GW Spiritdancer

Modern Budget G/W (Selesnya) Lifegain Tempo

nys Score: 17


Description

Idea is to create creatures nearly impossible to kill and beat the opponent slow and steady.

I chose most creatures with hexproof to avoid card disadvantage caused by instant speed removals in aura based decks. The only creature in the deck without hexproof is Kor Spiritdancer, which is still a decent aura target since the cards drawn by her will neutralize the damage, and it can put the opponent in a few turns clock if not dealt with immediately.

Hexproof Creatures plus Totem Armor is to make them semi-immortal. Ethereal Armor will make them big and Rancor will give them avoidance.

Daybreak Coronet and Spirit Link is good against aggro. Also their abilities will stack since Spirit Link doesn't actually give the creature lifelink.

ThiagoMaia says... #1

I think this deck is really cool. I randomly used it to playtest one of my decks against. I like the enchantress deck, and you've managed to bring it to modern very awesomely. +1

December 12, 2011 2:20 p.m.

Dlovre says... #2

December 12, 2011 11:47 p.m.

nys says... #3

Verduran Enchantress just because she's more beautiful :), and 1WW is harder to play than 1GG.

December 13, 2011 3:12 a.m.

ThiagoMaia says... #4

Mesa Enchantress is indeed sorta ugly...

December 13, 2011 7:26 a.m.

Carsten says... #5

Maybe you could consider splashing red for Curse of the Pierced Heart ?

December 13, 2011 3:06 p.m.

nys says... #6

I also wanted to splash red for Uril, the Miststalker , but I thought it would end up hurting the already strict mana curve (Verduran Enchantress , Daybreak Coronet , forests for Utopia Sprawl ) so I avoided it.

December 13, 2011 3:25 p.m.

joshyd says... #7

how about Aura Gnarlid ??

December 13, 2011 8:53 p.m.

epic_eeyore says... #8

I would add Sigil of the Empty Throne .

Angelic Destiny would also be a good addition.

December 13, 2011 9:41 p.m.

Carsten says... #9

Ohhh yes Uril would have been badass

December 14, 2011 6:25 a.m.

Jokernaught says... #10

Trace of Abundance is really nice with Sangrite Backlash enemy creatures, is an okay red enchant,

card:Kumano's Blessing... Goblin War Paint ... There really isn't much else unless you look into the Lowryn/Shadowmoor block closely.

December 14, 2011 6:35 a.m.

nys says... #11

@joshyd

Aura Gnarlid is more of a beatdown card as opposed to enchantresses which give card advantage. Since I'm not in a rush to kill the opponent after I get a major card advantage and control over the board, and since I have to spend my protective auras on enchantresses, I chose to not play it.

@epic_eeyore

The first version of the deck had Sigil of the Empty Throne , but most of the matches I played in, I wished I got something else in my hand other than the Sigil. I actually had a Sun Titan too, but you don't get to play cards with large mana costs, rather you want to play a lot of enchantments with 1-2 mana costs in a turn. There was one time I managed to get a horde of Angels against a life gain deck though. He conceded even though he had 60+ life :)

Again the mana cost problem with Angelic Destiny . Still, it's rather low than Sigil, so I would try -2 Hoofprints of the Stag and +2 Angelic Destiny . I don't have any Angelics at the moment so I can't test it, but I would appreciate if someone test it and tell me if it's good.

@jokernaught

I also thought about Trace of Abundance and Sangrite Backlash . Sometimes people try to destroy a land with Utopia Sprawl on it. It's not a major problem, since all the cards cost 1-3 mana, and the Sprawl probably gave you 1-2 draws when you play it anyway, but still the protection is always good.

I don't think about adding red right now, but if I did, I would -2 Bonds of Faith , +2 Goblin War Paint since Haste can be rather effective on a Kor Spiritdancer suprise attack.

December 14, 2011 9:27 a.m.

Jokernaught says... #12

Making her an impressive 4/6 with haste on turn 3-4

December 14, 2011 6:15 p.m.

nys says... #13

It isn't impressive, but still I had times I wanted to attack right away with my just played 10/12 spiritdancer, which gave the opponent another turn for a chance to topdeck. Haven't ever actually lost because of it though.

December 14, 2011 8:05 p.m.

Jokernaught says... #14

maybe Blanchwood Armor or Moldervine Cloak . They are nice beefy encants. maybe Armored Ascension

December 14, 2011 10:25 p.m.

ThiagoMaia says... #15

Hey, why do you use so many more forests than plains, if you need more white mana than green?

December 15, 2011 8:11 a.m.

nys says... #16

For Utopia Sprawl . But true, I may add some plains. I sometimes need more white.

December 15, 2011 12:31 p.m.

BrownDog5117 says... #17

December 31, 2011 2:48 p.m.

w190487 says... #18

As most of the comments seem to simply suggest some creaturs or auras, that would make the beatdown stronger, I would suggest not to make these changes. If this deck is trying to play with the playing style of Legacy Enchantress in mind, then these suggestions are in my opinion the wrong way. The most problem Enchantress has is to stabilise fast enough and if I get to stick my Kor Spiritdancer with enough Aura's it won't matter if it has an Angelic Destiny or if it is accompanied by an Aura Gnarlid (these are situations I would call win-more). The problem is rather playing Kor Spiritdancer or Verduran Enchantress and not getting her removed too fast (I can see it happening often to get a Lightning Bolt or similar in response to Canopy Cover or a totem aura), because otherwise your draw engine crushes down (a problem you mostly won't have in Legacy since in Legacy you play an enchantment an a creature with shroud). Also Enchantress is usually pretty vulnerable to attacks in the early to midgame wihtout stall, so I would actually suggest playing Ghostly Prison main because even midrange decks can be aggressive enough and I think you will often need to board the Prisons, so why not play them main, though I might be wrong.

So I would suggest to first play more land acceleration like Fertile Ground and play Ghostly Prison main and some Journey to Nowhere s in addition to Oblivion Ring (cut down to a 4-2 split). By that, you should be able to buy enough time, so a 2-of Sigil of the Empty Throne can finish the game, because even though you said you tested it and didn't like it, I think with more land accelerant you can get the Sigil out pretty fast and it is a really strong winning option and also good defense (with one Utopia Sprawl and one Fertile Ground you can play it on turn 3 an then each Enchantment gives you a 4/4 to block attackers, which seems very good and with 8 land accelerants this is not so unlikely to happen).

Now this is something I think is not a good idea, because it is very slow, but I'll suggest it anyway: If you somehow add even more land auras like Overgrowth or Trace of Abundance to get really consistently 5 mana on turn 3, you might add Asceticism , so you won't have to worry about removal for your enchantresses.

January 1, 2012 9:25 a.m.

nys says... #19

As you pointed out, the most troubling thing for the deck is a Lightning Bolt to the head of the creature that's about to be enchanted. Most of the time you don't lose card advantage that much since you draw a card just by casting an enchantment. To prevent this, the most effective ways I found are either using Spellskite or Grand Abolisher .

The deck cannot act as the legacy version. In modern, you have to rely on creatures, while in legacy you don't use enchantments to buff up creatures at all.

Sometimes I find Journey to Nowhere more attractive than Oblivion Ring , but I don't want to cut down the only removal against planeswalkers. I used Noble Hierarch over Fertile Ground , most of the time having an alternative creature to add buffs saved me.

I think Sigil of the Empty Throne is a possible winning condition with Overgrowth . I'll give it a shot.

January 1, 2012 11:11 a.m.

Jokernaught says... #20

I found that spells like Redirect and Swerve tend to be a major problem with my friends Enchantress deck.

My recommendation for holding back opponents when you don't have either out or to prevent them from doing much of anything on their turn is Silence or its variety of "Can't play" cousins.

January 1, 2012 6:21 p.m.

I dont know if you ever considered Bear Umbra s because they will allow you to play more enchantments in one turn because you will have more available mana.

Also Asceticism would protect all of your creatures. Also, If you were to add Spellskite s then you could enchant them to the point where they have enough toughness to withstand almost any burn card directed at you or your permanents. With lifelink in there, the phyrexian mana would no longer be an issue either.

Also i would definitely add a Cradle of Vitality or two so you could make your creatures with lifelink exponentially bigger each turn. It might be a little high cost but probably worth it as a finisher. Also your creatures with lifelink also have first strike, so you could add the +1/+1 counters to another unblocked creature after the first strike damage is assigned and hit them for 20+ damage on another unblocked creature.

I actually have a deck that is extremely similar to this one and most of my friends refuse to play it :D love these kinds of decks.

If you did ever want to make it more aggro, then you could add Aura Gnarlid s, Boar Umbra s and Gladecover Scout s.

January 9, 2012 4:09 p.m.

nys says... #22

I tried Bear Umbra and it's certainly good, but I realized that I actually like +2/+2 and totem armor it gives rather than extra mana, so I'm open to add some Boar Umbra s instead.

I have 2 Spellskite s in the deck. Maybe I should add more?

I haven't thought about hexproof creatures actually. Worth giving a shot.

I have the same issue with my friends :)

January 9, 2012 5:04 p.m.

masterpeez says... #23

Removal aura's are a lot better than ones that target your own creatures. Because if you cast a Boar UmbraMTG Card: Boar Umbra on a Kor SpiritdancerMTG Card: Kor Spiritdancer, as a response, a Lightning BoltMTG Card: Lightning Bolt will take out both spells. Aura GnarlidMTG Card: Aura Gnarlid+plus removal aura spells is the way to go. Also Mesa EnchantressMTG Card: Mesa Enchantress is extremely good as well.

January 19, 2012 6:26 p.m.

Vorxis says... #24

Argothian EnchantressMTG Card: Argothian Enchantress would be a better fit in my opinion as it cannot be targeted by removal. it'll cement your card advantage and is fast to come out. I know your auras can't attach to it, but you want them on your other creatures, that benefit from those enchantments. I would also use Utopia SprawlMTG Card: Utopia Sprawl as cheap mana accel/fixing, as it costs one mana, and nets you another card if the enchantress is already out.

Also, ReplenishMTG Card: Replenish would be beastly in a deck like this.

January 23, 2012 8:37 a.m.

Vorxis says... #25

... you're already using Utopia SprawlMTG Card: Utopia Sprawl. my apologies!

January 23, 2012 8:38 a.m.

nys says... #26

Argothian EnchantressMTG Card: Argothian Enchantress is extremely useful, it's a legacy card however. I would like this deck to stay in modern.

RetetherMTG Card: Retether can be added in place of ReplenishMTG Card: Replenish.

April 4, 2012 11:21 a.m.

Auspicious says... #27

Nice deck. The only change I'd make is replacing Hoofprints of the StagMTG Card: Hoofprints of the Stag with Luminarch AscensionMTG Card: Luminarch Ascension. It's quite a bit faster.

April 19, 2012 3:56 p.m.

nys says... #28

You're right. How come I couldn't think that :/

April 24, 2012 4:02 p.m.

Auspicious says... #29

Must have slipped your mind. +1 btw! :D

April 24, 2012 7:50 p.m.

BrownDog5117 says... #30

Abundant GrowthMTG Card: Abundant Growth seems good for this deck!

April 24, 2012 8 p.m.

pheonix_222 says... #31

a few cards to consider for an Aura deck:

Rancor - recently modern legal, one of the best enchantments ever printed. I'd run a set in a deck like this,

Spirit Link - while at first this just seems like a reprint of Lifelink , you might come to realize that not only can this be used on opponents creatures to basically pacify them, but the ability stacks on top of lifelink and itself possibly netting you a lot of life.

July 16, 2012 4:26 a.m.

pheonix_222 says... #32

18 lands is far too few,

Also, why isn't Rancor included yet?

Canopy Cover is good, But I'd rather just run Silhana Ledgewalker if I'm up against a removal heavy deck.

Emerge Unscathed can help save your spiritwalker, and Retether can help you come back after getting your creature with 5 auras on it killed.

Spider Umbra is a pretty underwhelming card, same with Bonds of Faith . Rancor and Spirit Link shouldn't be underestimated.

July 31, 2012 1:15 p.m.

nys says... #33

I forgot :) I like Rancor too. I think I'll cut some other stuff to give it some place.

July 31, 2012 1:25 p.m.

HubukiKai says... #34

I've been working on an enchantress deck for modern as well, and used yours for some ideas. Looks like you've modified it since last I looked. Now there is only 4 "enchantress" cards in there- the Kor Spiritdancer s. Not nearly as much opportunity for card advantage. Looks like the Verduran Enchantress es have been taken out for Aura Gnarlid . Are you going straight beatdown? If so, is the sideboard intended as transformational (as it is still a lot of hate and prevent-attacking cards), or has it not been re-tuned? It doesn't seem to complement a beatdown deck as well.

I've been trying to emulate at least somewhat the legacy deck- in that it is more of a lockdown/prison style deck, but alot of the deck still works best by enchanting a creature and sending it forward. I'm playing around with Lightmine Field , which works great vs. swarm decks and OK vs. anything but exalted, as one of the lockdown components- did you ever try that one? Also, what about Aspect of Mongoose instead of Canopy Cover ?

Last, I found this little gem- Gelid Shackles . If you run snow lands it is great "removal" plus acts as a Pithing Needle and opens up the field- between Ghostly Prison and Lightmine Field they won't be attacking much anyway.

August 5, 2012 1:19 p.m.

nys says... #35

That's right, I sacrificed straight card advantage for more aggro. Most of the time multiple enchantresses just filled my hand with tons of cards that I hadn't use to finish the game.

I'm working on sideboard, the one you saw was the old one. I like Canopy Cover better since it also give some evasion, and hexproof is better than shroud.

Lightmine Field looks good against tokens. I also liked Gelid, I'll test it :) Right now I'm also testing Path to Exile. It isn't an aura, but has instant speed. I think the choice in those slot depends on the local meta.

August 6, 2012 5:56 a.m.

Just something to consider. 3x Sun Titan works as a means for recovering lost auras and creatures. Recovering auras from the grave allows you to use enchantments on hexproof or shrouded creatures.

August 7, 2012 5:49 p.m.

MagnaLynx21 says... #37

I like it! However, here are some suggestions;

Rancor , the original protected aura.

Angelic Destiny , on Ledgewalker, this wins games.

Troll Ascetic or his future form, Thrun, the Last Troll .

Griffin Guide , I'm pretty sure this was printed in a modern legal set?

Bear Umbra because it's the half of Sword of Feast and Famine that matters, plus it allows you to keep up protection spells for your guys/auras.

Speaking of protection, Brave the Elements seems perfect here!

August 29, 2012 9:14 a.m.

ivo2809 says... #38

hey nice deck,

you might want some Rancor in it ,and im my own deck im using this sweety: Vines of Vastwood this one protects anyone till you have anCanopy Cover on them,please check out the deck im using (also g-w aura''s) : deck:green-white-aura-stomping

greets Ivo

August 29, 2012 10:13 a.m.

MagnaLynx21 says... #39

I would splash blue for Invisible Stalker and Geist of Saint Traft . Your also missing Silhana Ledgewalker in green.

Oh and check out the new Ethereal Armor , seems like a great choice for any enchantress style deck!

October 26, 2012 4:48 a.m.

nys says... #40

Ethereal is already in the deck. I did try splashing blue and using invisible stalker/Silhana, but being 2cc drops slows the deck too much and 1st turn creature drops are better against counters.

October 26, 2012 4:56 a.m.

MagnaLynx21 says... #41

That I didn't notice, my bad; I also only just noticed I'd commented on this deck in the past. xD But still though, the more hexproof, the better.

If your worried about counters, then try adding AEther Vial ?

October 26, 2012 5:37 a.m.

nys says... #42

I never thought about it. Again, it may slow down the deck, but instant speed spiritdancer can be effective against tricking removals too.

October 26, 2012 5:49 a.m.

megapenthes says... #43

not sure why Arid Mesa and Misty Rainforest are in here - can't see any blue or red spells

October 31, 2012 7:46 a.m.

MagnaLynx21 says... #44

@megapenthes

Because they fetch Forests and Plains, stop trolling.

October 31, 2012 8:30 a.m.

ChiefBell says... #45

Because you could just replace the arid mesa with plains and the misty rainforest with forests?

Because there are no mountain or islands in the deck that you might need specifically.

October 31, 2012 9:48 a.m.

ChiefBell says... #46

Also from a probability point of view you're roughly equally likely to draw an arid mesa as plains. Therefore by the time you draw all of the arid mesas that you can use to sac to get the plains you're equally likely to have just got the plains themselves without paying the 1 life.

October 31, 2012 9:52 a.m.

nys says... #47

Use Fetch lands to get dual lands like Temple Garden.

October 31, 2012 12:03 p.m.

ChiefBell says... #48

Thanks for the clarification! Makes far more sense now

October 31, 2012 2:11 p.m.

Since your deck is mostly g/w, why not use Windswept Heath ?

November 2, 2012 3:15 a.m.

nys says... #50

I would like to keep the format modern.

November 2, 2012 7:06 a.m.

venomenn says... #51

Budget?

June 20, 2013 10:34 a.m.

I-Am-Groot says... #52

Silhana Ledgewalker is a great hexproof creature that has some built in evasion. I run him in a deck similar to yours.

May 11, 2014 10:38 p.m.

TvV1T3D says... #53

Since nobody has said it yet, Dryad Arbor is a really good one vs cards that make you sacrifice your creatures. And on the plus side it gives you another creature to enchant if all else fails

June 21, 2014 4:42 a.m.

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Date added 3 years
Last updated 2 years
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.30
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