Maybeboard


This deck is all about the artifacts and a moderate amount of control. It primarily operates in two phases.

The first phase, early game, Glaze Fiend combined with cheap artifacts allows you to hit hard with flying damage.

Esperzoa allows you to bounce a Ornithopter back to your hand every turn which you can play for nothing and trigger the fiend's ability at least once a turn.

Second phase revolves around Darksteel Juggernaut and Mirrorworks. If you've got a Chief Engineer out you can convoke the Juggernaut for minimal casting cost leaving mana free for Mirrorwork. Now you've got two juggernaut and if you're feeling frisky you can use the Esperzoa to bounce to non-token one back and repeat turn after turn.

Then there's some general dickery:

If you feel like you just don't have enough mana, want to increase the boost from Cranial Plating or are just trying to make the Darksteel Juggernaut as big an' angry as possible. Mirrorworks can be used to copy artifact lands (I'd reccomend doing this with the Darksteel Citadel to minimize your loss from Armageddon) as they enter giving you two lands a turn for the net price of one colorless.

Since you get a fair amount of your mana from the talismans and Darksteel Ingots/Citadels, Armageddon can cripple your opponents for a few turns or for the game if played late.

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Date added 7 years
Last updated 6 years
Legality

This deck is Legacy legal.

Rarity (main - side)

3 - 0 Mythic Rares

13 - 0 Rares

17 - 0 Uncommons

27 - 0 Commons

Cards 62
Avg. CMC 2.67
Tokens Copy Clone
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