My current Doomsday combo build for Grenzo, Dungeon Warden , now featuring Worldgorger Dragon combo! Built for a multiplayer environment, so not optimal for 1v1.

Deck is challenging, but a ton of fun to play. Sometimes combo isn't an option, and this deck can operate just fine without it. This deck is filled with synergy so sometimes you stumble into a combo you didn't know existed.

A big part of this deck is just creatures with great ETB triggers, the value is real.
  • Blood Artist
  • Creatures in every game tend to die, creatures in your deck die a lot. Triggers for days
  • Frogtosser Banneret
  • Makes goblins and Rogues cheaper, Grenzo is both of those, and there are some other cards that are applicable too, so always a good early play.
  • Mogg War Marshal
  • 3 dudes for 2 mana, let one die, get triggers all day long.
  • Zulaport Cutthroat
  • The better/worse Blood Artist. Better cause it drains everyone, worse cause its only when your creature die. Still good tho.
  • Grim Haruspex
  • Your creatures die, why not draw some new ones.
  • Mad Auntie
  • Makes Grenzo bigger, protects your goblins.
  • Manic Vandal
  • Smash an artifact, get a 2/2. Simple, yet effective.
  • Pawn of Ulamog
  • Your creatures are still dying, get some more mana guys.
  • Phyrexian Rager
  • Draw a card, dig one card deeper to whatever you need.
  • Pia and Kiran Nalaar
  • Gives you some dudes, and more interaction with the board.
  • Solemn Simulacrum
  • Ramps you a turn for mana, and draws a card when it dies, never disappointed.
  • Gray Merchant of Asphodel
  • Drain everyone at once, even in 1v1 this cards holds up to be strong.
    Basically any card that interacts with my opponents.
  • Mesmeric Fiend
  • Trigger on the stack, sack. Permanently exile card. Great for when you're comboing off so you dont get disrupted and lose.
  • Bone Shredder
  • Kill a thing
  • Avalanche Riders
  • Land destruction is taboo in a lot of playgroups, well... oh well, this card's great.
  • Nekrataal
  • Kill another thing.
  • Stingscourger
  • Bounce a thing.
  • Shriekmaw
  • If that thing is still not dead... well...
  • Duplicant
  • Maybe you can exile that thing.
  • Vandalblast
  • Every deck is running artifacts, just destroy them all.
  • Chaos Warp
  • For those pesky permanents that wrecks your day.
  • Toxic Deluge
  • A lot of creatures in your deck don't matter if they die, so having a wrath that you can scale the effect for is great. Never bad for you.
  • Defense Grid
  • Makes comboing off super safe, and unlikely that your opponents will be able to interupt.
  • Chrome Mox
  • Pitch whatever card that doesn't matter, get more mana.
  • Dark Ritual
  • A quick boost for early turns, or just an extra grenzo activation late.
  • Sol Ring
  • Literally in every deck. If its not in a deck, why not...
  • Fellwar StoneAn extra 2 mana mana rock that sometimes taps for black or red mana.
  • Rakdos Signet
  • Simple ramp, fixing is nice too.
  • Talisman of Indulgence
  • Same as signet.
    I don't really know what this category is, but it's got cards that help the deck run smoothly.

    Sac Outlets

  • Carrion Feeder
  • Viscera Seer
  • Goblin Bombardment
  • Ashnod's Altar
  • All fit the same roll, have their own utility attached. Ashnod's Altar is sweet because it combos with Pawn of Ulamog and you potentially can go through your entire deck and win on the spot.

    The rest are just good cards that do stuff.

  • Heartstone
  • Doubles your mana for Grenzo activations, go through your deck SOOO much faster.
  • Purphoros, God of the Forge
  • Useful mostly as a damage outlet to hit through things like Ghostly Prison.
  • Phyrexian Arena
  • the player who draws more cards wins.
  • Read the Bones
  • Draw some cards, scry those creatures to the bottom.
  • Tel-Jilad Stylus
  • Works to flicker stuff, or just take back what's yours.
  • Epitaph Golem
  • Get back what ya need. Combos great with Heartstone, and a sack outlet.

  • Vampiric Tutor
  • Demonic Tutor
  • Diabolic Intent
  • Beseech the Queen
  • Goblin Matron
  • Dark Petition
  • Sidisi, undead visier
  • All tutors fit the same purpose, just literally every card in your deck, with the exception for Goblin Matron where you just get Kiki-Jiki, Mirror Breaker 90% of the time.
  • Dimir Machinations
  • Used to transmute for almost exclusively Doomsday. The other ability can be used for disruption if need be.
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts
  • Infinite guys to just attack your opponents or sac to Gobin Bombardment or something.

    Mikaeus, the Unhallowed +

  • Triskelion = Infinite Damage
  • Murderous Redcap + Sac outlet = Infinite Damage
  • Workhorse + Sac outlet = Infinite colorless mana
  • Worldgorger Dragon +

  • Animate Dead
  • Dance of the Dead
  • Necromancy
  • Make infinite mana and infinite ETB triggers to activate a 2/2 Grenzo until you hit Murderous Redcap, Triskelion, or any way to deal damage.
  • Entomb, Buried Alive, or Faithless Looting
  • To bin the Dragon.

  • Doomsday
  • The most difficult part of this deck, always contains at least one combo in it. Can put random value and utility cards in the stack to protect your combo.

  • Priest of Gix
  • Priest of Urabrask Both serve the same role, a free creature to cast, or extra mana mid doomsday stack.
  • Bojuka Bog
  • Never bad to clear a reanimator players yard, or just blue players.
  • Buried Ruin
  • Get back an artifact milled with grenzo, some extra value.
  • High Market
  • An extra sack outlet that gains you a life, yay!
  • Opal Palace
  • Helps your Grenzo scale with how many times he's died, saves on a bunch of mana late game.
  • Temple of Malice
  • Helps you not draw those pesky creatures.
    Future Upgrades:

    Don't have them yet due to accessibility, or price.

  • Imperial Recruiter
  • Phyrexian Altar
  • Badlands
  • And more Fetchlands.

    Possible Additions:

    Cards that I have yet to try out that could have a place in the list.

  • Canal Dredger /Junktroller
  • Seems to fit the plan. But not being repeatable makes it seem less exciting over other options.
  • Mindless Automaton
  • Don't need it as a discard outlet, and only 1 card draw of it seems poor for 4 mana, does go infinite easily tho.

    Cards I've Cut:

    The cards that I've tried out and ended up cutting.

  • Goblin Ringleader
  • Good for filtering creatures to the bottom, but you want all creatures on the bottom, and if they're goblins its not a may. Most of the time this card did little to nothing for me.
  • Black Market
  • This deck can get a lot of counters on this, but it felt like I was spending 5 mana for something that took 3 or 4 turns to be worth it.
  • Grave Pact
  • Great card, but it requires the deck to be more control oriented. Didn't do enough as most of the time I didn't care about my opponents board.
  • Fleshbag Marauder + Merciless Executioner
  • Similar to the pact, felt too much like I'm trying to control the board, and sometimes you don't want to sac a creature so this was dead in hand a lot.
  • Panharmonicon
  • I first thought this card was way too cute for this deck, then realized that the majority of my creatures benefited off this. From testing however, it was a 4 mana do nothing a lot of the time.. so didn't work well in this build.
  • Anger + Ogre Battledriver
  • Haste turned out to be not very important in this deck, and I'm not running that many mountains for Anger.
  • Filth
  • A great combo with Urborg, Tomb of Yawgmoth, a do nothing otherwise.
  • Ob Nixilis, Unshackled
  • Did the least of all my 6 drops, most games this played out as a 6 mana beater, and I didn't really need that.
  • Erebos, God of the Dead
  • Life gain wasnt an issue, and drawing cards from this seemed too slow to keep.
  • Iron Myr + Leaden Myr
  • I liked the mana acceleration, but they weren't the optimal hits from Grenzo, so I cut them for better creatures.
  • Master of Cruelties + Rogue's Passage
  • Never really did anything, too easy to deal with.
  • Krenko, Mob Boss
  • Always seemed too slow. Was only really good with Purphoros, God of the Forge, and Skullclamp.
  • Flayer of the Hatebound
  • Card played well some percentage of the time, but wasn't consistant enough.
  • Crystal Ball + Darksteel Pendant
  • Found those to be far too slow to be playable.
  • Soldevi Digger
  • Too hard to make consistent.
  • Deathbringer Thoctar
  • Cut mostly because it was my least impactful 6 drop. Was only good against a ton of X/1's, but too slow for the relevant ones.
  • Sadistic Hypnotist
  • Powerful effect, however It was mostly used for a sac outlet, and I just can't afford to pay 5 mana for a sac outlet.
  • Illusionist's Bracers
  • Was just okay with Grenzo, and was great with Krenko, Mob Boss , just didn't do anything substantial with the rest of the deck.
  • Lightning Greaves
  • Found it to not do much, the protection wasn't ever very impactful.
  • Beetleback Chief
  • It is too vanilla for what this deck is trying to do. Swapped for Pia and Kiran Nalaar.
  • Skullclamp
  • I was diluting my too much for this card by playing cards that didnt support my deck plan. Cutting this allowed me to cut other bad cards.
  • Siege-Gang Commander
  • As said explaining Clamp, Didn't fit the plan.
  • Crypt Ghast
  • Every time I cast it, it only really got me 2-4 extra mana but that mana was never relevant. Just didn't preform well in the list.
  • Reito Lantern
  • A good engine, but really slow. 3 mana is a lot to spend for half of a desired ability as you want the card to also come into play.
  • Spinerock Knoll
  • Used only to put creatures on the bottom, almost never activated the ability, so it was 90% a tap land that didn't do anything relevant.
  • Goblin Warchief
  • Getting double red by turn 3 was really hard, and this never did anything late game.
  • Cloak and Dagger
  • A fun interaction with Grenzo for easy protection, but it was always just okay, nothing too special or helpful.
  • Cabal Coffers
  • Having to sequence my land for this was frustrating, and almost every time I drew it, it didn't generate mana.. So only about 50% of the time it worked, and most of those games I had to actively plan and set up for.
  • Visara the Dreadful
  • Didn't have immediate board impact, and I wanted less 5's for Grenzo.

    Suggestions

    Updates Add

    Comments

    Attention! Complete Comment Tutorial! This annoying message will go away once you do!

    Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


    Important! Formatting tipsComment Tutorialmarkdown syntax

    Please login to comment

    Date added 7 years
    Last updated 7 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    5 - 0 Mythic Rares

    37 - 0 Rares

    28 - 0 Uncommons

    19 - 0 Commons

    Cards 100
    Avg. CMC 3.02
    Tokens Copy Clone, Eldrazi Spawn 0/1 C, Goblin 1/1 R, Morph 2/2 C, Thopter 1/1 C
    Folders EDH decks I want, Interesting Brews
    Votes
    Ignored suggestions
    Shared with
    Views