mystiqee says... #1

What's your opinion on the bfz lands, cause getting one in an opening hand slows your clock a turn in most cases. Why not just run Aether hubs?

March 20, 2017 12:12 a.m.

I included the BFZ lands for the purpose of being able to fetch any color from either the mire or the delta. You make a good point; since the early game curve is so important here, the taplands can slow the deck down if drawn early. I think cutting the BFZ lands for Aether Hub or Shivan Reef might be a good move. I'll definitely test both setups and see which one works better.

March 20, 2017 7:05 p.m.

landofMordor says... #3

Cool stuff. Just be careful of decks that have enough removal to stop your ensouled artifact. I might suggest something like Disperse that can be used to either take back your enchantment or remove an opposing creature. On the whole, though, the deck looks awesome! +1

March 20, 2017 7:21 p.m.

Thanks! I'll look for some answers to commonly used removal. Disperse seems cool, and maybe I could run Dispel mainboard. Reflector Mage and Reclamation Sage will still be pretty annoying, though.

March 20, 2017 8:10 p.m.

mystiqee says... #5

Let me tell you I have a bant company frontier deck and with sideboard rec sage, you can expect 1-2 hits between it and reflector mage, going first and bashing skull so fast can usually get your opponent to 5 w/o fetches on turn 3 with ensoul and shrapnel blast. I personally am running a play set of Aether hubs for the perfect curve and 3 turn asides in the sb + 3 dispel main makes it easy to hold up 1 blue to force your opponent to play around it. Could anyone recomend something for my deck?

March 20, 2017 9:36 p.m.

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Date added 9 months
Last updated 7 months

This deck is not Frontier legal.

Highlight illegal cards
Illegal cards Blazing Volley
Cards 60
Avg. CMC 1.51
Tokens 1/1 Thopter
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Views 188