Best case is Turn 1: land. Turn 2: land, any warrior two drop, Den Protector, Heir of the Wilds, Glory-Bound Initiate. Turn 3: land,
Arashin Foremost
, give other creature double-strike, deal 4 or 6 damage depending on the 2 drop creature. Turn 4: land, Surrak, the Hunt Caller, give him haste and double-strike, swing for 10 with Surrack, the Hunt Caller, 4 with
Arashin Foremost
, and then with 2 or 3 damage with the two drop, for 20 damage if the two drop is Den Protector, 21 damage if the two drop is Heir of the Wilds, and 24 if the 2 drop is Glory-Bound Initiate if you don't exert him the first time, but do it the second time it attacks.
If you don't get the 4-turn win, the deck still has late game power:
Anafenza, Kin-Tree Spirit will make your creatures slightly stronger, and with Hardened Scales they can get out of hand very fast. Surrak, the Hunt Caller is very dangerous if
Arashin Foremost
gives it double-strike.
Thanks for taking a look:)!
Edit: took out 2
Wingmate Roc
, 2 Citadel Siege and an
Abzan Falconer
because they were for late game. Added 3 Solemn Recruit to replace the creatures I removed, and added 2 Feat of Resistance for more removal/protection. I also swapped a forest for a plains.
Edit: Took out 2 Citadel Siege, as I often had to mulligan for lack of lands. Put in a forest and a plains. Took out the 3 solem Recruit, for 3 Glory-Bound Initiate because even with the 2 extra lands, getting the double white on turn 3 is hard, and I am often stuck on 2 lands. The initiate also is a good source of life gain to help drag things out and buys me some time if I have a slow start. I also made a rough idea of a sideboard, so let me know what you all think.
Edie: Don't know if I am keeping it this way, as I am still play-testing it on xmage but took out 3
Abzan Falconer
for 3 Yasova Dragon claw for being more aggressive with trample, and the Foremost can give her double-strike. Took out the 4 Larger Than Life for 4 Surrak, the Hunt Caller. Took out the
rougue's passage
for another forest to help with Surrak. Don't know how I feel about it, I liked being able to suddenly have a 6/6 double-stiker, while Surrak 'only' is a 5/4 double-striker, he can get chump blocked, while that won't work with Arashin Foremost
+
Larger Than Life
. I also swapped out a Den Protector for another Glory-Bound Initiate for more life-gain and that one extra power.