Description

So this is my first serious attempt at a modern deck. The deck revolves around +1/+1 counters and artifact creatures, with Walking Ballista + Hardened Scales+ Rite of Passage being the primary way of winning, and Arcbound Ravager + Hangarback Walker being the backup.

Seeing as I am running blue, Serum Visions and Peek were auto includes, with Dark Confidant being a great draw engine in this deck given how low the curve is. The rest of it is some basic control, with Mana Leak being an amazing counterspell given how most of the cards that are going to screw over the deck are going to be with the 1 or 2 mana left over, and seeing as goyf is still running rampant in modern, a playset of Fatal Push and a few fetch lands should remedy issues with goyf. I had two extra slots, and eventually settled with Scavenging Ooze for two reasons. First off, scooze allows me to remedy my opponents graveyards, slowing down goyf and straight up countering snapcaster. Second, if I have Hardened Scales out, lil dude can get big quickly in certain matchups.

The sideboard is a preparation for the current meta, Hurkyl's Recall for affinity, Tormod's Crypt for dredge, Abrupt Decay for protection from stony silence (and basically everything else in modern), some Damnations so I can recover from having a low board state, Shadow of Doubt so I can slow down tron/titanshift, and Dispel just so I can protect my combo pieces from sneaky killspells

Synergies Show

Matchups Show

Seeing as this is my first modern deck, any suggestions, as long as they have a basis behind them, are fully welcome!

Updates

Comments

fathulk says... #1

stony silence is usually a sideboard card so i advise putting the back to nature in sideboard or changing it to something like dromoka's command

March 8, 2017 11:53 a.m.

Entrei says... #2

fathulk yeah I have been looking into a better alternative for Back to Nature. Unfortunately most of the good ones are either too mana expensive, or require a color I don't run :/

March 8, 2017 12:31 p.m.

rils2 says... #3

Natural state mainboads can be a real dead card. Also steel overseer looks good for this deck.Maybe change stoic rebuttal for metallic rebuke.

March 14, 2017 5:51 a.m.

Logics says... #4

May I suggest Commune with the Gods. It digs 5 cards deep for 2 mana and grabs any and all of your combo pieces.

April 6, 2017 6:18 p.m.

Entrei says... #5

Logics huh never thought about that. Ill tinker around with it and see what to swap around

April 6, 2017 6:21 p.m.

GabeCubed says... #6

Ancient Stirrings might be the card that the doctor ordered.

April 20, 2017 5:18 p.m.

GabeCubed says... #7

Sleight of Hand also can do work for you. Anticipate isn't bad either. Cards that grab just enchantment are few and far between, so cantrips are your best bet.

April 20, 2017 5:24 p.m.

Entrei says... #8

GabeCubed the original list actually ran stirrings as a 4 of. Unfortunately, it would often get several enchantments, which would then get sent to bottom, requiring a fetch to get back

April 21, 2017 2:06 p.m.

Unlife says... #9

Have you considered Solidarity of Heroes? It doesn't search like commune but it seems like a good play to hold up counter magic/removal mana and if you don't use it, double the counters on something

April 21, 2017 4:32 p.m.

Entrei says... #10

Unlife i actually ran it for a while. It was a relatively solid card... but I found myself sideboarding it out nearly every game

April 21, 2017 5:23 p.m.

APPLE01DOJ says... #11

I'd swap Cremate with Scavenging Ooze.

April 21, 2017 7:20 p.m.

Entrei says... #12

@APPLE01DOJ cremate is actually in there with purpose of being a cantrip. I wanted one that was instant speed, and 1 mana. Cremate was my favorite option, with 1 mana draw and exile something of choice from yard really appealing to me

April 21, 2017 7:53 p.m.

LeaPlath says... #13

Why do you need an instant speed cantrip? Why not play an instant speed draw like Think Twice. The bonus isnt worth playing a meh card anyway

June 4, 2017 5:20 p.m.

Entrei says... #14

LeaPlath to be completely honest, cremate was something of a last thought. After looking through the modern metagame, I found that snapcaster was one of the most commonly used cards in the format, and that it is a relatively safe bet to guess that anyone running blue is running one or two. At first, I thought something along the lines of "oh, scooze should take care of it"... And I wasn't wrong... They just waited until they could remove scooze, and then would play snapcaster. I found that in running cremate as a two of, it allows me to A. Surprise make snapcasters etb useless, B. Cripple goyf in certain situations (cough cough Tarfire), and C. Allowed me to dodge Surgical Extraction effects. It also coincided with an extra slot I couldn't think of what to fill with. Admittedly, I do sideboard it out immediately in certain matchups (tron, scapeshift, etc)

I appreciate the thought though!

June 4, 2017 9:53 p.m.

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Date added 4 months
Last updated 1 day
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.35
Tokens 1/1 Thopter
Folders Test Deck
Views 1677