Another update and another FNM this evening. Contemplating adding in Giant Growths, but what to remove....
Update 2: Removed 2 Rampagers and a Mountain to sub in 3 Giant Growths.
Made quite a few changes, even taking in assassin's suggestion to move burning earth to the sideboard and add in Chandra's Phoenix. Also added in Boros Reckoner's, and completely switched out the side board.
Focus was to put in more instants and balance out the land as well as add more options. Play tested a couple of times, seems to have improved. But as always, would love feedback, especially heading into FNM tonight and hopefully breaking out of top 40 and place higher for once.
Made changes as it seems I will be facing a lot of Jund tomorrow at the SCG Invitational. Added 3x Skullcrack and 2x Ghor-Clan Rampager as well as 2x Hellrider . Sideboard Switch up as well, removed 3x Phytoburst and others to hold extra's of Ghor-Clan Rampager , Thragtusk , Hellrider , and others items to switch out in case Skullcrack does not seem to fair as well as I am thinking it will be.
You're super heavy on the two-drops. If you would like my advice, I would remove Burning-Tree Emissary since it only can give you a Flinthoof Boar on turn 2 and can't filter you into your Ash Zealot or Strangleroot Geist . If you do choose to keep Burning-Tree Emissary , try using Lightning Mauler as a follow-up in order to get in for hasty damage on turn 2 rather than letting your bodies sit around and be more susceptible to removal. The obvious drawback of the mauler is that he has 1 toughness, and therefore dies to every blocker except the occasional Blood Artist but his inclusion is your prerogative. I'm not sure if I like Chandra's Phoenix with so little burn, but I suppose your justification is that she's a flying body that might be re-bought.
I think you might want to consider main-boarding the Boros Reckoner and Blasphemous Act combo, since you have creatures that come back from it in the form of Strangleroot Geist and Thragtusk . What's more, you can suddenly win a game when your opponent is at sixteen life by casting Blasphemous Act with a Reckoner, Geist and whatever other creatures in play, dealing 13 redirected damage to the opponent's face off of the reckoner and attacking with your now hasty undead Geist. Think about it.
With only 7 instants, you could do better than having a 2/2 Flier for 3 in Chandra's Phoenix . I would say put in a couple Thundermaw Hellkite s and the other Hellrider from the side. Or just a 4th one.
Check out my Gruuls Gone Wild! (1st place at FNM) deck for some ideas. Truthfully i'd drop the Boros Reckoner cause 3 red isn't that easy to come upon in a game that then wouldn't screw you over green mana wise. I also agree with everyone else about dropping Chandra's Phoenix . Main board Scavenging Ooze I'ts nagged me the win more then a few times due to the life gain keeping me up while giving me a creature who's hard to burn with some good graveyard targets. That's a lot of creatures which is fine if you have Domri Rade , but without him I'd drop the creature count down to maybe 28, and throw in some ramp in the form of mainboard Rancor , or something else that can also give you trample past just bloodrushing Ghor-Clan Rampager .
Glad I could help! I always have great deck ideas, but sadly, not enough cards to build them. :( So, I help everyone out as much as I can!
Got to admit, the initial reaction I had was "Are you joking?" With removing Burning-Tree Emissary , then thinking you are right. All she is is simply a weak ramp, a path to a free Searing Spear , or Scavenging Ooze or even Flinthoof Boar . But once that is done, I have a 2/2 blocker mostly. I will be taking that suggestion and and freeing up the slots for more.
As for Chandra's Phoenix , it was a suggestion here that really helped me at the IQ today in Riverside. Not a lot of my matches had opponents with flying, so for the 2 damage clock was helpful.
As for Skullcrack being Mainboarded, Any other night/tourney, I would not have placed those in Main. But I suspected there would be a heavy Jund presence at the IQ today, so I thought I was doing good to plan ahead, but found myself drawing and not casting them because there wasnt a lot of Jund nor Lifegain going on.
Going to make some changes and cycle, please feel free to bring the suggestions, I wouldn't mind carrying this over after the rotation.
You guys are awesome, I am completely happy and grateful for the feedback! Thank you!
Remove the Strangleroot Geist and add three mountains.
|Date added||1 year|
|Last updated||1 year|
This deck is Standard legal.
|+3||Armed / Dangerous||side|
|+2||Signal the Clans||side|