pie chart

pie chart Hopping Over the Maze's Walls

Casual Combo Theme/Gimmick

Weikarczaena


Description

54 land and 6 spells. A new spin on Maze's End deckwins.

Okay, so I have to give PainShake credit for the combo idea. This deck uses the same silly idea that their Zombie Hunt is best combo in Modern deck uses, except this one is for a Maze's End wincon!

How to Play the Deck

  1. You mulligan until you get Treasure Hunt

  2. You play Treasure Hunt and draw an obscene amount of lands

  3. You've probably drawn your Fastbond by now, so play that.

  4. Put every card in your hand onto the battlefield and win :)

At least, that's the basic idea anyway

Card Breakdown

  • Fastbond: It's not impossible to win without this on the field, but certainly makes it much easier. Being able to use Maze's End's ability to bounce it to your hand then then play it again immediately just makes securing the win that much easier.

  • Maze's End: Speaking of winning, you obviously need this sucker to close the game out. You'll be abusing its bounce ability in combo with Fastbond to churn those gates out rapid-fire style.

  • Glacial Chasm: Now this baby is arguably the most important card in the deck. Lets be honest, most decks out there win the game with damage in one form or another, so eliminating that factor altogether makes this a easy choice to include. Also... it can really hurt to play your entire hand of land with Fastbond out without some form of damage prevention. Again this card saves the day. The cumulative upkeep is a little rough, but since you can play a different Glacial Chasm to sacrifice the one in play you can reset the counter every turn since you'll be drawing your entire deck pretty much.

  • Tolaria West: This just helps with consistency. The transmute is hilariously perfect for this deck; you can use it to pull your Maze's End, a Glacial Chasm if you're running low on life, or the last gate to seal the deal.

  • Reliquary Tower: This is for those rare cases when I don't actually draw a Fastbond and I would have to discard a lot of cards.

  • All-the-other-seemingly-random-lands: Note that each of these random lands has LIFE GAIN. So, when you finally get your Fastbond out (usually with Glacial Chasm as well by that point) then you're gaining a ton of life by playing a bunch of life-gain lands. It really helps round out the deck.

And there you have it! Not much else to this deck. It's just for funsies :D

As a final note, I do realize that this deck dies to any form of enchantment or land removal, but I didn't mean for this to be competitive at all. Most of my friends just play the usual creature-based decks so I just built this for fun :)

As always, +1 if you like the ideas and enjoy!

P.S. if anyone can make this deck more consistent and/or less susceptible to enchantment/land destroy, please let me see your ideas!

Updates

Doubled the number of each guildgate to make the deck more consistent and hopefully avoid situations where all copies of one guildgate end up in the graveyard (via mill or discard or whatever).

Comments

ljs54321 says... #1

How about Amulet of Vigor so your lands come in untapped for immediate use?

December 3, 2013 4:55 a.m.

Weikarczaena says... #2

I've honestly tried including it multiple times in varying quantities, but at the end of the day if you run into an Amulet of Vigor before a Fastbond you're just dead because you can't play more than 1 land and you have no way of getting to another Treasure Hunt . Not to mention you'd have to discard a bunch. I guess I could run Reliquary Tower , but it's just too slow without the Fastbond .

December 3, 2013 5:01 a.m.

infinitemana says... #3

You might want to add some man-lands for defense

December 3, 2013 4:52 p.m.

Weikarczaena says... #4

Interesting idea; I hadn't thought of that. I'll toy around with it. Thanks

December 3, 2013 6:13 p.m.

Vexpy says... #5

+1

I think it's cool that, under optimum conditions, this deck can get a T2 win.

Opening hand: Forest , Island , Fastbond , Treasure Hunt , and the rest do not necessarily matter (but Glacial Chasm and Treasure Hunt are probably the best).

T1: Forest and Fastbond

T2: Island and Treasure Hunt

From there, as long as you can avoid a premature reveal of a Treasure Hunt or Fastbond , it's game.

Hopefully, I am thinking correctly. If so, then this deck is really fun. My only concern is the potential difficulty of getting each Guildgate. For example, you might user your last Treasure Hunt , reveal a Fastbond and then have cards still left in your library. Of course Maze's End and Tolaria West are there to tutor for the cards, but, in my opinion, if you are having to rely on those to search, you probably won't be able to win the game anyways. I might just be thinking about the "what ifs" too much, though. I'll mess around with a proxy version of this deck and see how I do against my friends.

December 3, 2013 10:08 p.m.

Vexpy says... #6

I'm not sure if these things would be good or not for the deck, but lands such as Raging Ravine or Mutavault can help provide a second win condition if Maze's End doesn't work out.

December 3, 2013 10:10 p.m.

Vexpy says... #7

If you need a list of manlands, check out MTG Salvation.

December 3, 2013 10:12 p.m.

Weikarczaena says... #8

@Vexpy: Thanks for the upvote :) Yes you are thinking correctly with how this deck should work. And as for getting each guildgate, as long as you've got 2 or 3 Maze's End on the field you can usually secure victory with Glacial Chasm out. So in other words the opponent would just have to sit there and watch you play your turns out. That is assuming their wincon is damage and not mill or something.

And as for your second idea, yes I've been toying with man-lands, but as another form of stall rather than a wincon in itself. Unless you're playing against a slow control deck you'll never have the damage necessary to kill them before they kill you, and if you get the Glacial Chasm out then you only have like 4-5 turns before you're dead anyway.

December 3, 2013 10:21 p.m.

Khazpar says... #9

What do you do if one of your guildgates get milled? I'd say Elixir of Immortality or something, but you couldn't reliably draw it anyway.

December 4, 2013 1:13 a.m.

Weikarczaena says... #10

Yeah... I guess I could include more than one of each guildgate. That's probably a good idea lol

December 4, 2013 6:52 a.m.

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Compare to inventory
Date added 4 years
Last updated 4 years
Legality

This deck is Casual legal.

Cards 60
Avg. CMC 1.67
Folders Other People's Decks, Awesome Decks
Top rank #93 on 2013-12-14
Views 881