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Description

Turbo Fog deck that tries to win by milling the opponent through card draw/Fog spells, or by beating face with Horrors (Thing in the Ice  Flip, Consuming Aberration and Chasm Skulker). Advice is very appreciated.

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neosapien says... #1

how about Notion Thief?

June 19, 2017 10:49 p.m.

skoobysnackz says... #2

I had considered Notion Thief when I was coming up with the idea for the deck, but I think the way the deck is set up, he would hurt more than he would help. The goal is to mill my opponent by making them draw a lot of cards every turn that have no effect because I am also drawing all my fog spells. If notion thief is on the board it would be a little counter-intuitive, and I would likely mill myself, or draw too many fog spells that I don't need. Thanks for the suggestion though!

June 20, 2017 11:38 a.m.

benjameenbear7 says... #3

I love the flavor of the deck!

June 20, 2017 1:03 p.m.

The_Squirrel says... #4

How well do your win conditions work? It seems like you could have issues with removal since your opponent is drawing as many cards as you. They could also chump block all your guys. One idea is you could replace those 10 creatures with 2 Elixir of Immortality and win by decking them. You could then add more fogs, 4 Fatal Push, and/or counterspells.

You could put 1-2 Creeping Tar Pit in the board for another win condition. I say in the board, because you don't want them seeing it game 1. That way they'll take out removal.

You also have the problem of decks that don't win through combat damage or other have shenanigans such as Mindslaver. Commencement of Festivities and Defend the Hearth would stop Storm and any deck with Walking Ballista. They can just replace your other 2 drop fogs. I would put in a couple counterspells for these decks, any deck that casts Emrakul, the Promised End and others I can't think of atm.

Also, Temple Bell > Rites of Flourishing. Font of Mythos is also an option.

June 20, 2017 3:13 p.m.

The_Squirrel says... #5

Oh, also Serum Visions would help considerably. Helps ensure you have the lands and fogs you need early game.

June 20, 2017 3:16 p.m.

skoobysnackz says... #6

Thanks a lot benjameenbear7! I usually try to make decks based on flavor, but that can also be somewhat competitive in casual play, so thanks for the encouragement!

@The_Squirrel Thanks a lot for your suggestions, you've given me a lot to think about. First off, does Grapeshot (most commonly used storm card) deal combat damage? I thought it was only creatures that could deal combat damage during combat, or when a card says two creatures fight each other. If not then unfortunately the two fog spells won't help with dealing with storm or Walking Ballista's third ability. Since this deck runs black I have already considered Fatal Push and I didn't think it was right for this deck, at least not as a 4 of, but I will consider it. I think your point about Creeping Tar Pit is spot on, and it will go in the board for now. About the chump blocking, I chose these three creatures because they all have a way to deal with that problem: Thing in the Ice  Flip is a board bounce that clears a path for attacking at least for 1 turn, if Chasm Skulker gets really big, an Abrupt Decay, Maelstrom Pulse, Damnation, or opponent's removal spell (if they are that stupid) will allow me to go wide and overwhelm the opponent with numbers, and Consuming Aberration has the mill ability, so I don't even need to attack with him if they are just chump blocking. Temple Bell seems like a good replacement for Rites of Flourishing, but I think Font of Mythos might often be just too difficult to cast at 4 mana. Let me know what you think of all this, I really appreciate all your suggestions!

June 20, 2017 5:40 p.m.

The_Squirrel says... #7

Oh, hmmm, sorry I read those two cards wrong. They won't help you as they only prevent combat damage. You're absolutely correct about Grapeshot and Walking Ballista.

The reason I think Fatal Push would be so good for you is that it is a 1-mana removal that hits 95% of all the creatures you're worried about. Your fog engine will be running by the time they can get 4+ cmc out.

I see your points with your creatures. My thinking was that Thing in the Ice  Flip would die before it flips and Chasm Skulker dies to Path to Exile. I haven't played the deck though, maybe the creatures will get the job done fine. The main reason I suggest getting rid of them is that it would free up EIGHT slots in your deck. That's huge.

You've probably already considered this, but I feel the need to mention it. You could add white. It has 2 one mana fogs(Holy Day, Ethereal Haze. Haze also solves the Walking Ballista problem. There is also Kami of False Hope and several 2-mana options. You also get Path to Exile and lots of SB goodies. Course then, you'd likely have to drop one of the other colors.

June 20, 2017 6:32 p.m.

WexMajor says... #8

How does it fares against a basic red "damage in your face" deck with no creatures?

June 20, 2017 9:22 p.m.

skoobysnackz says... #9

Not too great hahaha, but that's why there's Spellskite in the sideboard. Still not a great matchup, but it makes it better at least.

June 20, 2017 9:59 p.m.

Emzed says... #10

If you really want to make opponents draw their whole deck, you have to able to beat every single one of their 60 cards. Your current build will have huge trouble against decks with 4 Skullcrack or decks that deal 20+ damage with Lightning Storm, Walking Ballista, Grapeshot or Valakut, the Molten Pinnacle. You will also run into serious problems with Eidolon of the Great Revel, Liliana of the Veil, Karn Liberated or Chandra, Torch of Defiance. If your opponent has any of these cards in their deck, you will make them draw it over the course of the game, and you don't have many interactive cards except for lots of fog effects.
My point is, if you want the game to go really long, relying mostly on fogs is a very risky plan. So you should either find a way to win faster and more reliably (maybe a planeswalker?) or improve your interaction (some counterspells in the maindeck?).

June 23, 2017 6:58 a.m.

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Compare to inventory
Date added 5 months
Last updated 5 months
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.38
Tokens 1/1 Squid
Folders Saved Decks, Prob, intressantes, playtesting
Top rank #52 on 2017-06-22
Views 810

Revision 4 See all

5 months ago)

+1 Elixir of Immortality main
+2 Temple Bell main
-2 Naturalize side
+2 Creeping Tar Pit side
-1 Creeping Tar Pit maybe
-1 Temple Bell maybe