Description

Something I'm toying around with. Designed to make a servo/construct/myr token army with an energy counter subtheme. I did include an infinite combo that has 6 pieces to it and is more of a fun thing to try to assemble than a serious wincon. All cards are somewhat beneficial on their own but combine for infinite colourless mana and damage. That combo is:

  1. Ashnod's Altar
  2. Fecundity
  3. Words of Wilding
  4. Parallel Lives
  5. Blasting Station
  6. 1 open mana and one creature

First, pay into Words of Wilding . Then, sacrifice your creature to Blasting Station. This sacrifice will trigger Fecundity and thus Words of Wilding . Parallel Lives gives you an additional token. Sacrifice one to Ashnod's Altar and use that mana to pay into Words again, then rinse and repeat until everyone at the table is dead. With Decoction Module on the field this also makes infinite energy and if you choose, infinite draw with Fecundity.

Like I said, This is more of a fun wincon than anything else and is quite easy to interrupt. Otherwise, pump the tokens and bash face.

You can also go infinite with the 3 modules for energy, colourless mana, and +1/+1 counters if you have all 3 plus Ashnod's Altar and Parallel Lives out. Walking Ballista is the prime target for the counters as they can be used to cause direct damage.

Scrap Trawler has some good synergy with cards like Junk Diver and Workshop Assistant allowing you to alternately pull back something like Wurmcoil Engine and the former for lots of shenanigans.

Always happy to hear suggestions and ways to make it better/more consistent. Thanks for looking, if you like what you see please leave a +1

Updates

So Mindslaver although a great card didn't really do much for me. I pulled it out along with a couple other things in favour of Paradox Engine Regrowth and Genesis. Engine has made a huge difference in the strength of the deck and how quickly I can build an army

Comments

Pal00ka says... #1

Could add Altar of the Brood to your combo list for infinite-mill win-con. It's decent on its own since your focus is making a token army.

Steel Hellkite is always a good addition to a deck, especially artifact, for interaction with your opponents' board states (especially destroying a token army for 0, haha).

Quirky win-con, I like, it's what makes Commander fun!

February 17, 2017 1:56 p.m.

DiggleMcGee says... #2

If price is no objection a couple artifacts you can use areKrark-Clan Ironworksit is fantastic in artifact tokens. Scuttling doom engine is okay but I prefer Wurmcoil Engine. Myr Battlesphere is a fantastic token generator. Myr Galvanizer untaps all myrs. A Skullclamp is something amazing to pitch your myr and servo tokens too and can be an insane source of cards. Your panharmicon doesn't have a whole lot of uses atm you might not to look into things like Mirrorworks or Blinkmoth Urn over it. A Kuldotha Forgemaster is pretty fantastic but tutoring is a hot button topic in commander. As for non artifact things in a deck a token deck can always use Beastmaster Ascension, a Perilous Forays is fantastic land grab,

February 21, 2017 6:08 p.m.

NicS18 says... #3

I love all of your ideas! I was looking at a lot of those actually. I may have a Skullclamp kicking around to throw in, too

February 21, 2017 8:14 p.m.

Grind says... #4

Hi, cool deck and very unique! mono-green artifact synergy in EDH is pretty unusal!
saw your deck on the commander thread. I have not built a mono green edh deck but here are some quick suggestions, hopefully some of them are in your budget and/or look fun enough to run.

two things that green does fantastically that could tune-up your list are ramp and recursion. some ramp cards like Cultivate, Kodama's Reach, Skyshroud Claim could fit in over Attune with Aether depending on how dedicated to the energy subtheme you are. also Sol Ring!!
for recursion, Regrowth and Recollect are sometimes better than Reclaim, Pulse of Murasa. also i really like Seasons Past over Wildest Dreams - six mana for a full hand over ~2 cards.

a couple options for your win cons, depending on if you want to lean more towards combo or more towards token/stompy wins.
combo: Staff of Domination, Paradox Engine, and mana dorks like Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Selvala, Heart of the Wilds can get you into a big mana/card draw situation. Cloud Key is another foundry inspector.
token stompy: cards like Hornet Queen, Myr Battlesphere, Avenger of Zendikar, coupled with more overrun effects like Overwhelming Stampede, Triumph of the Hordes, or Kamahl, Fist of Krosa can give you a more aggro tilt. Genesis Wave may be a fun option for either direction.

finally if you want to run more removal/disruption, Beast Within, Reclamation Sage, Acidic Slime, Terastodon, all help the cause and provide bodies to swing or block.
hope this all helps and sorry if it is goodstuff suggestions! cheers and have fun.

March 25, 2017 11:57 a.m.

NicS18 says... #5

Thanks! I'll definitely be picking up Regrowth and Recollect along with Seasons Past. I'm not super married to Attune With Aether, I'll see if I can dig up a Cultivate or something from my collection. Seasons Past is awesome too. I'll definitely look more into the overrun type effects and removal, too.

March 25, 2017 8:38 p.m.

Optimator says... #6

I love it. How does it play? I always thought Oviya would make a deceptively good commander.

June 10, 2017 4:18 p.m.

NicS18 says... #7

Thanks! It plays pretty well, it recovers nicely from fieldwipes and the synergy that gets going is ridiculous. The only thing is a lack of a strong endgame. I have my infinite combo and the token army grows to a healthy size, but I'm missing that game winning power. Hoping a Blightsteel Colossus will change that.

June 10, 2017 4:45 p.m.

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Compare to inventory
Date added 4 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.53
Tokens 1/1 Servo, 0/1 Goat, 2/2 Bear, 3/3 Wurm, 1/1 Construct, 1/1 Myr
Folders Decks, Commander League Stuff, Reference Decks
Views 1355