This deck started being based around enter the battlefield effects (such as thoughs of Thragtusk, Acidic Slime and Geist-Honored Monk) and making them trigger as many times as possible with cards such as Conjurer's Closet and Roaring Primadox. It then became clear that so many creatures entering the battlefield would easily pump up a Champion of Lambholt putting lots of pressure on the opponent as they probably wont be able to block. Restoration Angel and Cloudshift are good for combat tricks as well as re-triggering the effects that this deck is based around. Say i have a Champion of Lambholt, Restoration Angel, Geist-Honored Monk and Conjurer's Closet down; I just attacked with the Restoration Angel and Geist-Honored Monk, It's now my end step, Conjurer's Closet triggers, i choose to flicker 'Restoration Angel' which then flickers Geist-Honored Monk, Restoration Angel is now untapped and able to block (Geist-Honored Monk has vigilance anyway), Geist-Honored Monk gets two bigger and Chamipon of Lambholt get's four bigger and i get two 1/1 flyers.There are many other combos such as being able to exile things permenantly with Fiend Hunter and keep card advantage flickering Elvish Visionary if i have nothing else. Garruk Relentless Flip is there only for his transformed -1 ability to sacrifice a creature and search your library to put another one in your hand. Arbor Elfs and Avacyn's Pilgrims are there obviously for mana ramp. Oblivion Rings for a bit more removal.
Why run Arbor Elf ? It's a bad Llanowar Elves in this deck unless I am mistaken. The only reason I can think of is because it will rotate soon, but it is a common that has been reprinted forever, every magic player should own 4 no matter what format or color they play :P
Maybe if you used Abundant Growth but you shouldn't be having enough issues on mana to need them, and it would still be inconsistent.
I don't think Vorapede works well in here, maybe
-2 Arbor Elf
-2 Roaring Primadox I feel he is too vulnerable and can hurt you in a lot of cases.
-1 Cloudshift It really requires other cards in your deck to be any good, having 4 closets and restoration angles "should" be good.
+1 Elvish Visionary It replaces itself, multiple times in this deck, or just chumps and lets you survive to get the closet out.
+1 Restoration Angel Key to this deck
+1 Thragtusk Really one of the best flicker targets out there 3 of is good IMO
IMO that will improve performance of the deck overall but has less flicker then you originally had. It may be worth noting if you play vs a lot of gut shots you should up your land count so you don't get stuck on lands when your dorks get killed. Gavony Township may help this deck.
August 27, 2012 12:04 p.m.
i like how pretty much everything has an effect that activate when it enters and/or leaves the battlefield, it also looks like you would get alot of creaturs out so may i suggest Overrun ? its a game winning card and would work well in your deck
August 27, 2012 1:29 p.m.
Thanks very much guys. Yes, the reason some 'key' cards are missing from this deck is so it will survive rotation (No Birds of Paradise , Overrun and Llanowar Elves ) seeing as that's just over a month and I won't be using this deck in the meantime I'd rather leave them out completely; although i do agree they would be great.
Although Vorapede has it's uses i have been thinking about taking him out in replacement for some other stuff. I agree that in quite a lot of cases Roaring Primadox is basically a suicide card but he needs to be here for more continues (semi) flickering, 4 card:Conjurer's Closet wasn't enough and in all my playtests he hasn't done too badly, worse case scenarios hitting back an Elvish Visionary , or a late game card:Avacyn's Pilgrim when i've got lots of mana.
I think 3 Cloudshift is just right, it can act as permanent removal if i have Fiend Hunter down, a combat trick in many instances and it pretty much adds bonuses when used on nearly any card in this deck.
Again, thank you very much for your suggestions.
August 28, 2012 5:45 a.m.
August 30, 2012 11:16 p.m.
I'll see how the deck runs first and think about it, thanks though :)
August 31, 2012 3:19 p.m.
Ok so this is just my opinion, but what I would do is first of all -3 Fiend Hunter +2 Oblivion Ring +1 Cloudshift just because for the same cost oblivion ring 1. doesn't have the double white cost that could (maybe not always but its a possibility) fuck you over and 2. can target any nonland permanent, so that means enchantment, artifact, AND creature removal, and Cloudshift is just so versatile in this deck I would run no less than 4 I'd also -1 Garruk Relentless Flip and +1 Geist-Honored Monk because personally I am fond of the monk he is just so good haha, and garruk just really doesnt fit imo, now also I do like the above comments and though I do feel ya on the void in the wallet, I think that Craterhoof Behemoth would be an incredible addition as well as replacing Roaring Primadox with Emancipation Angel as shakemilkyway said because instead of every turn its a one time deal so that you arent forced to make that decision of oh damn I dont have anything I want to put back in my hand, so yeah this is just my input and +1 from me just because I love the deck :)
September 3, 2012 6 p.m.
Fiend Hunter stays because of the rule where it's able to permanently exile things if flickered etc. Garruk Relentless Flip seriously is just there because of his flipped -1 but he may go.Playtesting on here Roaring Primadox seems fine but i understand why people are wary about him.I think I'm just going to build the deck how it is now and then if i encounter any problems or want to make improvements i'lll definitely use your suggestions! Thanks a lot guys!
September 4, 2012 1:26 p.m.
A few things to add.....
1: You want Gavony Township . Doesn't matter on the computer as much, but in real life you will hit some crazy mana-pockets. This helps against those. In fact iv'e won thanks to pick-me-up this card can give in a tough situation. I'd take out 2 forests for this.
3: You want a playset of Temple Garden . It's being reprinted in the upcoming set, and will be a huge boost to your deck. I'd take out 1 Forest and add 1 Plains . Then take out 4 plains and add the temples.
4: +1 Restoration Angel . He is your bread and butter.
5: Ditch the Arbor Elf 's. Un-needed to be honest; you just need better land usage.
6: Consider Strangleroot Geist . He can be your much needed early game aggro and works very well with flicker effect (I.E. removes the +1/+1 so they can die again). Also plays well with Champion of Lambholt .
7: This is more personal preference, but I see Acidic Slime as more sideboard material.
Sorry if this post seems like i'm criticizing everything about your deck; it just has so much potential! Love the deck; and I'd like to see what you think about my Green/white. It took a different direction then yours, but it has some of the same components as mine. That's a huge reason why I gave lots of tips for land usage; I feel my land usage is almost perfect for decks like this.
September 9, 2012 4:05 p.m.
Don't apologise, I agree with most of it and seeing other people's suggestions is always really helpful.
1.Gavony Township s were going to be added once RTR hits and there's a better mana base.
- They will be going in i can assure you.
- That's half a money issue, half a need to playtest issue, although i'm pretty sure I will add another one quickly, just don't want to get an additional one just yet if I'm not fully committed on having a playlet.
- Hrmm, They'll be able to untap Temple Garden s though which is something which seems really appealing, even to the extent that i might swap the numbers of it and card:Avacyn's Pilgrim. I'll see how he works.
- I do really like Strangleroot Geist just didn't like the idea of committing completely to Forests that early on in the game, yet when RTR hits and there's Temple Garden AND Sunpetal Grove i might be able to work him in.
- Maybe, most times i would rather be flickering a Geist-Honored Monk or Thragtusk but in certain situations being able to kill a land or enchantment is a game winner.
September 9, 2012 4:27 p.m.
Use Temple Garden . helps w/ arbor elf and mana fixing...
September 9, 2012 5:21 p.m.
This deck is sweet. I am making a g/w flicker as well and this really helped me out. Just a little information that could provide useful is for your sb i suggest nevermores (op as hell) and Mwunvuli beast tracker. people underestimate it but its sweet. an etb acidic slime fetch or vorapede. LOVE THE CHAMPS and closets so glad you recognized their strengths in a flicker deck.
Please keep updating, id love to see how FNM turns out as im trying to get into it as well.
Ill be rooting for ya. :D
September 10, 2012 12:29 a.m.
That's a really big compliment, thank you :)I wish i knew about Nevermore when i was playing pod decks! Yeah seems like a good SB card, might chuck it in seeing as my sideboard is pretty messy right now anyway.Maybe, I mean all he would fetching in the main deck would be Acidic Slime though; but acidic slime against some decks is beautiful, he'll be especially useful when ravnica hits and people think they can run three colour decks "Bye, bye dual land". I'll see how things go.I sure will.Thanks :)
September 10, 2012 3:27 p.m.
When BoP is finally announced (because he's going to be reprinted; it has never been out of standard, I don't think) who are you going to eliminate from the deck? The last time BoP wasn't printed in a core set was right before it was printed in Ravnica: City of Guilds, so you can count on having it for your deck.
September 13, 2012 3:53 p.m.
I don't know, there'll be SO much mana fixing in standard when RTR comes out i think birds would just be overkill, although obviously I wouldn't be surprised if it was reprinted. Before I get Temple Garden s i would take out 2 Arbor Elf and 2 card:Avacyn's Pilgrim but after, probably all four card:Avacyn's Pilgrims.
I personally think I would rather flicker a Fiend Hunter (for permanent exiling and slightly more friendly mana cost) although i will playtest with it and see how it goes.
I might just put some Dryad Militant in my sideboard (as i think most people will) as as a kind of "Warning, f*** off Snapcaster Mage " but then never actually play it because it would fill the slot of something more useful.
September 13, 2012 4:14 p.m.
Would it be beneficial actually to keep the arbor elves for a play set of shock lands?
September 14, 2012 6:37 p.m.
September 15, 2012 7:01 a.m.
might have some issues with flyers. maybe adding some early control, or another monk might even it out a bit.