"When does a hero's journey begin? The moment you step outside the safety of your home? Or when you realize the fight has just begun? Is is when you comprehend how small you are compared to the >vastness that threatens to destroy you?
When did you know that the journey is not a lonely road? You didn't have to face the darkness alone?
Lesser souls lose heart and lay down their swords But the champion risks everything for the greater good.
Take comfort in this: True heroes never die
The sun rises, the sun sets But we all have to cross the river someday
Resign yourself to your glorious fate."
-- Erebos
This is a prototype deck for kind of Aggro W/U heroic deck. If you are lucky you can win at turn 5 and your opponent won't be able to respond (I think). _
Every card, besides Hidden Strings, is replaceable by another in the deck, meaning the even if you are milled or forced to discard, you'll still be able to keep playing.
The main goal of this deck is to pump a hero available by turn 2 with protections and evasive combat tricks, such as Aqueous Form. If you draw Hidden Strings by turn 3, you'll be able trigger up to two heroic every turn for free.
Perfect Game
Turn 1: Land. Turn 2: Land + CMC 2 Hero (ideally Akroan Skyguard so you can attack early Turn 3: Land + Hidden Strings + Another Hero (Phalanx Leader or Vanguard of Brimaz are the best choices). Swing with the first hero, trigger Hidden Strings and pump everyone. Turn 4: Aqueous Form or Gods Willing in the second hero. Swing with both, trigger Hidden Strings and pump everyone again. Turn 5: By now you'll probably have two 4/4 heroes with evasion and your opponent will be down to 6... GG is near.
ALWAYS keep one or two protection instants in hand to respond to removals.
Cards
Creatures
Akroan Skyguard: Turn 2 drop with heroic and evasion. So much win.
Lagonna-Band Trailblazer: This babe has proved to become a wall and a pain in the ass for Aggro decks...
Phalanx Leader: Yo! I heard you like heroes. So let me give them so more power.
Fabled Hero: third turn drop slows your attack, but double strike + Hidden Strings means that you'll be triggering two heroes twice or four heroes every turn! (granted that Fabled Hero has evasion)
Gods Willing and Brave the Elements provide protection AND evasion against at least some creatures. Unfortunatly Brave the Elements doesn't trigger heroic, but it is very good against global spells.
Hidden Strings is an indirect way to enable Heroic. Best placed in creatures with some sort of evasion. Ideally it will trigger two heroes per turn, or used to get lands untapped so you can cast a protection spell in the next turn.
Triton Tactics: direct heroic enabler, can be used offensivly (attackers declaration), or defensively (just before blocking).
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