Hog Roast

Standard* Madnote

SCORE: 107 | 106 COMMENTS | 18439 VIEWS | IN 66 FOLDERS


Theros Update —Sept. 22, 2013

This deck has been re-tooled and updated with the new Theros set.

OcelotProblems says... #1

Electrickery is a card I think could easily find a home in this deck or at least the sideboard as a board clear against weenie decks like exalted.

Mercurial Chemister Why did you drop him? /sadface. I thought it was a genius way to get rid of Temporal Mastery or Explosive Impact as a burn spell rather than having to hard cast them.

Overall clever design, looking forward to playtesting with it.

September 26, 2012 4:11 p.m.

Madnote says... #2

I ended up dumping Mercurial Chemister to create a lower mana cost average and because I want to have lots more instants and sorceries for the curious Guttersnipe or Epic Experiment , but I may return him.. Maybe toss the Goblin Arsonist ?

I did have Electrickery in the deck at one point too, but opted for more spells that can hit creatures or players, in case I get to a point where I need to burn the player more.

September 26, 2012 6:33 p.m.

Madnote says... #3

Ah now I remember why I ultimately didn't like Mercurial Chemister , his red ability only hits creatures.

September 26, 2012 6:35 p.m.

Madnote says... #4

Maybe -3 Goblin Arsonist or +2 Mercurial Chemister and +1 Index .. Thoughts?

September 26, 2012 6:38 p.m.

OcelotProblems says... #5

I'd only ply Mercurial Chemister as a one off. You should be digging quick enough to either come across him or not need him at all. And like I said, I'd put Electrickery as a sideboard item to deal with quick aggro decks if needed. But then again... how often do we actually bother sideboarding. /chuckle.

Izzet Staticaster might work better than Mercurial Chemister both can target creatures, but the staticcaster has flash and haste so it can be a surprise move, Since he can ping multiple targets (think goblin tokens, spririt tokens, and several other tribal type creatures.)

Maybe even consider an Elixir of Immortality going up against a midrange or life gaining deck may cause you to mill yourself. Annihilating Fire is another potential burn spell, and your goblin should make it a little more affordable.

September 26, 2012 8:23 p.m.

Madnote says... #6

What do you think I should bump out then? I agree with at least 1 Mercurial Chemister , I love his draw ability.

September 26, 2012 9:05 p.m.

OcelotProblems says... #7

Talrand, Sky Summoner Yikes....actually nvm, I'm using him....

September 27, 2012 5:34 p.m.

sheamagic says... #8

I really don't like Index . I think you could do much better. I was thinking Hypersonic Dragon . Any hasty flier is great, and with the added bonus of flashing in an Epic Experiment can lead to blowouts. Cool deck, I like any combo of goblins and burn :).

September 28, 2012 8:04 p.m.

HeartCruz says... #9

i agree with sheamagic... kick out index n bring in hypoersonic...

September 30, 2012 1:53 p.m.

Madnote says... #10

Through playtesting Index has proven to be quite good. With a Curiosity Guttersnipe on the field that one blue mana results in 2 damage, look at top 5 and re-arrange, then a card draw. I love using it to set consecutive cheap burn spells to either dish out with each card draw from the Curiosity or to setup a successful Epic Experiment , or to simply stack my next draw step to have a Temporal Mastery triggered as a miracle.

September 30, 2012 4:15 p.m.

Toddington says... #11

Hellrider works with Curiosity too. card:Krenko's Command combos with Hellrider and Guttersnipe , and card:Talrand's Invocation too I guess.

I personally don't like Epic Experiment , Index , Temporal Mastery , or Niv-Mizzet, Dracogenius in this deck, I'd keep the curve lower and go more aggro. I'd like at least 22 lands, and 2 Desolate Lighthouse . I like the idea a lot.

October 2, 2012 8:07 a.m.

sodamancer says... #12

past in flames.

October 2, 2012 8:24 a.m.

Absinthman says... #13

Hi, I'm reacting to "With a Curiosity Guttersnipe on the field that one blue mana results in 2 damage, look at top 5 and re-arrange, then a card draw."

Please, correct me if I'm wrong, but I don't believe it will work like that. Here is why:

  1. You cast Index and it goes on the stack.
  2. Guttersnipe 's ability goes on the stack on top of the previously cast Index and resolves in dealing 2 damage.
  3. Now, because damage was dealt, Curiosity triggers, goes on the stack and resolves in drawing a card, while Index still sits on the stack unresolved.
  4. Only then your Index resolves and you get your chance to rearrange the cards.

I might be wrong here, but this is how I think it would actually go.

October 2, 2012 10:47 a.m.

Absinthman says... #14

Sorry for the double comment but in my stream of thoughts about the stacking, I forgot to say that I really like this concept. +1 from me.

October 2, 2012 10:50 a.m.

Madnote says... #15

Very interesting point Absinthman, I am going to look into this as I may have been playing that wrong. Thank you!

October 2, 2012 12:20 p.m.

Madnote says... #16

Thank you for the GREAT tips and feedback Toddington, I am going to try to get around to playtesting your suggestions and see if I like it.

October 2, 2012 12:23 p.m.

sodamancer says... #17

Yes, you will draw your card from Curiosity/Guttersnipe before Index resolves. However, if you follow that up with another spell, you will be able to draw the card you set up for yourself with the index....Index(gs deals 2, draw a card)-rearrange 5 cards.I would say thought scour is a better spell to run-gets you a card and possibly sets your opponent back a vital piece of their deck.

October 2, 2012 2:42 p.m.

Raxin says... #18

+1. This build looks brutal. I have a Delver/Burn deck that's somewhat similar and I'm looking forward to bringing in the Guttersnipes. I run Talrands, instead of Hellriders, which can mean an instant/socery will often net me a 2/2 flyer, a drawn card, and 2 damage to the player. I then rely on my burn to help clear the board of major threats. That said, I also play against a goblin token deck with Hellriders in it and with their haste and ability, i"m often easily surprised by a quick goblin based attack for game. If I'm not ready with a counter or instant removal, I'm sol.

I love how many different iterations I'm seeing of this r/u deck. Your build might not be the most flexible, but I wouldn't change a thing. It will be very interesting to see what r/u combos turn out to be the most effective.

October 2, 2012 5:29 p.m.

Madnote says... #19

Thank you very much Raxin, I appreciate the tips and the positive feedback! I am going to try to keep the deck as is for now and begin more heavy testing, I almost have the physical deck put together to play more competitive games than just using the playtester here.

October 2, 2012 7:55 p.m.

Chibisukei says... #20

I run a similar deck with Talrand, Sky Summoner and Delver of Secrets  Flip in place of Goblin Electromancer and Hellrider .

I personally found that the electromancers didn't do as much work as they could, since most spells wont have more than a single colorless mana. Also, With such a high number of instants and sorceries in the deck, Delver of Secrets  Flip is, unfortunately, the most efficient thing at the slot.

Also, with Guttersnipe a single Epic Experiment in the deck is a fun win con.

My deck if you wanna take a look. http://tappedout.net/mtg-decks/curious-guttersnipe/

October 2, 2012 8:28 p.m.

Madnote says... #21

I've decided to swap Unsummon out for Inaction Injunction . With an electromancer out they become the same mana cost, and although the injunction won't cause them to have to re-cast the creature, it still removes it as a threat for a turn while also giving a card draw. Any thoughts on this?

October 3, 2012 10:34 p.m.

Toddington says... #22

I like the new build, Inaction Injunction seems solid. If you have a Guttersnipe enchanted, removing a blocker to get in there and grab another card is decent.

October 3, 2012 10:50 p.m.

Madnote says... #23

@Toddington Thanks for all the tips, I really think your suggestions polished this deck up quite well. I am only missing the Hellrider s before I can start physically play testing this. I'll post results most likely next week.

October 3, 2012 10:55 p.m.

Scribbles says... #24

I love the idea. +1 from me. The only thing I'd look into is maybe a little bit of countermagic to keep your Guttersnipe alive. maybe -2 card:Krenko's Command, +2 Izzet Charm or Counterflux . Of course, the mana base would have to be altered, which I don't like.

October 4, 2012 3:33 a.m.

Scribbles says... #25

Sorry to double post, but I just took another look at the mana base. Never mind, you wouldn't have to change it.

October 4, 2012 3:36 a.m.