All equipments with our commander function as card draw, as well as buffs for our righteous knights. But don't just use any weapons in this army. In commander... there be dragons... many of them. One can't simply use standard steel to slay them all, and it will take more than simple martial skill.
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Sunforger :
The Sunforger is one of the big 'boss weapons'I guess you could call them. +4 power is nothing to sleeze at, and using the Equip 0 synergy from the commander along with Mistveil Plains you can get repeatable value out of you instants. With Leonin Shikari it becomes a practical machine gun.
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Boros Charm repeatedly will hurt them a lot. The ability to protect your paladins is also extremely important.
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Lapse of Certainty will protect your Sunforger (and your other everything really)) from removal.
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Utter End is all purpose (except lands, we have chivalry here) removal.
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Path to Exile and Swords to Plowshares are your creature removal
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Return to Dust is the only Artifact/Enchantment removal Sunforger can fetch other than the all purpose removal.
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Enlightened Tutor will search for your other equipments and enchantments really fast.
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Hide / Seek is kind of an unusual pick, especially over Anguished Unmaking, the card I cut to fit it in here, but the reason I put it in is because of the Hide / Seek portion in combination with Mistvail Plains. It annihilates decks revolving around combos, and when you can use it repeatedly you can target most of their important pieces. Or you can get rid of that Blightsteel Colossus or Ugin, the Spirit Dragon or whatever. Y'know, nothing big or anything.
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Waylay may seem underwhelming and useless at first glance, and on its own it is, but through synergy it can be quite powerful. The ability to make 3 bodies instant speed with 3 mana is nothing to scoff at. Especially when they have 6/6 stats combined. The apparent weakness is that they don't have haste or do pretty much anything except appear and disappear. But Khorvath Brightflame can give them all flying and haste, Mana Echoes can give you on it's own (let alone if you already have a board), Cathars' Crusade gives your current board a +3/+3 boost, Smitten Swordmaster does an additional 3 damage, Dragon Throne of Tarkir can be used to really boost your board now, Surestrike Trident can hurt really badly, etc. etc. And all this repeatable under the Sunforger Package.
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Embercleave :
Embercleave is a powerful weapon on its own, and doesn't need our commander to be useful fast. This weapon can make a big creature go from sort-of scary to all out terrifying. Flash this in on your voltron or a knight that just got chump blocked by a 1/1 and watch them be filled with grief and pain from the hurt you'll be bringing.
A 2 power knight that gets chump blocked by a 1/1 will deal 5 damage. Our commander chump blocked by 2 1/1s will deal 10 damage. Even just flashing this in before damage is dealt will deal double damage. So if Gwyn's at 11 power and get's unblocked, she'll end them with 21 Commander damage.
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Sword of Feast and Famine:
The Sword of Feast and Famine is a P O W E R F U L weapon. The discard effect is nice, but the uncapping of lands is what lets us go all out on our turns for combat. Protection from and is great with those being the most common colors to fight against. The Pro- also doesn't affect us in any way as we don't have any black spells targeting our own creatures.
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Sunforger lets us go crazy. If you have a creature with first strike you can attack with first strike damage, then detach Sunforger with our newly untapped lands to search for Boros Charm to give your guy double strike and he deals damage again. Then then the lands our untapped again, and they discard another card.
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Aurelia, the Warleader is similar to giving your equipped creature double strike, but is better because you can have both active at once, and you have the ability to split targets, targeting one opponent in the first combat phase and another in the next. Imagine Aurelia, the Warleader on the field and your 2/2 knight with Sword of Feast and Famine equipped. The knight attacks and you flash in Embercleave, equipping it to the knight. He deals 10 damage and they discard 2 cards. Then next combat phase starts and they take another 10 damage and discard another 2 cards.
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Sword of Fire and Ice:
Sometimes the boring simple tool is better than the specialized one, and that’s just what this one is. Drawing cards and dealing damage. Though not as fancy as the previously used Sword of War and Peace, it’s just better overall. Pro- is good for things like Cyclonic Rift or what have you, and Pro- protects against red creatures and our Boros Charm, so that sucks. But we have other ways of giving double strike.
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Sword of the Animist:
The Sword of the Animist is probably our best ramping tool. Getting this in the early game can make you become a big threat. It filters out your deck a lot too, so there’s higher chance of drawing those cards you need.
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Heartseeker:
Heartseeker can be a really tide swinging piece of removal. But only when we have our commander on the field really. The equip cost is what makes it hard to use in other decks, but not ours. In fact, it can clear the board in cases when you have a lot of knights in play. Get rid of that big blocker on your opponent's field, destroy that Hermit Druid before it can go off, etc.
- Aurelia, the Warleader lets you reset the charges to double how much removal you have because of the untap effect.
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Argentum Armor:
Argentum Armor is the iconic staple to decks like ours and with good reason. It's a powerful damage dealer at +6/+6 AND it destroys a Permanent? Eat your heart out Anguished Unmaking. Unlike something like Heartseeker however, you can't do it more than once a turn without a card like Aurelia, the Warleader. Which doubles the amount of permanents you blow up each turn.
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Surestrike Trident:
Surestrike Trident is a finisher I'm experimenting with. The idea is that you use Gwyn's equip ability to Voltron a creature to buff their power, then Surestrike. Then repeat with all of your creatures. Even if you have Gwyn up with a 2/2 knight token and something like a Sword of Feast and Famine, you can do 12 damage to someone. With something like a Blackblade Reforged you can delete players without needing to attack at all!
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Dragon Throne of Tarkir
This is our best go wide tool. You Voltron something up to ludicrous amounts of power (usually Syr Gwyn) and then activate throne's ability for 2 to buff all your dudes up, then re-attach all the equipments back to your dudes, then swing hard. You could even do this multiple times if you have the mana.
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Godsend
It took me a while to become convinced on Godsend. I love the card design, but I just wasn't sure if it was strong enough or what to cut it for. What finally convinced me is how powerful it's exile ability is. It could have synergy with Sigarda's Aid or Leonin Shikari + flash to exile an attacking creature. cough cough blightsteel collosus cough cough. The +3/+3 is ok at first glance but is actually quite good in execution.