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HOU Mono-B eldrazi

Standard Mono-Black

keflavich


Sideboard


mono-black eldrazi midrange

Common openers to consider:Against red, Collective Brutality discarding Reality Smasher to kill an early creature and take out a burn spell. Get the smasher back with Lili later if you need it.

Turn 1 Ruins of Oran-Rief, turn 2 swamp+Collective Brutality or Glint-Sleeve Siphoner, turn 3 Walking Ballista with an extra counter.

Thought-Knot Seer is the best card in the deck and (almost) never gets sided out. Liliana, the Last Hope recurring killed TKSs is a sweet sweet late game.

Went 8-0 at game day with this deck with a few swaps, mostly because I didn't have the cards:-1 Kalitas, Traitor of Ghet -1 Scavenger Grounds+1 Gifted Aetherborn +1 Sea Gate WreckageThe sideboard was also a little different, but I didn't have a clear plan. I hit a lot of jank decks that weren't a threat, but had legitimate games against RB aggro (2-1), GB Delirium (2-0), RW vehicles (2-0), UW spirits (2-1). I had a Drana in there in a still earlier version, but never felt it was amazing.

Sideboard plans:

(worry about Gideon, counterspells - get under the counters, keep removal for Gideon, Queller. Push targets are bad: selfless spirit, rattlechains, mausoleum wanderer. Can't block their fliers, so may as well hit hard on the ground with scroungers. Lili, vehicles good against Dusk)

-1 Yahenni's Expertise -2 Reality Smasher -4 Fatal Push

+2 Aethersphere Harvester +1 Never / Return +4 Scrapheap Scrounger

Removal for crucial 2-drops. Vehicles to fly over them (they should sideboard out artifact destruction). Brutality is questionable, will get grasp/traverse or early Flayer, but not others.

-4 Walking Ballista

+2 Aethersphere Harvester +1 Skysovereign, Consul Flagship +1 Never / Return

Want ballistas for their glint-sleeves

-2 Walking Ballista

+2 Aethersphere Harvester

point removal for Crypt Breaker. Keep in Ballistas because they go alright with Expertise. Brutality out because it doesn't hit enough in hand, just point removal, and we want to exile graveyards.

-2 Reality Smasher -2 Collective Brutality -1 Walking Ballista

+2 Yahenni's Expertise +2 Aethersphere Harvester +1 Skysovereign, Consul Flagship

Push is useless. Go threat-dense. Use Brutality to clear out hand. Keep enough removal to possibly keep them off win conditions. Consider leaving in grasp over harvester to deal with fumaroles.

-4 Fatal Push -4 Grasp of Darkness

+4 Scrapheap Scrounger +1 Never / Return +1 Hour of Glory +2 Aethersphere Harvester

Push can barely hit anything. Want to exile their hand and graveyard as much as possible.They probably can't beat a resolved Kalitas (actually they can, all they need is self-mill and discard...). Lili is at her weakest here, but can still pick offChampion of Wits and recur threats; Walking Ballista is worse for the same reason. Never//Return is most useful for the reverse side, thoughthat's a desperation move. Given their card filtering, it's unlikely we can go straight under themwith Scrapheap Scrounger. Aethersphere Harvester, Skysovereign, Consul Flagship and Reality Smasher having 5 toughnessmakes them critical blockers.

-4 Fatal Push -3 Walking Ballista+1 Hour of Glory +2 Doomfall +1 Never / Return +2 Aethersphere Harvester +1 Skysovereign, Consul Flagship

Terrible matchup, since most of their threats trump ours. Sideboard plan is high on danger, since it ups the curve substantially.

-4 Walking Ballista -2 Grasp of Darkness -1 Fatal Push

+1 Hour of Glory +1 Never / Return +2 Doomfall +1 Skysovereign, Consul Flagship +1 Aethersphere Harvester

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 2 Mythic Rares

22 - 11 Rares

14 - 2 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.47
Tokens Emblem Liliana, the Last Hope, Zombie 2/2 B
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