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High Roller: Going Wide With Ol' Buzzbark

Commander / EDH* Counters RG (Gruul) Tokens

Cheddarboyboodlebob


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Let's Roll

Ol' Buzzbark is a chaotic commander with the potential to swing an entire game with a single cast, or be the most expensive way to cast a vanilla 3/3. The primary strategy of this deck is to maximize the odds that he makes a big impact by swarming the battlefield with tokens. Casting him once won't be enough to win however, so we make use of creatures like Stampeding Wildebeests and Oni of Wild Places to reset him back to our hand and play him over and over again. This engine also lets us get repeated value out of our token generators like Avenger of Zendikar and Siege-Gang Commander . We also have a few Furnace of Rath effects to make the damaging side of his effect more deadly, since the average of 3.5 damage per die won't be enough to deal with our opponents big threats. The basic loop of make tokens, cast Buzzbark, and repeat is straight forward enough, but I would like to touch on a few additional strategies to help get the most out of your triggers.

Twisting Fate

Trying to control the randomness that is Buzzbark is a futile exercise, especially if you took my advice and are using foam dice. However, there is a discussion to be had about how to arrange your cards so as to get the most benefit from your dice. In most situations, it is best to arrange your cards in a rectangular pattern with the sides touching and as little overlap as possible. This is because a single die will affect all the creatures it touches, so by arranging them this way you increase the chances of doubling, or even quadrupling, each die without sacrificing surface area . If you are in a situation where you need just a few counters, such as when needing just a few more power to attack for game, then it is actually better to spread the cards apart so that the distance between them is just under the width of the die. While this setup makes it essentially impossible to double up, it maximizes the effective surface area of your board to give you the highest percentage of a hit possible. Finally, if you really need to pump your entire team, overlaying your cards in a tight row means that a hit will almost certainly buff a ton of creatures, but with the minimized surface area landing even a single die is unlikely.

When employing these tactics, avoid drawing attention to yourself. Do your best to make it appear as though your cards are arranged naturally, even if it means not arranging them optimally. The moment your table catches you trying to manipulate your positioning they will start doing it as well. You won't kill many creatures when your opponents arrange their board into a perfectly overlapped stack.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 4 Mythic Rares

39 - 7 Rares

21 - 5 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Construct X/X C, Copy Clone, 4/4 O Token Creature Dragon, Eldrazi Spawn 0/1 C, Faerie Spy 1/1 U, Gnome 1/1 C, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Rogue 2/2 B, Saproling 1/1 G, Satyr 2/2 GR, Squirrel 1/1 G
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