Diregraf Colossus + Gravecrawler + Suture Priest + Blood Artist + Zulaport Cutthroat + Nantuko Husk

You really don't need all these to combo off but it does set a task of frustration on your opponent. The real ones you need are either Diregraf Colossus + Gravecrawler to generate the zombie token for an army. Or, Gravecrawler + Nantuko Husk + Blood Artist for huge damage and recursion effects. Generating tokens off the Collossus with 98% of the deck can be overwhelming. Giving yourself the out on a sacrificing ability while doing damage is your main plain while doing damage through attacking as well.

Nantuko Husk + any zombies and Blood Artist is good. There are plenty of ways to get the combo of one kind or the other.

Tidehollow Sculler is a sure bet to removing threatening cards. He fits great with the Diregraf Colossus and he protects your board or game plan as well. He acts as both a possible Inquisition of Kozilek or a Path to Exile. However, there were times while playtesting that he wasn't enough and having an additional Inquisition or a Path would be nice to back him up. The main reason to grab him was give the maindeck and option to control opposing plainswalkers. Other creatures are not an issue. If you have additional suggestion that can help us out please share them.

Because we are running the sac and damage plan, we had no reason to run further removal spells other than the Fleshbag Marauder and the two of Damnation in the sideboard.

I will be updating the deck with results and changes in the future. If you have any great ideas on this deck to make it better please feel free to comment and add suggestions.



Match 1: RBW Tokens

Game 1: I was online early with Husk, Artist, Priest and Diregraf. Recurring Gravecrawler and building an army while he generated human 1/1 tokens. He did not attack and didn't block my attacks either. This led me to believe that he was waiting for a combo piece and believed he was a mana or two short. I won on the sacrificing/damage combo. 1-0

Game 2: It was my turn to get overwhelmed as he ran me over with 15 tokens and a 45 damage to the face with Burn at the Stake. I drew on Fleshbag and a Zulaport. I kept a four land hand and drew three in a row off the top. Who would have thought you could get that combo off by turn five for that much damage. 1-1

Game 3: I felt no need to sideboard and I felt I had the better odds in the match up. I have bigger guys that he isn't willing to block with. All I needed was a good hand of beats. I got my wish. Starting off with a Gravecrawler into a Suture Priest followed by a Sculler, Blood Artist, Zulaport and finally a Diregraf Colossus. Who could have asked for a better opening hand? He was stuck on three mana with no acceleration. I win fourth turn doing 24+ damage. He reveals token generators and Burn at the Stake. With a mana accelerator and one other land he may have been able to win on his third turn. 2-1

Match 2: Green Devotion

Game 1: All I saw was Hornet Nest and a few other defender creatures. I sat on creating tokens to sacrifice for the win. I didn't have a Suture Priest so I didn't want him generating tokens off the Nest. My opponent drew nothing else other than the four defenders and I was able to get the win on the sacrificing combo.

Game 2: I didn't sideboard because I didn't see much of anything form my opponents deck and I felt that a mono green deck would have to out race me. He was well on his way! I now realized I was playing against mono green and he accelerated into a third turn Progenitus. He then proceeded to smack me around with tokens of his own and Progenitus. Lucky I was that I had all the pieces to my combo and was able to sac out and do over 20+ damage for the win on my fifth turn.


Match 3: Ormendahl's Tokens

Game 1: This game token 37 minutes to complete. It went back and forth forever. He only needed a pump ability and finally drew two in a row to win. I didn't draw a Husk but had all the other pieces. Both players reached into th 50's for life total before my opponent finally won. 0-1

Game 2: Sideboarding was a little crucial. I sideboarded in two Damnation and both Extirpates and Tainted Remedy's. Thus, combating his lifegaining effect from Auriok Champion. That was the card that made the first game go so long. He was able to gain life off everything I was playing and recurring. Tainted Remedy really put a stop to that. However, he did mulligan to 5 and kept a concerning hand with no rela threats or token generators. 1-1

Game 3: We got called on three minutes left at the start of this game. I ran into two Scullers with a few other betters as my opponent drew dead with drawing only one Spectral and one Languish. No Aurioks and no Bitterblossom. I would have mulliganned his hand to be honest. I won on turn five in the race of turns after regulation match time. 2-1

3-0 on the day.


charlesovery says... #1

There needs to be a zombie dedicated planeswalker! Maybe there will be a new Liliana that does just that.

June 11, 2016 11:11 p.m.

ocary13 says... #2

Great deck +1 from me!

June 13, 2016 10:22 a.m.

charlesovery says... #3

ocary13 thank you!

June 13, 2016 12:24 p.m.

Smeltz45 says... #4

Cool deck. +1 because of that. It seems like you need mana to do your effects though to combo i feel Nykthos, Shrine to Nyx would help the deck. Also Path to Exile is to good not to at least have in the side.

June 13, 2016 3:48 p.m.

Smeltz45 says... #5

I also feel Vampire Hexmage doesn't get there for sideboard. I also see you have a lot of when your opponents card hits the graveyard you get rid of it stuff, yet have no removal in the deck or sideboard. Black and white are some of the best colors to do that Go for the Throat or Victim of the night would play well in the deck. Hand hate is pretty good in these color and viable in any deck running black as well. Inquisition of Kozilek and Thoughtseize

June 13, 2016 4 p.m.

Smeltz45 says... #6

There is also a deck that does similar concepts playing Illness in the Ranks and Forbidden Orchard along with Blood Artist and things that give your opponents tokens that instantly die.

June 13, 2016 4:06 p.m.

charlesovery says... #7

Smellz45 - Great ideas. Didn't even think about the Nythkos and it would actually help. As for Vampire Hexmage is concerned...he is a great answer to Trons planeswalkers. We tried other cards like Ruinous Path and Hero's Downfall but they can demand to mush within the three slot. Either way the only way to stopping them from even using their planeswalker abilities is Pithing Needle. Which we added two of but to make sure we get a draw on an answer we added the Hexmage.

Not sure where to fit Path to Exile, Inquisition, or Thoughtseize.

Thanks for your comments and your support!

June 13, 2016 4:42 p.m.

Lionsheart says... #8

Very cool!

Feel free to check out my zombie deck The Walking Dead

June 13, 2016 10:39 p.m.

charlesovery says... #9

Lionheart that is a cool concept. I like the interactions you can display with all the cards.

June 14, 2016 1:03 a.m.

Calabinteh says... #10

this deck is op

June 14, 2016 3:22 p.m.

charlesovery says... #11

Calabinteh - Thank you! Glad you are enjoying it.

June 14, 2016 9:57 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year

This deck is Modern legal.

Cards 60
Avg. CMC 2.24
Tokens 2/2 Zombie, 1/1 Faerie Rogue, 1/1 Human Cleric
Folders zombies, Holy zombies
Top rank #15 on 2016-06-19
Views 1798

Revision 6 See all

1 year ago)

+1 Suture Priest main
-1 Nantuko Husk main