Grisel Cannon (turn 1 win)

Modern* Khanye

SCORE: 210 | 115 COMMENTS | 76010 VIEWS | IN 75 FOLDERS


More play tests —July 1, 2013

So far this has performed well against affinity variants, redx variants, and storm variants. Been able to either mulligan down to my combo pieces or draw them up before opponents do. Thing giving me problems right now is Deathrite Shaman. Absolute nightmare to play against, should I just go Lightning Axe x 4 and cut the wild guesses?

Darkness1835 says... #1

Bloodghast really isn't going to help you that much. He cant block, and chances are if you're landfalling him into play, you haven't gone off on your combo, which means it's more than likely your opponent is still at more than 10 life, so he doesn't get haste. You'll be better off playing to your combo with something like Street Wraith or Time of Need in case you don't find Grisel in your opening hand.

June 25, 2013 11:01 a.m.

Darkness1835 says... #2

Also, the first turn win you described in your update relies on drawing another Simian Spirit Guide from Faithless Looting. Otherwise you're 1 mana short to play Goryo's Vengeance .

June 25, 2013 11:06 a.m.

Khanye says... #3

I thought about that too, but bloodghast has great synergy with the troll. Although he doesnt have haste, he can still buy me a turn or two without revealing the win con. Time of need was a bit slow because I would still need a way to dump grisel in the yard after. I usually do mull down till I have combo in opening hand or atleast most of it. As far as the two simians, I prefer to have them in opening hand rather than a fury. Can always draw the fury through grisel

June 25, 2013 12:27 p.m.

Khanye says... #4

would Stinkweed Imp be a better choice over Bloodghast ?

the thing with Bloodghast is that he is a perfect distraction. people will think I am trying to win with him, hopefully waste removal or cards on him, and then get blasted by Griselbrand

June 25, 2013 2:36 p.m.

Khanye says... #5

sideboarded the ghast + vine. added lightning bolts to help trigger haste on the ghast faster.

June 25, 2013 4:37 p.m.

8vomit says... #6

A pretty evil combo, but it requires a very specific opening hand. I might drop life of the loam for more land, specifically blood crypts I think. I think you should have 20-22 land in the deck. not sure why arid mesa is in here lol. you want to guarantee youve got your black source opening hand. I would probably also drop 1 or 2 pact of negation. I realize pact is a cool counter spell, but your basically paying 5 mana to counter a spell, which doesn't seem worth it to me when there's cancel and dissipate for 3, especially since losing the game is at stake with pact. Not sure what else to suggest, but I really like the combo here, so +1 from me

June 26, 2013 11:45 a.m.

You Monster... lol

June 26, 2013 12:05 p.m.

DeliriousMango says... #8

I'm not going to link any cards that you already have in your deckslist, but if I think of any new ones I'll link those! I love the infinite combo aspect of this deck, but it does have to sacrifice some synergy to get there. SSG is really bad in the later turns, and with only 4 copies of so many of your combo pieces the odds of having them all in your opener are much lower than setting up turn 1 and going off turn two. I sacrifice the infinite aspect in my Esper Reanimator deck but get redundancy with Nicol Bolas as a second goryo's target that a lot of people just scoop to, and having Obzedat, Ghost Council as an option in the main is nice. I think cutting either blue or green and sticking to B/R and a splash is best for consistancy. Either way, it does remain a turn one kill if you choose to leave the SSG, you just need to fine tune some of the other options. If you keep green and really want to board into the quill spike combo, I suggest giving Fauna Shaman a try. She's a little slow, but can do great things for you (pitch a griselbrand, get a griselbrand, assemble the quill spike combo a little easier post board). Just some food for thought :)

June 26, 2013 6:54 p.m.

Khanye says... #9

The SSG is useful throughout the game, I only really need goryo's vengeance in hand to enable the combo. If I have that, can easily dig for griselbrand. Every game I mull down till I have a draw / discard engine, and a GV. The SSG becomes fodder for the fury late game as well giving me extra red mana to dig further if i whif on a grisel draw. I like the fauna shaman but she is a bit slow for griselbrand and requires a tap. The troll does it for free and adds a significant board presence. I have been bouncing around between the infinite life gain and the infinite damage sideboard and chose infinite damage because it is a lot cheaper than the sideboard. The only problem I see in your deck is with Nicol bolas. You reanimate him, do 7, discard their hand. They could be sitting at 13 life going into top deck mode, which definitely hurts some decks, but I think it will only enable mine. Fury of the horde is the magical engine that flat out kills your opponent, they don't just scoop they flat out die :)

June 26, 2013 8:11 p.m.

Yea my local meta has a lot of hate so I created multiple win cons in the main. I've milled people out more times than I ever thought I would when I built the deck. You might consider Zombie Infestation as well if you have trouble with control decks (my local players love them some u/w), instant speed 2/2's that just put more threats in your graveyard are pretty sweet. I needed more synergy over raw power because I didn't want to just lose to decks I know I'm playing against. What are your vexing devils for?

June 26, 2013 9:08 p.m.

Khanye says... #11

Distraction, discard to the troll, red card for fury. If I don't have a win con in hand, the devil just provides instant 4 or a big body, but more importantly without seeing the rest of the deck they think its a RDW. I do like Zombie Infestation as a discard / token outlet. I might run that instead of the troll

June 26, 2013 9:26 p.m.