He's being considered. I've even traded for a second copy of the promo knowing he'll probably end up in here. Glad to hear someone else thinks it's a good idea.
Kick Day of Judgment . You are an aggro deck, not a control deck. Blowing up your own dudes is a bad idea. Dismember should at least be in board as a four-of. It is the standard as to what creatures are good and what aren't. You should run like twenty-six dudes. Mentor of the Meek gives you steam, he should be a four-of. And Mayor of Avabruck Flip Flip is one of the best value creatures in standard right now, alongside Snapcaster Mage and Mentor of the Meek . He is a four-of. No arguments.
Also, nice synergy with Hero and Mentor! Good luck! +1!
@PoxMaster Hmm. You've given me a lot to think about. I'll buy killing the Masks no problem. The Clasps are supposed to work with all the counters going on, but a good chunk of those are coming out of the Travel Prep so...if I lose all those I makes sense.
If I lose the Probes, should I drop Nevermore too? They're also supposed to work together. Or should I keep the Nevermore s and just run them without the probes as cards that work better in games two and three?
You're right that Dismember is better than Rebuke but I only have one playset split between several decks. Also, I produce none of the black I'd like for it. Not that that ever stopped me in my Green/Red deck.
"Dismember should at least be in board as a four-of." At least? Do you want me to run five of them? :D
Buy the Vampire onslaught friday night magic event deck. It has a playset of Dismember . And Bloodghast . SWEET! Anyway, Nevermore should strictly be a sideboard card for you. It depends on what you want to aim for in the deck. If you want to become a prison deck and use cards like Stony Silence and Nevermore , then you are less of an aggro base. How you originally built it, and how your deck is now, it is purely aggro. You shouldn't care about what they are going to play. You are faster. Your two-drops are stupid good. They pump your one-drop Champion, they pump your entire team. Lawkeepers are enough control for your dudes to go lethal. Trust me - you may have one of the fastest decks in the format right now. The Mentor engine makes things awesome because you can toss most of yuor hand away and then just regenerate board presence. But still play conservatively. Don't throw every dude on the board because a board wipe means you're dead. You'll do fine.
you could do one more land, kick out the skinshifter for one more champion, and don't even bother with the extra lords in Tom-Tom. No need. Plus, don't stretch your curve. If half your deck is one and two mana, then that means you are faster.
Thanks for the comments, really! When you put it that way, the switch away from Nevermore makes much more sense. I'm still missing a few cards in real life. Both Mirran Crusader s, two of the Mentor of the Meek s, and two Mayor of Avabruck Flip Flips which should be easily found soon. I guess my point is, even missing all that, my deck is winning very easily on turn five when I goldfish it. Obviously different than fighting a real opponent, but you get the idea.
I like it. I'll definitely be dropping some of the stuff you suggested and only keep an eye out for the Adaptive Automaton s rather than actively looking for them.
I think you should kick out Mentor of the Meek and put in champion of the lambholt or card:Gideon's Avenger.
@flippers Thanks a bunch for the comment. This isn't my current humans build any longer. It's just a list I played for quite a while and so it's here for nostalgia.
Here's the current humans list. It went 4-1 at FNM last night: http://tappedout.net/mtg-decks/naya-humans-20-07-12-1/
And this is my newest list that I'd love some input on: http://tappedout.net/mtg-decks/yevas-flashy-friends/