Try keep this to two colors for your first time. Tri-color is virtually impossible without true dual lands. Your opponents will be 1 or 2 turns ahead of you if you have to rely on Evolving Wilds
and Guildgates too much.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.