and Argothian Enchantress
are the engine of the deck, and the 1-drop auras are fuel. Flickering Ward
versus many decks is practically hexproof while adding evasion. Flicka is also cool for being able to pull it back and replay for more card-draw abilities, turn a passive creature into a wall, or remove enchantments off opposing creatures.
Lands become enchanted with Wild Growth
for double or plus value, then Arbor Elf
lets me re-tap to double-up on that. Once the snowball starts rolling, in a turn you might play 5 cards, 15, or half the deck.
Aura Gnarlid is great because I don't even have to enchant him. The honey badger is lethal from drop and strikes instant terror.
Turn 1: Forest, Elf.
2: Land > Tap > Utopia Spraw/Wild Growth the Forest, Tap > SpiritDancer/Enchantress, Tap Elf (Untap Enchanted Land) > Tap for 2, play 2 more enchantments, draw 2 more cards.
Versus Black - Spreading Algae
Vs Creatures - Prison Term , Sphere of Safety
Vs Counter/Burn, that can drag to midgame - Winter Orb should be crippling, though harmless to my deck, with Sigil of the Empty Throne and Auratog for easy turn-arounds.