Sideboard

Enchantment (4)


Highly aggro Gruul deck center mostly around evasion and a little bit of removal. Now, I know usually werewolves should be played in a pure tribal deck, however, while things like Immerwolf are really good wolf lords, I find that it doesn't work as well as I would like it with Huntmaster of the Fells  . Huntmaster works best if you can continuously trigger its abilities.

We also have ways to transform the wolves without ruining the speed of the deck:

Akoum Stonewaker gives us something to do without playing a spell and works very well Earthshaker Khenra's ability. This also gives you something to do mid-late game if your opponent is sitting low on health

Rift Bolt gives the removal without having to play any spells on your turn, or, if you already have your wolves transformed and need them to stay that way, allows you to "play" 2 spells while only technically casting 1

Ghor-Clan Rampager's bloodrush ability seems like it was made for werewolves but I don't see it in many werewolf decks, it also gives you a 4/4 body with trample if you really need it. Same thing as rift bolt, effectively allowing you to "play" 2 spells without hurting your wolves.

Oh and the mainboard is really the only budget part of the deck, as the sideboard cards are more suggestions for more competitive players

Open to suggestions and thanks for checking it out.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

8 - 4 Rares

15 - 7 Uncommons

13 - 4 Commons

Cards 60
Avg. CMC 2.37
Tokens Beast 3/3 G, Earthshaker Khenra 4/4 B, Elemental 3/1 R w/ Trample, haste, Emblem Arlinn Kord, Wolf 2/2 G
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