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B/R Heartless Summoning deck with a focus on vampires and demons, getting ready for post-rotation Standard.
Heartless Summoning - If you don't run 4 in this kind of a deck, you're doing something wrong. The -1/-1 is negligible considering the tempo advantage from your creatures costing 2 fewer mana, and Necropolis Regent will make your creatures bigger anyway.
Bloodgift Demon - When you drop a Heartless Summoning, this is a Phyrexian Arena . An Arena that just happens to be stapled to a free 4/3 flyer. Despite the life loss, this demon gives you large boost in card advantage.
Bloodline Keeper Flip - This is all sorts of card advantage, although he's still slow even with Heartless Summoning . If you can get 1-2 copies to flip over into Lord of Lineage Flip , you probably more than nullified any disadvantage you may have had the creature front. Plays well with other vampires.
Vampire Nighthawk - An intimidating blocker that can gain you back some of the life you've no doubt lost during the first couple of turns while you get yourself situated. Has some good synergy with Lord of Lineage Flip .
Necropolis Regent - I love this card for no reason. She's a brutal finisher that pumps up your other creatures by insane amounts. If you land her, get two attack phases, and your opponent isn't dead, you're doing something very wrong. The regent isn't a titan but... after October 5th, nothing will be!
Falkenrath Marauders - A bad card that gets better when you have Heartless Summoning and Necropolis Regent out. The haste is pretty useful, and if you can't land a Regent then the Marauders will still get bigger. I'll probably remove this card for something cooler.
Liliana of the Dark Realms - More card advantage. Liliana can get you more lands in case things go south with your Heartless Summoning , kill opposing creatures, and buff your own creatures in the hope of doling out lethal damage.
In my humble opinion, I feel like your curve wants to be faster. You've currently got 12 five-drops, 8 four drops and four six drops. A Heartless Summoning will make your deck spin, but no heartless leaves you with a full hand. You can't always mulligan until you have one in my experience.
I think you need to focus on having a solid game plan, doing what red and black do best until you draw one. I would probably main deck the Ultimate Price s and possibly some Searing Spear s, maybe consider some Rakish Heir s and Olivia Voldaren . Rakish Heir makes me pee my pants, especially when you drop it the turn after a nighthawk.
I appreciate the comments, they're exactly what I'm looking for.
@Zarum - I probably do, as this deck folds to aggro pretty hard unless you get somewhat lucky. It's rather midrangey. Soon I'll switch out the Falkenrath Marauders for the bonfires and start playtesting that strategy, because even though the card has potential... it's just really bad in just about every respect.
@jminute14 - I agree that the curve is messy but right now we're a bit lacking on good Heartless Summoning creatures to use post-rotation. Playtesting has been going fairly well actually, where about 1 in 10 games leaves me dead in the water after multiple mulligans. Heartless Summoning tends to get into my hand fairly easily.
Ultimate Price is too iffy to maindeck, in my opinion. At least until we get all the spoilers and a metagame begins to take shape. The other cards you've suggested are good ideas and I'll try to fit them into some playtests when I can. Searing Spear in particular is almost interchangeable with Ultimate Price for my purposes!