I've gotten a bit into token decks recently. My other one (the sane one) is Tokens, Tokens Everywhere.
... In case that last comment didn't clue you in, this deck is very much not sane. Nor is it made to win (although it does against some decks). This deck is made to create 1,419,857 creatures in a single turn. And then some.
A really cool card that is the exponential base of this deck. The neat thing about it is the fact that it puts out copies of itself rather than simple 4/4 Rhino Soldier creature tokens with trample. This means that its copies make copies, in essence taking however many you have and doubling it each one of your upkeeps.
With 0 Parallel Lives out, you multiply your rhinos by 2 each turn.
With 1 Parallel Lives out, you multiply your rhinos by 3 each turn.
With 2 Parallel Lives out, you multiply your rhinos by 5 each turn.
With 3 Parallel Lives out, you multiply your rhinos by 9 each turn.
With 4 Parallel Lives out, you multiply your rhinos by 17 each turn.
Yeah, it gets crazy.
1 Paradox Haze gives you 2 upkeeps, which turns 1 Rhino into 2, which turns into 4.
2 Paradox Hazes then turns that into 8.
3 then turns that into 16.
4 then turns that into 32.
Made a few changes and started trying to make the sideboard actually useful.
Sideboard: Added 3x Cultivate. Against decks running countermagic, these will go in for Harrow, because I simply can't afford to lose a land to Harrow then have it countered.
Added 3x Greater Auramancy. Against enchantment removal, these'll go in and Asceticism will go out. I rely really heavily on enchantments, and REALLY don't want them dead.
+1. I like the look of this, looks like it can get pretty scary.
Few comments though. Scute Mob doesn't seem necessary at all and World Queller seems more detrimental than useful - especially when you haven't got your combo going off yet. You should focus on getting the combo out ASAP.
I see that you are trying to ramp and defend with walls on the field, you should add Wall of Omens in to help with that and provide card advantage. You also don't have enough blue permanents to guarantee Mirror-Sigil Sergeant 's effect to trigger. Perhaps more blue walls like Wall of Frost or Psychic Membrane ?
Anyway, heres my suggestion:
-2 Scute Mob
-3 Genesis Wave
Thanks for the comment and the +1!
I agree that Scute Mob doesn't really do much for me... I originally put it in because it's nice that its ability can trigger multiple times per turn with Paradox Haze , but since it doesn't have trample I usually get approximately 0 value out of it...
On having more blue permanents, you're probably right on that too. In terms of walls, I was thinking more along the lines of Guard Gomazoa for its "prevent all combat damage" ability. That makes it the perfect defender against pure beatdown decks, and lets me block things that might otherwise be too big to handle without losing a creature.
World Queller isn't bad simply because its ability is optional, so if the combo hasn't gone off yet I don't have to use it, and I can simply use the thing as a planeswalker/artifact gun if need be. I'll take it out, but put it in the sideboard.
On Chronomantic Escape , it doesn't come out very often, but when it does it generally saves me. With two Paradox Haze s out, I can literally never be attacked again, because I'm taking three upkeeps a turn. I'm probably going to cut it down to 1 and see how it goes.
Genesis Wave , on the other hand, I get a really surprising amount of value out of. I'm usually able to pull it out for 6 or 7 and get a Mirror-Sigil Sergeant and a Paradox Haze or Parallel Lives out. I'm keeping it in, but I'll test it out with it as a 2-of and see how that works.
So what I think is going to happen is:
-2 Scute Mob
-1 Genesis Wave
+2 World Queller for people who use artifact or planeswalker heavy decks
+1 Chronomantic Escape for really aggressive decks to stave off attacks better
+2 Path to Exile against things I just can't deal with fast enough
+3 Leyline of Vitality against burn
For now at least. What do you think?
Chronozoa is another funny card that might fit in this deck.
Yeah, the eternal summon-sickness thing is why I'm not using Chronozoa . It would make a nice blocker-creator, but I have lots of walls, Eldrazi Spawns, and Rhinos for that, so it doesn't really work. Thanks for the suggestion though. :)
Interesting concept! I like it!
Hmm... That's certainly a valid point...
My reason right now for using Harrow rather than anything else is simply that the lands come in untapped, which can for me be a huge advantage, allowing me to play Harrow on turn three and STILL be able to put out an Overgrown Battlement or Wall of Omens .
I will take the fact that it can be countered into consideration, though. I don't really have a full sideboard for right now, so for the moment I'll slip 3 Cultivate s in there to bring in against decks that run counterspells.
Sound good to you, or do you think I should do it another way? I'm not exactly used to making sideboards, so I can kinda use all the help I can get.
Greater Auramancy might be of interest, The only thing that would break from having shroud is Asceticism , I love that card though, so maybe side Greater Auramancy in if you run into enchantment hate.
Greater Auramancy definitely sideboarded, but not mainboarded. I'll probably just take Asceticism out when I put it in. Fog Bank is a good idea too. Nice that it's cheaper. I would be a bit worried that it's Shock able and Guard Gomazoa isn't, BUT Modern people will be playing Lightning Bolt anyway. Changed.
Why are you not running Infinite Reflection ? Seems like it combo's really well with Mirror-Sigil Sergeant as well as being removal since you can cast it on there creatures too. I don't even think you need Parallel Lives. More drones for ramp imo. No deck really wants to be running defenders if it can help it.
Some other things you can do with Infinite Reflections in your deck.
Runed Halo = You have protection from every creature they control
Halimar Excavator = Because allies with this gets out of hand so fast
Captain of the Watch = infinite combo (I heard you like tokens)
Geist-Honored Monk = Infinite combo in standard
Mycoloth = This would be funny.
Sorry, but Infinite Reflection specifically states nontoken creatures, so that makes all of these null and void. Captain of the Watch , Geist-Honored Monk , Mycoloth , and Creakwood Liege all stop working because they make token creatures. Finally, Halimar Excavator doesn't work because most creatures entering play under my control would be tokens, and thus not affected.
Thanks for the suggestion though. :)
Hmm... Do you guys think I should make room somewhere in here for Dovescape ? It would be incredibly useful as protection once I get everything up and running, or even before if I felt like including a way to temporarily get it off the field so I could dump stuff from my hand, (a la Vedalken Mastermind or Flickerwisp ).
Any thoughts on that?
That would be trying to go a few too many directions at once?
the Geist-Honored Monk would work, but not as well as he thought it would. you would have the geist come into play making more tokens that wouldn't be geist, but buffing the geists that you already have out
And then somebody plays Phyrexian Rebirth or Day of Judgment and ruins your whole day. You might add card:Faith's Reward in the sideboard in case of that. Or anything that gives your creatures indestructible would also work.
Day of Judgment I think I'd be mostly safe from. I have at least one of my Asceticism 's out almost all the time when I have Rhinos out, and I can regenerate enough for me to rebuild from. Phyrexian Rebirth though? That's a very good point. I would not be pleased to see someone put something with a 5- or 6-digit power onto the field...
For that purpose, I'd think either Dauntless Escort or Eldrazi Monument . Personally, I think I prefer the Monument, because if I'm putting out hundreds of creatures a turn, it's sac requirement would be no big deal, and the indestructibility it provides is constant.
Do you have any suggestion as to which I should use?
I've always been a fan of Eldrazi Monument and I think it would run perfectly in your deck in every way. It can also be a win-con in this deck so I would say put in as many of them as you have space for. Another problem you might have would be mass flickering (Sudden Disappearance ) cards or mass return to hand cards(Devastation Tide ). I don't know how to solve that problem. They would both get rid of all of your tokens with no way to bring them back with out rebuilding all of them. You might want to keep a Witchbane Orb around. Not really in your sideboard, just kinda keep it around.
I like how this plays out; just kinda imagined how insaine this could be if you chucked in a card:Cathars' Crusade. And just a thought aloud, I could have swore if someone used Day of Judgment it would still play on creatues affected by Asceticism due to it not specifically targeting any one creature (you control) but every creature? (If I'm wrong, let me know and I'll have a long talk with some friends of mine.)
If anything, I'm with user:MR%20H3AT on thinking that Eldrazi Monument would run very well in this.
Board clearing cards like Day of Judgment and stuff ignore things like hexproof, shroud, and cant be targeted effects because it doesn't target anything. Same thing with cards with protection abilities. Even if a card has protection from a color, that just means that it cant be targeted with spells of that color along with other things that protection provides. Board clears don't target permanents so it simply destroys things. What Asceticism is good against is creature board clears because you are able to regenerate as many creatures as you have mana for.
I hadn't thought about card:Cathars' Crusade before and now that you mention it it seems like it would play really really well.
To be quite honest, though, I'm almost afraid to play it... I have enough trouble as it is keeping track of everything I have on the board, and having to keep track of the total number of +1/+1 counters scattered across thousands of creatures just sounds hellishly complicated and time-consuming. I will definitely keep that in mind though, in case I ever need to really tick someone off (or just if I feel like it).
Thanks for the ideas and feedback everybody! :)
With RTR coming out, I'm think of putting in Supreme Verdict and/or card:Trostani, Selesnya's Voice. Any suggestions on whether or not I should and what I could take out to make room?
card:Trostani, Selesnya's Voice would be absolutely insane in here. Although you might not want to have to count all the life that you are gaining, and your games might take hours to finish. I'd say remove whatever you think is helping you the least for at least 3 of trostani. Harrow would be the only thing I could think to remove
Sorry I've been gone for so long!
Anyone think I could shuffle some things around in here to make room for a Master Biomancer or two?
Maybe getting rid of an Awakening Zone and something else?
Personally, I think rhinos being 6/6's or more would be way cool. Or is there something else from Gatecrash you think could be worked in here well?