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This is an EDH deck designed for casual play in a multi-player setting. This deck was originally a tribal zombie deck but has evolved into a zombie themed attrition deck with hordes of evil that wont stay dead.
The idea behind this deck is to sac creatures to Grimgrin which not only makes him bigger but grants him "vigilance" and he can be used as targeted removal. The attriton theme will also wreak additional havoc on your opponents with effects like Grave Pact , Blood Artist , or grant you additional benefits like Harvester of Souls .
If you like indiscriminate slaughter and cannibalism this deck is for you. Get in touch with your inner necromancer practice your maniacal laugh and kill them all!
Grimgrin has been retired. Currently he has been re incarnated into teysa-mistress-of-spirits.
But like any good zombie I expect Grimgrin to rise again...
It recently as come to my attention that my decks are not as efficient in a duel as they are in a mulltiplayer setting, so I have decided that they are in need of major renovation due to my competitive spirit; however, these changes are a bit slow going because I am also in the process of building 3 new decks and kicking around some ideas for a 4th and 5th as well.
Here is a list of dilemmas that I am currently struggling with:
First, whether or not to run more wrath effects. In multiplayer board wipes are a necessity because targeted removal will never keep up, and the chances of encountering creatures immune to targeted removal increases dramatically.
Second, high converted mana costs. In a multiplayer game this is never an issue but in a duel even a 6 CMC can be a waste if you are playing against an aggressive opponent.
Finally, I am playtesting Pestilence in all my black decks as I feel that it might be a new black staple like Grave Pact and No Mercy . I was also struggling with getting my land drops consistently after turn 3 which was a real problem so I am playtesting at 38 lands, and I am toying with the idea of adding Helm of Awakening ; although, I fear what benefits it may offer to my opponents in a multiplayer setting...
I would greatly appreciate any suggestions you have pertaining to the topics and any other tidbits that I may use to punish my Sunday night play group. maniacal laugh
After making some fairly radical changes to this deck to make it more "attrition" and less dependent on the graveyard I was very happy with the results. I was particularly happy with the results from Harvester of Souls . Sacrificing Gravecrawler to Grim and the Harvester allowed me to draw tons of cards while dishing out damage to my opponents and gaining life with Falkenrath Noble . Once I put Grave Pact on the field it was all over.
I look forward to so further play testing of this deck and trying to make room for Massacre Wurm and Butcher of Malakir to further abuse my zombie attrition shenanigans! Suggestions are always appreciated!
Check back weekly I add an update to at least one of my deck weekly! Next week my Kaalia gets its first play test.
This deck started out as mainly a tribal zombie deck but is becoming more of an attrition deck. I have begun adding creatures outside of the zombie theme to utilize Grimgrin as a sac outlet and punish my opponents when I sac creatures.
I think that Massacre Wurm is a great suggestion, my only concern is that it is a little brutal on my friends token deck. I am afraid that when I summon this card it will just put him out of the game. I will certainly try it in some play testing Massacre Wurm and River Kelpie in the next few weeks. Thanks again!
River Kelpie sure look like a lot of fun. I will consider it for my build. card:Yawgmoth's Will would fit in nicely with this theme. I stumbled upon a nasty comby with Grimgrin, Corpse-Born , Mikaeus, the Unhallowed and Puppeteer Clique : Bring all opponent's creatures from graveyard to play under your control!
As much as I like the idea of stealing all the creatures on the field with Puppeteer Clique I have to pass on the suggestion as a permanent edition the deck; however, I might throw it in for a few weeks just to see if I can pull of the combo just once. ;)
I am trying to stay away from infinite combos as much as possible because this deck is getting a little too powerful with the ones already in it; in fact, I have been winning almost every match and my play group is getting a little frustrated. I have even begun to pull out cards that have been overly effective. Thanks for the suggestion! If you think of any others please share.
Nice build. +1
I have been running Puppeteer Clique for some time now, i have found it a little underwhelming outside of the combo you mentioned in my build. I would certainly consider Mimic Vat for your deck. It can do some stupid things in a multiplayer game. Also seeing as your running Tunnel Vision you could consider Hinder and/or Spell Crumple its a cheap shot but can mill someone out in one turn.Reaper from the Abyss is a recent addition to my deck, I have yet to test him to much at this stage but looks promising, wont appease your play group any though
Good call on Harvester of Souls , i may have to test him out for some extra draw.
Thanks for commenting,
I read some of these comments and I can definitely commend Harvester of Souls . Sadly, the second I played him he was stolen and I had to stare at him doing a great job for the wrong team. As for suggestions, I would consider adding in Lich Lord of Unx , he makes tokens and can provide you another win-con (he's saved my ass before). I like your addition of 'rattle-snake-like spells' that make your opponents Think Twice about wiping the board. But how do effects like Blood Artist work for you? I like to shy away from spells that only target one person, which is why I only run Vela (considering Vengeful Dead from you). Lastly, I think you need a Buried Alive in here. I usually dump Gravecrawler , Undead Gladiator (not to be underestimated), and Wonder or a fat creature. From there, things seem to go your way a lot easier. Thats about all I have for now, although I could think of more probably, not implying anything... haha. Welp, +1 from me!
I am very seriously considering running Puppeteer Clique if for no other reason than he can be eaten by Grimgrin twice and brings a tasty snack with him both times he dies. You cant complain about a 5 CMC creature that can give Grimgrin 4 counters and with a punisher like Blood Artist on the field that's 4 damage as well.
Thanks for the suggestions!
I used to run Lich Lord of Unx but I never really got much action out of him, of the 4-5 times I have cast him he resulted in a token only once so I pulled him for better token generators.
As for Blood Artist I swear by that card, I have never been disappointed to see it! You don't have to be a jerk and direct all the damage to one opponent. When I am sacing multiple creatures I try to spread the "love" around. ;)
Vengeful Dead is a great card if you run enough zombies he was actually the inspiration for the attrition sub-theme in this deck.
As for Buried Alive and I highly recommend it (it's essentially a fantastic tutor in a reanimator deck); however, I don't run it because I have had bad luck with it either my graveyard gets exiled or someone starts stealing my good creatures out of it. But you are right I should put it back in and I am considering it.
Thanks for the suggestions.
Gravespawn Sovereign is a pretty nasty guy, helps keep you moving as quickly as possible
Exsanguinate is also really good, if you have a larger play group.