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HeHaGardenHoe's Gruul, Energy, Pummeler Deck

Standard* Budget Energy Midrange RG (Gruul)

HehaGardenHoe


Sideboard


Maybeboard


Yes yes, it's another Electrostatic Pummeler deck, I know, I know, but I can at least argue that I was in the first group of people to realize the power of the Pummeler (See my original design, focusing on growing Electrostatic Pummeler via Fabrication Module Triggers Here )

I really tried to avoid doing what everyone else leaned towards, I did try, but I just really wanted to play Harnessed Lightning, and seeing Scrapper Champion was just the final straw... So I've given up my deck (the one in the link near the top) and focused on making this new design. I feel like I had to preface the actual description with this preface, given the number of Pummeler deck designs out there.

ACTUAL DESCRIPTION STARTS HERE:

So the Best scenario for this deck is to cast Electrostatic Pummeler on turn 3, moving your total to 6-7, then on turn 4 you cast Highspire Infusion and Invigorated Rampage onElectrostatic Pummeler then activate it's ability 2-3 times and swing for the win.

For this Ideal Scenario to happen we want the game to go like so:

Opening hand: Electrostatic Pummeler, Attune with Aether, Forest, Another Land, Invigorated Rampage, Freebie Slot, and either Voltaic Brawler; Longtusk Cub; or Servant of the Conduit.

Turn One: Play the Forest and cast Attune with Aether (If you have no Mountains in hand, grab one)

Turn Two: Play a Mountain, then cast your drop.

Turn Three: Play a Land, then cast Electrostatic Pummeler, swing with your drop if it's Longtusk Cub or Voltaic Brawler (Though don't activate either of their activated abilities if it seems like you can go off on turn 4... you want as much energy as possible)

Turn Four: Play a Land, then depending on your hand do the following:

Turn Five (In less Ideal Scenarios): Hit your land drop, then cast Scrapper Champion or Bristling Hydra if you have it, you always want to have a threat out that you can grow at a moment's notice to do lethal.

Turn Six: Land drop, You should be able to swing for lethal now, if not you've probably lost.

In Summary, Our Main Win Condition is a Pumped up, with trample, Electrostatic Pummeler swinging for lethal, with alternate win conditions of Scrapper Champion and Bristling Hydra if we can't get the turn four Pummeler Kill.

Onto our Sideboard: Waiting for Meta to stabilize some after Cat-Combo Ban

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Date added 7 years
Last updated 6 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 4 Rares

24 - 10 Uncommons

8 - 1 Commons

Cards 60
Avg. CMC 2.06
Folders Real Decks, Temur Energy
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