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krotash, the only problem I have with Angelic arbiter is that, opponents aren't going to have cast spells the turn it enters the battlefield, and I've cast spells, so It doesn't really help. Also, Stormtide Leviathan would be fine, the only problem is, this deck averages turn 3-4 wins, with only about two or three creatures out. I can't cast the leviathan, and there are better creatures I could be using my reanimation spells on. I've been considering Gisela for a while, but, like the leviathan, there are just so many better options that I don't see the point. Thanks for the feedback though! It made me happy to get my first comment :D
The only card to start the combo that I can think of would be Zombie Infestation , but I think what you have is probably better.
As far as the creatures go, Maelstrom Wanderer would be pretty sick- and you could probably change up the deck a little so you would have a higher chance of hitting one or 2 other massive creatures off the double cascade
card:Gaea's Revenge is a pain to get rid of if you hate control
All and all, the deck is pretty cool. The only creature I don't like is the 2 Sphinxes. I'd probably go with either one of the above, or Akroma, Angel of Wrath . Protection from black red is WAY more useful than green red, plus she has haste so can attack before any removal might come her way
HoneyBadger, I was litterally thinking earliar today about taking out those sphinxes. My only problem with Maelstrom Wanderer , card:Gaea's Revenge, and Akroma, Angel of Wrath is that they don't have the kind of epic abilities that blazing archon and iona have. turn one iona turns the game into a tappedout playtest, and a blazing archon just fortifies that. elesh norn removes pesky mana dorks they can use to cast stuff, and griselbrand draws you a brand new hand, as does jin-gitaxias. In addition to the new hand every turn, jin also forces your opponent to discard their hand at the end of their turn, and sheoldred works with the whole "Reanimator" thing, bringing creatures back every turn, no cost, and killing your opponents left over creatures. While most of them don't get used often, they all have game changing effects which inspire turn one forfeits from most who play the game.
Cascade on Maelstrom Wanderer at first glance seems like the perfect ability for this deck. Take a step back, however, and you realize that it would probably end up exiling your best creatures, and putting only an elesh norn onto the battlefield, or maybe a sheoldred, after successfully milling yourself. The only two creatures that cost less that 8 are elesh norn and sheoldred.
So, while I agree the sphinxes don't fit in, I don't know what to put in place of them.
Reread the double cascade ability: you don't exile them forever, they just go to the bottom of your library lol. Still, if you play buried alive, then cascade to sheoldred or animate dead and you get another creature out of the graveyard, it'd be insane! I agree that the abilities on the other 2 aren't as game changing as iona and jin, but I was going off the "anticontrol" idea that you said was the kryptonite of the deck.
Either way, I still think all 3 would be better than the sphinx and now that I think about it, better than blazing archon. Who cares if a creature is attacking you if you have ANY of your big, nasty creatures out. What could they possibly be attacking with that could be scarier than any of your creatures? Once they are out, it's pretty much "find a way to remove them or die". Blazing archon... not hard to remove. A number of legacy decks, like storm decks, don't even bother attacking anyways. I'd stock at least one gaea, and maelstrom sounds sooo sexy in theory- DOUBLE CASCADE! Ugh- so good. Acroma you could skip admittedly as she is the weakest of the 3
But, when I get out an iona with a Reanimate , it puts me down to 11 life, making me an easy target. I like Blazing Archon , because it takes out unblockable creatures that I couldn't take out myself, like Invisible Stalker . My only problem with the card:Gaea's Revenge is that I'm not casting it, so It can be countered. I'm using a spell to put it onto the battlefield. If someone were to use a mana leak on a reanimate, the "uncounterable" effect wouldn't be there.
Maelstrom Wanderer I guess would be cool, so I'll put in one or two. My only problem is that it wouldn't be my ideal t1 move. I'd much rather get an iona out and cancel my opponent's game (Save for one or two Iron Myr ) than get out a creature that just has haste. Sure, it's 7 damage, but if someone were to pull a Thunderous Wrath , or two Lightning Bolt s, it would be screwed.
that's a shame about the maelstrom. Gaea can't be the target of nongreen spells or abilites, so he's safe from most all removal once he's out. You can't reanimate the eldrazi cause they get shuffled back if they are put into the graveyard from anywhere.
|Date added||1 year|
|Last updated||1 year|
|Sets||Avacyn Restored , MTG: Commander, New Phyrexia, Archenemy, Zendikar, Planechase, From the Vault: Exiled, Conflux, Ravnica: City of Guilds, Torment, Odyssey, Classic Sixth Edition, Urza's Saga, Fifth Edition|