Grenzo is bad at running a dungeon!

The basic idea is very simple - set up a mystery box of mostly 2 power creatures (with a few 3 power creatures that really make the cut), and then abuse the hell out of that box to get mana/card advantage.

The basic strategy is to play Grenzo, Dungeon Warden for X=0 as soon as we can start getting activations going. Bonus points if you've gotten a Heartstone or one of the cards that allows us to fiddle with the bottom if the bottom of our deck like Junktroller out first! The second time around, you can play him for X=1. There's no practical need to go any higher unless you're trying to dodge removal, but I find that it rarely works (most removal is destroy or exile, so getting more +1/+1 counters doesn't really achieve much).

When Grenzo is on the board, there is rarely a good reason to not open the mystery box. Yes, the creatures in your hand are good, but so are the creatures on the bottom, and playing them means that, when Grenzo is inevitably destroyed, you still have a hand full of cards. Sometimes you have to if you really need that flying blocker, or you need Vampire Hexmage to take another player's stuff down, but avoid it if you can.

Suggestions

Updates Add

Ob Nix -> Judith

Ignition team -> Bedevil

Murder -> Ravenous Chupacbra

Grenzo, havoc raiser > Goblin cratermaker

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Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

38 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens City's Blessing, Copy Clone, Demon 5/5 B, Eldrazi Spawn 0/1 C, Goblin 1/1 R, Human Cleric 1/1 BW, Pentavite 1/1 C, Treasure
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