This is through and through a group hug deck designed to make the game more fun! As you can probably tell from the deck list there aren't many options when it comes to winning, but the main objective of the deck is to have fun, not win! With plenty of card draw, mana ramp, and damage prevention this deck has you act as a judge, helping who you see fit especially with cards like Avacyn, Guardian Angel you have the potential to allow someone to make a big comeback.

Most of this deck is comprised of cards that help people, whether it's one person or everyone depends but for the most part everyone will benefit from card draw likeOtherworld Atlas,Dictate of Kruphix,Rites of Flourishing,Howling Mine,Fecundity, Noble Benefactor , Indentured Djinn ,Temple Bell,Kami of the Crescent Moon,Ghirapur Orrery, Prosperity ,Windfall

And with land rampDictate of Karametra, Magus of the Vineyard ,Rites of Flourishing,Veteran Explorer, New Frontiers , Eladamri's Vineyard , Shizuko, Caller of Autumn

And a small amount of damage prevention Benevolent Unicorn , Chameleon Blur , Benefactor's Draught , Avacyn, Guardian Angel ,AEtherize, Polymorphist's Jest , Trap Runner

With playing a group hug deck comes the inevitability of a weak board, meaning we will be open to most attacks that come our way. In order to defend ourselves cards like Propaganda and Ghostly Prison have been added, and Sphere of Safety can get to extreme amounts of mana per attacker. The deck also has cards like Spiritual Asylum in order to keep our precious creatures safe, and Karmic Justice to keep people from blowing up our enchantments and artifacts.
Group hug decks are all about diplomacy, seeming to not be a threat and to help the right person out at the right time. Now being a group hug deck doesn't mean that you can't end somebody's life however, let's say that a Ghoulcaller Gisa deck is attacking all in to kill a player. What you're able to do is play Chameleon Blur or use Avacyn, Guardian Angel ability to save them and who, during their turn, will most likely destroy the gisa player. But until that happens you want to help everyone to take aggro off of yourself. Somebody attacks you? Give them some hippos or health. Somebody attacks somebody else? Give everyone 10 extra mana. The one way to win with this deck is milling, and by the time there's one person left (aside from yourself) you should be able to cast a lethal Prosperity . HOWEVER do not do this often! I cannot stress it enough, if you play with people they tend to remember what has happened in the past. As a group hug deck it's sometimes best to let the other person win.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

45 - 0 Rares

17 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens 1/1 G Creature Hippo, Copy Clone, Elf Warrior 1/1 G, Faerie 1/1 U, Saproling 1/1 G, Snake 1/1 G, Soldier 1/1 W, Spirit 1/1 C, Spirit 1/1 W, Treefolk */* G
Folders Interesting Decks .
Votes
Ignored suggestions
Shared with
Views