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Sorcery (1)


GruuL Clan:

This deck is based around big creatures hitting hard and fast with wonky conditions that throw your opponent off guard. Everything you do is all about timing with this deck and hidden tricks that you hold in your hand. it's a fast paced deck and it hits hard. It is good in both one on ones and multiplayer.

Win Strategies:

The simple course, using Gruul War Plow or Domri Rode to give all of my creatures trample or various other effects and overpower your foe through brute strength. More direct approaches consist of using Gruul Charm to make it so that your foe can only block with creatures with flying. Which gives a very high chance for a direct attack to go through for the killing blow. The charm also gives various other effects that may be seen as useful at any given time in the match as as well. Another option is using Lure to sacrifice one of your own creatures in an attack while letting all of your others to get through unimpeded. And finally Chandra's Ignition is the big mass win condition. Skarrgan Pit-Skulk is also a good go through straight to your foe's health. It's a good early game card in general and can be made extremely deadly with the addition of blood-rush to pump it up for an unblock-able attack early - mid game. All that will be needed for that win condition is the initial spell and a huge pumped up creature to clear everything and all health off the board going in for the epic win.

Going on the Defensive:

This deck does not only show aggression. It has some very viable defensive strategies too. The goal is to keep your creatures alive, so... we have Gruul Charm. it's not much but it can do 3 damage to your opponent's creatures giving you that little extra edge to kill them keeping yours safe in a pinch or simply returning your stolen creatures back to you which can be game changing. Lastly we have Vines of Vastwood. It can make one of your creatures hexproof for one turn as the drop of one mana, and if you kick it, it can punish your foes with a +4/+4 pump for devastating damage. We also have pit fight for targeted creature destruction. Also a weird twist of Pit Fight is that you can have destroy your own creature by having it fight itself. This can be useful in certain situations when you are given a creature you don't want or when you need to destroy your creature before it is taken or used against you in any other way.

Suggestions

Updates Add

See deck description win condition paragraph for details.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 0 Rares

11 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 2.74
Tokens Emblem Domri Rade
Folders Cool Decks, Others' ideas
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