Diregraf Colossus + Gravecrawler + Suture Priest + Blood Artist + Zulaport Cutthroat + Nantuko Husk

You really don't need all these to combo off but it does set a task of frustration on your opponent. The real ones you need are either Diregraf Colossus + Gravecrawler to generate the zombie token for an army. Or, Gravecrawler + Nantuko Husk + Blood Artist for huge damage and recursion effects. Generating tokens off the Collossus with 98% of the deck can be overwhelming. Giving yourself the out on a sacrificing ability while doing damage is your main plain while doing damage through attacking as well.

Nantuko Husk + any zombies and Blood Artist is good. There are plenty of ways to get the combo of one kind or the other.

Tidehollow Sculler is a sure bet to removing threatening cards. He fits great with the Diregraf Colossus and he protects your board or game plan as well. He acts as both a possible Inquisition of Kozilek or a Path to Exile. However, there were times while playtesting that he wasn't enough and having an additional Inquisition or a Path would be nice to back him up. The main reason to grab him was give the maindeck and option to control opposing plainswalkers. Other creatures are not an issue. If you have additional suggestion that can help us out please share them.

Because we are running the sac and damage plan, we had no reason to run further removal spells other than the Fleshbag Marauder and the two of Damnation in the sideboard.

I will be updating the deck with results and changes in the future. If you have any great ideas on this deck to make it better please feel free to comment and add suggestions.



Updates Add

Match 1: RBW Tokens

Game 1: I was online early with Husk, Artist, Priest and Diregraf. Recurring Gravecrawler and building an army while he generated human 1/1 tokens. He did not attack and didn't block my attacks either. This led me to believe that he was waiting for a combo piece and believed he was a mana or two short. I won on the sacrificing/damage combo. 1-0

Game 2: It was my turn to get overwhelmed as he ran me over with 15 tokens and a 45 damage to the face with Burn at the Stake. I drew on Fleshbag and a Zulaport. I kept a four land hand and drew three in a row off the top. Who would have thought you could get that combo off by turn five for that much damage. 1-1

Game 3: I felt no need to sideboard and I felt I had the better odds in the match up. I have bigger guys that he isn't willing to block with. All I needed was a good hand of beats. I got my wish. Starting off with a Gravecrawler into a Suture Priest followed by a Sculler, Blood Artist, Zulaport and finally a Diregraf Colossus. Who could have asked for a better opening hand? He was stuck on three mana with no acceleration. I win fourth turn doing 24+ damage. He reveals token generators and Burn at the Stake. With a mana accelerator and one other land he may have been able to win on his third turn. 2-1

Match 2: Green Devotion

Game 1: All I saw was Hornet Nest and a few other defender creatures. I sat on creating tokens to sacrifice for the win. I didn't have a Suture Priest so I didn't want him generating tokens off the Nest. My opponent drew nothing else other than the four defenders and I was able to get the win on the sacrificing combo.

Game 2: I didn't sideboard because I didn't see much of anything form my opponents deck and I felt that a mono green deck would have to out race me. He was well on his way! I now realized I was playing against mono green and he accelerated into a third turn Progenitus. He then proceeded to smack me around with tokens of his own and Progenitus. Lucky I was that I had all the pieces to my combo and was able to sac out and do over 20+ damage for the win on my fifth turn.


Match 3: Ormendahl's Tokens

Game 1: This game token 37 minutes to complete. It went back and forth forever. He only needed a pump ability and finally drew two in a row to win. I didn't draw a Husk but had all the other pieces. Both players reached into th 50's for life total before my opponent finally won. 0-1

Game 2: Sideboarding was a little crucial. I sideboarded in two Damnation and both Extirpates and Tainted Remedy's. Thus, combating his lifegaining effect from Auriok Champion. That was the card that made the first game go so long. He was able to gain life off everything I was playing and recurring. Tainted Remedy really put a stop to that. However, he did mulligan to 5 and kept a concerning hand with no rela threats or token generators. 1-1

Game 3: We got called on three minutes left at the start of this game. I ran into two Scullers with a few other betters as my opponent drew dead with drawing only one Spectral and one Languish. No Aurioks and no Bitterblossom. I would have mulliganned his hand to be honest. I won on turn five in the race of turns after regulation match time. 2-1

3-0 on the day.


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Date added 1 year
Last updated 1 year

This deck is Modern legal.

Cards 60
Avg. CMC 2.24
Tokens 2/2 Zombie, 1/1 Faerie Rogue, 1/1 Human Cleric
Folders zombies, Holy zombies
Top rank #15 on 2016-06-19
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Revision 6 See all

1 year ago)

+1 Suture Priest main
-1 Nantuko Husk main