Some changes made that I'm rather happy with on this version two of High and Dry, technically five color pirate treasure deck.

I subbed Eerie Interlude in and took Siren's Ruse out. I was sorry to see the card draw go, so I put in Reverse Engineer, which I thought was a clever idea due to "improvise" so that I can use my treasures to cast it without losing them. I'm considering entertaining the notion of more improvise with something like Inspiring Statuary, so maybe I can use my treasures without spending them in order to trigger Revel in Riches. Something to consider.

I unfortunately removed the theme friendly Walk the Plank, in hopes that I can afford Contract Killing. I tend to not like expensive kill only one creature spells, instead favoring something more cost and board effective like Bontu's Last Reckoning, but treasures.

Also switched Decommission for Root Out. Balance my lesser used colors and more artifacts and card draw.

Also Vanquisher's Banner because it's awesome.

In the future I'd like to pick up Treasure Map  , Fathom Fleet Captain, and definitely Admiral Beckett Brass.

Changes:

Removed: x1 Costly Plunder, x1 Decommission, x1 Dowsing Dagger, x1 Fiery Cannonade, x1 March of the Drowned, x2 Siren's Ruse, x1 Walk the Plank

Added: x2 Contract Killing, x2 Reverse Engineer, x2 Eerie Interlude, x1 Root Out, x1 Vanquisher's Banner

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

13 - 0 Rares

13 - 0 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.42
Tokens Clue, Pirate 2/2 B, Ragavan, Treasure
Folders High and Dry
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