This is a primal surge deck. That said, it does just fine without it. The mentality you need to have is seriously beating face all day. There is barely any removal in the deck, so basically your plan always has to be to go straight through whatever defenses someone has.

This is somewhat of a hybrid between going wide and forming Voltron. It makes a lot of tokens, but at the same time, it's about passively buffing the non-token cards. The voltron'ing is flexible (e.g., Bruse picks 1 creature a combat to make rediculous, Kessig Wolf Run, and blood soaked keep repeatedly hit 1 creature). A major issue I see in Voltron decks is losing all the enchantments as soon as voltron dies a first time, then you have to start all over again. Here the voltron elements are spread across a big number of targets/permanent types. It also doesn't need a particular Voltron target. Most of the creatures in the deck can suit up as needed.

Downsides are that pilot has little to no responses to control, there are relatively few tutors, and the deck is pretty thin on various utilities (e.g., only one card, Samut, gives your board haste).

There is no Craterhoof because I find that to be a boring card to win with.

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Revision 1 See all

(3 years ago)

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

36 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Assassin 1/1 B w/ Haste, Goblin 1/1 R, Human 1/1 R, Ragavan, Saproling 1/1 G, The Monarch
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