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Hatebears & Co.

Modern

Sargeras


Sideboard


Maybeboard

Enchantment (2)


Hello everyone this is my GW Hatebears deck

Hatebears is a strong midrange deck that focuses on high value creatures that make it difficult for opponents to keep up with them, this deck is no different.

Unlike other hatebears decks, I have decided to play Collected Company as a circuit we can use to keep reinforcements on the battlefield to stop our opponents fast.

Although I doubt this deck needs explanation other than this, I win go into the cards anyway.

MAINBOARD:

Anafenza, Kin-Tree Spirit: Her bolster ability is very powerful with cards like Collected Company, as we can easily bolster something like Flickerwisp into a nasty 5/3 beater instantly.

Aven Mindcensor: I only put 1 into the mainboard, but the ability to stop our opponent from searching their library mid to late game when Leonin Arbiter can't cut it can be very nice. The flash ability also makes it harder to see it coming.

Collected Company: With 32 creatures in total, and all of them costing 3 or less mana, this card is practically guaranteed to put two creatures onto the battlefield, very useful during an opponent's combat step.

Dryad Militant: A 2/1 for G/W with Graveyard Hate is going to be very fun tackling decks like Krark Clan Eggs and Storm.

Eiganjo Castle: We have 6 legendary creatures in the deck, and so the ability to possibly protect one of them can be useful, and since we don't lose anything by playing it we might as well play one.

Flickerwisp: This card makes a world of difference against certain match-ups. We can bounce a nasty creature an opponent controls for turn and get an swing at our opponent; we could bounce something like Finks and gain life; or we can bounce something like arbiter so we can fetch.

Forest: Green Mana

Gavony Township: The ability to essentially bolster all of our creatures is very nice to have, but since we the majority of spells in our deck are very color heavy, we only want to play 1 to keep tempo strong.

Ghost Quarter: A land to hate other lands.

Kitchen Finks: One of modern's strongest staples, Finks helps in almost every matchup, as we can gain life while having an efficient beater.

Leonin Arbiter: Hating on fetchlands and search abilities slows down a lot of decks, also the ability to use Ghost Quarter and Path with no gain for our opponent often proves to be crucial in defeating enemies.

Loxodon Smiter: Probably one of the most efficent beaters in Modern, Smiter tackles discard abilities while also proving to be a powerful creature we can depend upon.

Path to Exile: The most effective removal spell White has to offer us, for a single mana we get more power than a lot of 3 mana spells.

Plains: White Mana

Qasali Pridemage: Pridemage gives off Exalted as well as non-creature removal. Being a dependable creature, Pridemage gives us strong options to fight many decks.

Razorverge Thicket: Accesses to Green and White mana early game is crucial to keep up, and with this land, we sure have the tools and ability to accomplish that task with only a small setback.

Temple Garden: The GW shockland, this is almost always what we want to search for from our Windswept Heath.

Thalia, Guardian of Thraben: Thalia hates on a majority of decks that otherwise would rip our deck to shreds. Can also be protected by our castle.

Voice of Resurgence: This card costs a pretty penny because of its durability in fighting off control decks and gives us options to beat back our opponent.

Windswept Heath: The cheapest of the Fetchlands, this allows us to get the mana we need early game.

SIDEBOARD:

Aven Mindcensor: In case we need more deck hate.

Choke: If we can successfully play this card many control decks lose instantly.

Ghostly Prison: This card is strong against Affinity, Stompy, and other aggressive builds we'd like to avoid putting effort into fighting.

Kor Firewalker: The anti burn creature, Kor Firewalker allows us to keep tempo with burns aggressive tempo.

Mirran Crusader: Against GBx Midrange decks, we'll be wanting a heavy beater that can stop our opponents with ease.

Rest in Peace: Ultimate graveyard hate.

Stony Silence: Deals with decks like Tron, Affinity, and Eggs.

MAYBEBOARD:

Suppression Field: This card is strong and I like it, but I don't know where I would put it if I did.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 3 Mythic Rares

37 - 5 Rares

17 - 7 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.30
Tokens Elemental */* GW
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