- 4x Ash Zealot
- 4x Champion of the Parish
- 3x Kessig Malcontents
- 3x Mentor of the Meek
- 3x Restoration Angel
- 2x Zealous Conscripts
Creature Steal Combo Deck
The deck's main angle of attack is using an opponents own creatures against him. Cloudshift + Mark of Mutiny and Conjurer's Closet + Zealous Conscripts allow me to permanently steal an opponents creatures on turns 4 and 6, respectively. Mentor of the Meek and Traveler's Amulet help make sure I have 6 mana by turn 6. Champion of the Parish and Elite Inquisitor keep me alive and to take advantage of Conjurer's Closet. Conjurer's Closet will hopefully enter the battlkefield and flicker Zealous Conscripts and/or Captain of the Watch late game and give me a second chance to end the game, if I have not already.
The perfect game:
T1: Plains/Mountain, Traveler's Amulet.
T2: Plains/Mountain, Champion of the Parish, sacrifice Traveler's Amulet.
T3: Plains/Mountain, Mentor of the Meek/Elite Inquisitor + Traveler's Amulet.
T4: Plains/Mountain, Mark of Mutiny + Cloudshift - Creature steal.
T5: Plains/Mountain, Conjurer's Closet.
T6: Plains/Mountain, Zealous Conscripts (Conjurer's Closet) - Creature steal.
Now then, I can probably win the first game with this deck as it works well against decks which have creatures, and, well... most decks do. However, I am a bit worried about what might happen when I am sideboarded against.
Surgical Extraction, for example, would be devastating against me. Therefore my plan is to drop some cards in game two, most likely 2x Zealous Conscripts and 2x Conjurer's Closet, in order to minimize damages.
I am interested in knowing about any and every weakness this particular deck might have. What would you do to fix them? Also, any suggestions about what to include in my sideboard would be appreciated!
Please test, comment and/or + 1 if you like it. Thanks!
Played against a friend today and had some minor issues against his fast-paced black exalted deck. Thing that was a bit nasty against my deck was that he used Tormented Soul, Knight of Infamy and Duty-Bound Dead along with Rancor and Inquisitor's Flail.
Obviously, Knight of Infamy has protection against my Cloudshift and most of my creatures, which was a bit of a bummer... not to mention the fact that Duty-Bound Dead was hardly worth stealing! However, he did have some creatures worth stealing (Flayer of the Hatebound and Nefarox, Overlord of Grixis) and when they got played I won. Just too bad that they didn't get played often more.. :p
Also, I hardly ever got to play Conjurer's Closet (even though I frequently had them in hand, often by the pair) and Angel of Glory's Rise was a bit redundant as I didn't have any creatures in my graveyard. Turns out I don't play that many...
I know this is a bit boring, but I hope these changes give me just enough protection against aggressive decks that I can survive long enough to use my Conjurer's Closet. Before my battlefield was a bit empty before turn 4-6 (Cathedral Sanctifier always being picked off), and that's what I hope to change. I don't want to change it too much, but I noticed that I lacked cards to play on turn two and four a bit too often. Also I really missed having a few burn spells for lousy, but annoying creatures.
Elite Inquisitor is a versatile defender with first strike (which I need), Odric, Master Tactician has first strike as well, works well with Zealous Conscripts, and is a soldier. Acting as a sweeper, Captain of the Watch gives all my soldiers +1/+1, vigilance and is flickerable.
Please give me your thoughts.
So far this deck works like a charm. However, the one thing that I am still unsure about is wether or not I want to keep Cathedral Sanctifier in the deck or not. I have been entertaining the thought of adding 4x Vexing Devil in its place (or alternatly in Champion of the Parish's place since its ability doesn't synergize well with Vexing Devil).
Please tell me what you think.
All those creature steals... Wouldn't it be nice if you could keep them (Bazaar Trader )? Is there a similar card that would do this in red or white for current Standard?
July 28, 2012 11:34 a.m.
Wait... does Cloudshift give you the creature indefinitely? It's a shame the +1/+1 counter goes away.
July 28, 2012 11:39 a.m.
If you Cloudshift a creature you have stolen with Zealous Conscripts or Mark of Mutiny it becomes yours indefinitely because it resolves on top of the previous condition: gain control until end of turn. I can use the card:Conjurer's Closet for this also. This is why it is Creature Steal not Creature Borrow.
So I do keep them and this is standard. :/
July 28, 2012 12:21 p.m.
Loosing one measly +1/+1 counter doesn't really matter when you can turn the tables on your opponent and take his best creature from him. His 6/6 Wurmcoil Engine suddenly becomes my 6/6 Wurmcoil Engine before he has a chance to use it.
Alternatively I could fling it and in this case: gain the token creatures. ;3
July 28, 2012 12:27 p.m.
Very interesting deck. I had thought of something similar but this takes it to a higher level. Great job!
August 2, 2012 11:05 a.m.
Thanks for the compliment, TheMagi. I appreciate it!
August 14, 2012 9:25 a.m.
Wow, this is a fun deck. At first, I thought it would be too slow in general, but I playtested it a little, and it actually works pretty well. +1
August 14, 2012 8:42 p.m.
i used blue for ghostly flicker(stealing permanents is fun too.)
August 19, 2012 11:14 a.m.
@DarthTrevyn: It is quite fun when an opponents' best creature turns traitor for the rest of the game. Oh, the look on their faces... Priceless. :D
@thegeekguy: Well, Ghostly Flicker is a bit ambitious for me. No way I'd be able to pay the mana for Zealous Conscripts and Ghostly Flicker in one turn. In that case I feel that it is simply easiest and cheapest to exile it with Oblivion Ring instead. It's usually not useful for my deck, anyway. Smart idea though.. :3
August 19, 2012 2:27 p.m.
If you use Mark of Mutiny would you have to Cloudshift in response, or could you wait until your second main phase to keep the haste / +1/+1 until end of turn? I'm very interested in the creature stealing it looks like fun :D
September 27, 2012 3:17 p.m.
You wait so you can use the haste and +1/+1. It's is a very fun deck and probably one of my favorites. Only thing is that it's a tincy-wincy bit too slow for Standard FNM match-ups as a lot of people are using tokens nowadays and I need something worth stealing.
However, it usually does really well in casual and multiplayer matchups. I'm looking forward to Return to Ravnica and what I hope will be a shift in tactics on my opponents part. :3
Thanks for the +1!
September 28, 2012 10:02 a.m.
Restoration Angel ? Know it's a lot for you mana curve?
September 28, 2012 10:18 a.m.
It was more of an option in a previous builds where I had Cathedral Sanctifier , among others. So I considered it then, but in this deck I don't really gain that much from flickering my own creatures. Besides I feel that Crusader of Odric works nicely in that he gives me some much needed defense and works well with Mark of Mutiny and Zealous Conscripts .
But thanks anyway. :)
September 28, 2012 11:01 a.m.
September 28, 2012 11:30 a.m.
Could work, I suppose, but then I'd rather just Fling it instead. What would I use the extra mana for?
September 28, 2012 11:59 a.m.
Isn't Evolving Wilds better than card:Traveler's Amulet or am I missing something here? Doesn't cost anything and land get's on the battlefield.
September 28, 2012 5:35 p.m.
Yeah, you're right. It's a bit embarrassing to admit, but the only reason I keep it there is, err.. because it makes my mana curve look so much better. I like to keep it smooth... Cough -_-'
September 29, 2012 1:53 p.m.
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|Date added||2 years|
|Last updated||1 year|
This deck is Standard legal.
|Folders||Standard Decks, Ooooo, Stack of decks, sacrif|
|Top rank||#10 on 2012-08-25|