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Grixis Flashback Control (best deck AER Standard?)

Standard Competitive Control Cruel Control Energy Goodstuff UBR (Grixis)

Drfrozenfire


Sideboard


Alright folks, I'm at it again. After playtesting a BUNCH of decks (RB Artifacts, GW Tokens, UW Panharmonicon, GB Delirium, Temur Marvel, RG Energy, and Monogreen midrange) I have decided that this brew is by far the most versatile and has a VERY high win percentage rate. The manabase is surprisingly accurate and I RARELY run into mana issues.

CURRENT MATCH STANDINGS: (I'm not going to update this after 02-03-2017 FNM)

8-3 vs Jeskai combo/control

4-0 vs Izzet control

2-0 vs Esper aggro

11-3 vs Golgari counters/aggro

3-0 vs Monoblue mechanized production/blues clues

4-0 vs Artifact aggro

1-0 vs Simic eldrazi midrange

9-1 vs Selesnya tokens

5-2 vs Orzhov control

1-0 vs Temur emerge

2-1 vs Temur marvel

I also have a favorable match rating against a bunch of homebrew decks.

Help me make this the number 1 standard list by upvoting, saving to favorites, and commenting on the deck!!!

Mainboard

Spot Removal (9 cards) Show

Flashback Effects (8 cards) Show

Board-wide Interaction (2 cards) Show

Card Advantage (7 cards) Show

Hand Removal (2 cards) Show

Countermagic (7 cards) Show

Sideboard

Sideboard Tech (15 cards) Show

Suggestions

Updates Add

Alright I've made a couple changes to the deck after playtesting and getting 2nd at 02/03/17 FNM.

RESULTS:

Round 1: (1-1-1) vs monoblue mill/control. Went to time in game 3 with the win on board for my next turn (frustrating!)

Round 2: (2-0) vs Golgari aggro. I got game one with judicious use of removal, so I boarded in more and BOOM got the second win.

Round 3: (2-0) vs Selesnya tokens. All I have to say is.....#REKT

Round 4: (2-0) vs Bant midrange. Game one I drew all the right cards, thanks to my draw spells. Game two I drew all the right cards, thanks to my draw spells.

Top 8: (2-0) vs Orzhov control. Game one I countered everything, game two I got super value out of 3(2 cast, +1 flashback) To the Slaughter with delirium triggers.

Top 4: (2-0) Grixis control (a different list than mine). Game one I managed to exile all 4 of his Torrential Gearhulk, kill all 4 Wandering Fumarole, and his one-of Noxious Gearhulk, and just let him draw himself out. Game two he missed a land drop on turn 4 and I ended up winning the counter war and Transgress the Mind 3 times to clear his hand.

Top 2: (0-2) vs Golgari aggro/delirium variant. Game 1 I took a 4 land hand and proceeded to draw only land, even with my draw spells, until he killed me. Game two I had to mul to 5 with a 2 land hand while he stuck a Mindwrack Demon... I got stuck on 2 land so game over.

DECK CHANGES:

Mainboard:

-2 Yahenni's Expertise. This card was a thorn in my side every time I drew it.

-1 Fatal Push: This card is great at the beginning of the game, and that's about it.

-1 Evolving Wilds: I needed one more Wandering Fumarole.

+1 Wandering Fumarole. I needed one more to guarantee kills.

+1 Unlicensed Disintegration: I'll try this out in here... I'm not committed.

+1 Unsubstantiate: This would have been very useful quite often.

+1 Essence Extraction: The incremental lifegain could prove to be important, especially since I can flash it back with both my enablers.

Sideboard: -1 Flaying Tendrils: It just wasn't relevant to my meta enough to warrant 2.

-1 Ceremonious Rejection: I thought I'd see more of this being necessary.

-1 Release the Gremlins: Not as relevant as I'd hoped.

+1 Ruinous Path: I could have used another of these against some planeswalkers

+2 Dispel: for the counterwars

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Top Ranked
  • Achieved #2 position overall 7 years ago
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

18 - 6 Rares

19 - 4 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 3.17
Tokens Gremlin 2/2 R
Folders Badass Decks, standard, Possible Decks, Standard AF, zzInspiration (not own), Standard, Control FTW!!!, Standard, post-AR decks, Grixis Control
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