you for not only taking the time to help play test my deck for me, but for also letting me know how it worked! Really appreciate it!

I really want to love Fling. I bought a playset when I saw it come out way back in March. It's a really great way to make a creature useful if is about to be sent to the graveyard for whatever reason. I'm just not sure where it would go tho, right? If you find success with it, pls comment what you did!

July 18, 2017 9:31 p.m.

sagartomar99 says... #11

Ya np! I would put fling in the sideboard for 3x Lay Bare the Heart. That way you can have 3 doomfalls and 1 lay bare the heart incase you need one more removal. That would let you have 3x fling in yor sideboard.

July 19, 2017 12:40 a.m.

AJMizerak says... #12

I am going to try this at FNM this week. I will let ya know how it goes for me.

July 20, 2017 3:24 p.m.

AJMizerak says... #13

Well, I went 2-2 tonight with the deck.

First match was 2-0 vs. GW cats deck.
Second was 0-2 vs. Drake Haven deck.Third was 0-2 vs. GB counters.Fourth was 2-0 vs. BW zombies.

When the deck was working well, it went really well. Getting mana screwed hurt in my losses. Highlight of the night was swinging 5 with Neheb, the Eternal while Key to the City paved the path, and then after combat using Cut / Ribbons for 9 more damage.

July 22, 2017 1:02 a.m.

Melanthios says... #14

I too went 2-2 with this deck tonight at FNM. I lost hard to control, and u/r flier-vision is no bueno for this style of deck. I have a few changes overall than what's here, main boarding Abrade is very key in meta with so many Gearhulks 'a lurkin', I also played a lot more dual lands than you do, because I have them, and it sped my game up a lot more. One guy I beat turn 5? I think. I also play 2 Hazoret the Fervent as she is absolutely bonkers in this.

Only thing I can think of that would help is the 1 drop that gives all creatures trample, because when you're up against tokens, and they can just chump for days, you need a way through.

Going to fiddle with the removal a bit more, but overall, is a very good shell of a deck, easy for customization.

July 22, 2017 2:07 a.m.

Bano42 says... #15

AJMizerak Melanthios

Were there cards that you found just weren't working in the deck? Or conversely, stuff you found out you loved?

July 22, 2017 7:27 a.m.

AJMizerak says... #16

Bano42

All the minotaurs worked very well together, especially with Neheb, the Worthy on the field. He was always the focal point to get removed. Giving everything first strike is really good. When I was able to use the removal spells in the beginning of the game, and not let my opponent set up--things went a lot smoother.

I don't have 4 copies of Burning-Fist Minotaur, just 2 of them, so i put 2 of Minotaur Sureshot to deal with fliers.

July 22, 2017 8:25 a.m.

Bano42 says... #17

AJMizerak

From the few matches I've gotten to play on MTGO, Burning-Fist Minotaur has been one of the better Cows in the deck! I like him much more than Bloodrage Brawler tbh.

Do you think there'd be a slot in the deck for Grisly Survivor? I really like him and want to try to find room.

July 22, 2017 8:41 a.m.

The number one rule is to try it. Grisly Survivor could be an all star. I am 100% of the belief that if you are having fun you have already won. I have went to fnm and lost all night and felt like a winner because I had fun playing. If you want to run Grisly Survivor do so. I love the keyrunes from return to ravnica block. I made a rainbow deck around them. It does better than you can imagine in multiplayer, but sucks 1v1. I took it to fnm a few times and lost terribly, but had a ton of fun playing it. The point I am not making effectively is that if you enjoy a card, play it and have fun. Winning and losing are irrelevant if you arent having fun. I suggest Collective Brutality and Tormenting Voice if you do run it.

July 22, 2017 9:25 a.m.

Bano42 says... #19

Hyperalgialysis

I will try it out, I was just asking his opinion bc he ran the deck last night!

Collective Brutality and Tormenting Voice aren't really needed tbh. There are so many Discard-outlets for this deck, so those aren't really needed, including:

Key to the City even works as a continual draw-engine, making Tormenting Voice even less needed.

July 22, 2017 9:33 a.m.

Osmlol says... #20

Did you consider Merciless Javelineer for this deck?

What about Scorpion God? I know he's off type not being a Minotaur but he's sexy in red black decks.

July 22, 2017 10:59 a.m.

Bano42 says... #21

Osmlol

Tag your cards! But yes, I considered Merciless Javelineer. I just think there are better options.

July 22, 2017 11:56 a.m.

Osmlol says... #22

Sorry I'm new I made the account just to comment on your deck. I just got the last cards I needed to make it. How do you tag for future reference?

July 22, 2017 noon

Bano42 says... #23

Osmlol

No need to apologize, it just helps other people reading your comment to understand what's going on. Do the commenting tutorial, it really helps if you're unsure of stuff :)

I really like Merciless Javelineer tbh. There's just no room in this deck for him.

July 22, 2017 4:32 p.m.

Melanthios says... #24

Bano42 - Well in my meta, Neheb, the Worthy was getting hit down WAY too easily, be it Grasp of Darkness or Fatal Push after a clue was sacked or the like.

Unfortunately hexproof is outside of these colours, but I was also thinking of splashing green for Samut, Voice of Dissent, I know she's not a Minotaur, but her haste in invaluable in this style of aggro deck. TBH, my "loved" cards were Ahn-Crop Crasher who, by turn 3 with Haste would nearly ALWAYS put in work. I may also add Earthshaker Khenra as that would provide me with a very function turn 1-2-3 damage dealing swing.

I also have added in Bomat Courier to help keep the fire on, and it's ability is actually very good with minotaurs going hellbet as you can flush your hand, do damage, then sac the courier for some more fire.

Just a couple additions, I played it again on Saturday for our Standard Showdown, and got throttle unfortunately, but I've made a few more meta changes, and think it'll probably play a bit more consistently. Also Abrade killed so many gearhulks... man, if that card could talk.

July 23, 2017 7:55 p.m.

Bano42 says... #25

Melanthios

You should be okay with Neheb, the Worthy being targeted! You still have so many threats like Ahn-Crop Crasher, Burning-Fist Minotaur, and Bloodrage Brawler!

I've been thinking about tinkering with some Claim / Fame as a Haste-mechanic as well, which is also nice with the twelve 2-drops in this deck.

July 23, 2017 8:05 p.m.

AJMizerak says... #26

Bano42

I have been messing around with Supernatural Stamina a bit. I'm not sure if I should put it in the sideboard for going against more targeted removal spells, or just leave it in the main deck.

July 25, 2017 5:07 p.m.

Bano42 says... #27

AJMizerak

Sorry for the late response, life's kept me busy lately.

Supernatural Stamina works very well. It's a neat little combat trick and can really save your guys. I like the card a lot.

July 26, 2017 3:35 p.m.

BaronBrademon says... #28

This deck looks like so much fun to play! How has it been playing?

Was thinking of trying to include Burn from Within for post combat Neheb, the Eternal blowout.

July 29, 2017 1:35 p.m.

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Compare to inventory
Date added 2 months
Last updated 2 months
Exclude colors WUG
Legality

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Burning-Fist Minotaur , Claim / Fame , Doomfall
Cards 60
Avg. CMC 2.86
Folders Neat, Decks to maybe get, HOU, decks, ideas, new ideas, mine, Future deck ideas, Standard Ref, Dimir cycle, See all 36
Top rank #1 on 2017-07-16
Views 7646

Revision 11 (2 months ago)

+2 Insult / Injury main
-4 Metallic Mimic main
-11 Mountain main
-2 Insult / Injury main
+4 Canyon Slough main
-2 Neheb, the Eternal main
-8 Swamp main
+3 Cut / Ribbons main
-4 Bloodrage Brawler main
+4 Bloodrage Brawler main
-2 Key to the City main
-4 Burning-Fist Minotaur main
+2 Unlicensed Disintegration main
+2 Neheb, the Eternal main
-4 Canyon Slough main
+2 Key to the City main
+4 Ahn-Crop Crasher main
+11 Mountain main
-2 Unlicensed Disintegration main
+4 Burning-Fist Minotaur main
and 40 other change(s)

See all