Sideboard


Maybeboard


This is a snake-themed aggro/combo wheel deck.

Three paths to victory:

1) Hit your opponents with millions of snakes, pumping them with anthem effects and using cards like Impact Tremors and Warstorm Surge to magnify the damage.

2) Use wheel effects and cards like Forced Fruition to force opponents to draw until their library is gone, while also punishing them for drawing with effects like Fevered Visions and Cerebral Vortex.

3) Win out of nowhere by using abilities like Cryptolith Rite and Sakiko, Mother of Summer to turn tokens into mana, then using wheels and card draw effects to eventually find Laboratory Maniac, Thassa's Oracle, or Jace, Wielder of Mysteries, which can then let you win by drawing the last remaining cards in your library.


Now, you may have noticed, but this deck has... a few too many cards. While it would be fun to play with a near-200 card pile of snakes and wheels, it's not actually allowed. I'll gladly admit that making the sort of tough decisions required isn't my strong suit, so I'd be grateful if you could give me any advice or recommendations. What should I cut? Which lands should I run? What cards are slam dunks that I've completely missed?


This is the "Ideal" version of the deck, so price isn't a consideration for what cards to add or cut - hence the presence of the original dual lands. I might make another version of the deck, with less egregiously expensive cards, but for now it's just a matter of making the deck work as well as possible.

Useful effects:

AEtherize, Cyclonic Rift: Your opponents will be discarding a lot of cards at the end of their turn. Why not make that decision a little more difficult?

Arcane Adaptation: You've actually got a couple of options for your choice of creature type here. Choosing Snake is an obvious choice, as it lets anthems like Coat of Arms get much better, as well as allowing Kindred Summons to, with enough Snake tokens, essentially play every creature in your deck (including Laboratory Maniac and Thassa's Oracle, which work pretty well when you've just thinned your deck out significantly)! However, you can also choose the Shaman creature type, since with Sachi, Daughter of Seshiro, every creature in your deck now has ": Add to your mana pool."

Asceticism, Deflecting Swat, Heroic Intervention: Killing yourself by drawing with an empty library is a real risk with this deck, which is why it's so important to get cards like Laboratory Maniac and Jace, Wielder of Mysteries into play. These cards allow you to protect them, which is vital when you're about to start drawing the last cards in your library. If necessary, cloning effects like Helm of the Host and Spark Double can be used to minimize the impact of single-target removal.

Blight Mamba, Serpent Generator, Triumph of the Hordes: Infect isn't a primary strategy of the deck, but your opponents might not know that! A single 1/1 infect creature can often have an opponent second-guessing how to block, and anthem effects like Shared Animosity mean that opponents never quite feel safe. Triumph of the Hordes, of course, can easily pull wins out of nowhere with enough creatures in play. Secret tip: Infect also works with non-combat damage, so Warstorm Surge and Serpent Generator is surprisingly viable. The tokens are snakes, so cards like Sosuke, Son of Seshiro and any others that increase the power of snakes will multiply the effectiveness of this combo - and that's not even talking about Parallel Lives or Doubling Season!

Wheel effects: Forcing everyone to discard their hand and then draw new cards is a big part of this deck - it creates dozens of tokens with Xyris, the Writhing Storm, it brings your opponents closer to decking themselves, and it keeps them from planning too far ahead. Several other cards in the deck synergize particularly well with wheel effects. In an ordinary 4-player game, Consecrated Sphinx turns traditional draw-7 wheels into an opportunity to draw up to 49 cards. Since the ability is optional, you can stop early if you're worried that you're going to run out of cards. Library of Leng means that if you're happy with the cards in your hand at the moment, you can wheel without worrying - just discard them onto the top of your library, and you'll just redraw them! It's also good insurance against decking yourself, as you can wheel without actually going through your library. Narset, Parter of Veils might not make wheels as effective in thinning out your opponents' libraries, but if you're going to be hitting them with snakes or comboing off, the ability to essentially make your opponents cast One with Nothing and restrict them to drawing, at most, one card per turn is utterly backbreaking. Rielle, the Everwise seems like a cute new card for many decks, but it's got a pretty dramatic effect on wheels, as you might guess. Combine with Library of Leng to keep your hand and draw new cards too!

Ramp: When you're drawing so many cards, you're going to need a lot of mana to play them. Cards like Ashnod's Altar, Battle Hymn, Harvest Season, Kydele, Chosen of Kruphix, and Mana Echoes are here to generate boatloads of mana so you can dump your permanents onto the battlefield.

Hand Size: Generally, having no maximum hand size is useful for decks that draw lots of cards, which is why there are so many effects that do so: Kruphix, God of Horizons and Reliquary Towerare obvious, classic choices, but Tishana, Voice of Thunder, Library of Leng, Venser's Journal,Thought Vessel, and even Spellbook are here too - almost certainly too many, but with the number of cards being drawn, it's an effect you're going to want. Folio of Fancies and Jin-Gitaxias, Core Augur represent two different ends of the spectrum for opponents, and either one can be useful in certain situations. Folio lets your opponents'hands grow as turns go by, which turns cards like Khorvath's Fury and Vicious Shadows into absolute haymakers, while Jin-Gitaxias can make it difficult for your opponents to even find opportunities to play their cards.

Elixir of Immortality can save your life if your graveyard is looking too full for your liking. If your opponents have somehow managed to destroy your Lab Maniac wincons, and your other recursion cards like Eternal Witness and Regrowth are in the graveyard too, Elixir of Immortality can be just the thing to give you another shot at them.

Noxious Revival might seem like an odd inclusion, but it's more than just a cheaper, weaker Regrowth - it's the ability to blank an opponent's next draw. Sure, that might not mean much when you're wheeling constantly, but when paired with Narset, Parter of Veils, you can force an opponent's only draw for the turn to be a land they discarded earlier, which is just too soulcrushing to turn down. Now, imagine you're about to draw the last few cards in your deck and win with Lab Maniac, when your opponent casts Vampiric Tutor. They search for a card, then shuffle and put it on top of their library. They crack their Commander's Sphere to draw. In response, you pay 2 life and put a Swamp on top of their library. They cry. You win.

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Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 6 Mythic Rares

49 - 25 Rares

20 - 18 Uncommons

10 - 13 Commons

Cards 100
Avg. CMC 3.58
Tokens 1/1 C Token Artifact Creature Snake, Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Copy Clone, Insect 1/1 UR, Morph 2/2 C, Snake 1/1 G, Squid 1/1 U
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