Updated Main Deck

In:

2x Chandra, Flamecaller

Out:

1x New Perspectives

1x Collective Defiance


New Perspectives consistently felt like a bad draw spell and by the time it was online I either was in clean up mode or they were. It's a bad fit for this iteration of a cycling deck. As for Collective Defiance, Chandra, Flamecaller just does that card better and I wanted consistency.

Delta-117 says... #1

Nice deck, the only suggestion I have is maybe trying Kefnet the Mindful perhaps. I know it was suggested already but I just thought I would bring it to your attention again.

Really wish standard would get something already for infinite hand size though, I think that would be pretty decent for Kefnet the Mindful.

April 17, 2017 9:37 p.m.

Zaueski says... #2

The reason I chose not to run Kefnet the Mindful is he feels too much like a winmore card in testing. He can't block when I'm behind and if I've got seven cards in hand then I'm still free to counter, kill, and interact with the opponent. So I cut him in favor of more control power and more synergy. A full hand means I don't need the beater/blocker and he's not good without a full hand.

April 17, 2017 9:47 p.m.

jubale says... #3

Well, I tried it and it worked, beating a Second Sun control deck, but it really needs better sideboard for that. As in a bunch more counterspells. But boy was it tedious. Cycle, draw a card, make a drake, the drake gets killed, the enchantment is removed, lets see if we can find another way to do some damage. Got down to 10 cards in deck before the game ended.

April 17, 2017 10:23 p.m.

Argy says... #4

I think this deck needs a more reliable way of drawing cards in the mid game.

I played it against Amonkhet Minotaurs.

It board wiped the Opponent Creatures in the mid game, and got Archfiend of Ifnir on the field, but my Opponent was able to dispatch the Fiend with Cut / Ribbons, and there was nothing left to deal with the final Minotaur.

I'll have a go at playing Post-Sideboard.

April 18, 2017 4:16 a.m.

Argy says... #5

Another test Post-Sideboard.

I got more draw in hand, but still ran out of cards by Turn 13.

There needs to be some sort of draw engine.

Maybe you can let me know how you'd Sideboard?

Cut / Ribbons is really problematic if the game runs long.

A couple of extra Negates wouldn't go astray against it.

April 18, 2017 4:44 a.m.

Argy says... #6

Would you have a problem with me linking to your deck in my Sideboard notes?

It might end up driving some extra traffic your way, but will also tell people how to Board against you.

April 18, 2017 5:04 a.m.

Zaueski says... #7

Yeah, sure go ahead and link it. I can't test as much as I want to atm because it's almost finals week at college.

The sideboard is what I think the meta will be but I'll absolutely add more Negates if it turns out to still be needed. I'll look into more draw engines/kill spells here soon.

April 18, 2017 9:59 a.m.

GrayAlchemyst says... #8

I'll be taking a look at this and doing some playtesting against existing match ups and such later today.

April 18, 2017 11:44 a.m.

Cragon18 says... #9

Nice deck! You already commented on my Drake Haven deck. I still haven't made the jump from Izzet to Grixis, mostly due to the mana. How is the mana for you? It seems a little sketchy with all the double colors. How often are you ok with tapping out for New Perspectives? Is the effect good enough in your playtesting to warrant the mana cost?

April 18, 2017 4:02 p.m.