Worldfire.

There are two objectives in this deck:

  1. Reduce the cost of spells to cast Worldfire as cheap as possible.

  2. "Tuck" one of your creatures away using the Champion mechanic or the Voyager Staff, so that when Worldfire resolves, you have a creature on the board. Preferably one that deals direct damage.

Possibility Storm, when used properly, can function as a tutor of sorts. If you build your deck with specific cards that will serve essentially the same function, then the randomness doesn't matter so much. It may matter ALOT to your opponent, who would be trying to play their deck in a linear, predetermined fashion.

Possibility Storm will guarantee a Worldfire or a Voyager Staff, because there is no other Artifacts or Sorcery's in the deck, so it'll always fetch a copy of itself when cast. Vessel of Volatility is for when you don't have alot of Red mana lying around.

With this many spell reducing effects, I would like some idea's for other spells. What else could I play that fits within the theme of this deck?

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

12 - 0 Rares

4 - 0 Uncommons

16 - 0 Commons

Cards 56
Avg. CMC 3.31
Votes
Ignored suggestions
Shared with
Views