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Green/Black Hydra Heavy Hitter

Standard* Casual Counters Ramp

floopygoober


Description

Hey everyone! So I've only been playing for roughly 3 months now and this is my "go to" deck when playing 1v1/2v2 with my friends. Pretty much the low mana drop death touches deter my opponents from attacking while my hydras grow more powerful! Please if you have any advice let me know. I know I run a bit more over 60 in my deck but it's really hard for me to pick and choose what to use. Everything plays pretty well together for the most part in my head at least.

I play against about 10 other people (most of which are also new to MTG) and typically win around 70% of games. Probably because most of us are new though. Playing against some of the seasoned guys that have been playing for several years tend to beat me up. I'm deployed now and we found a bunch of people who are giving it a try so it's a lot of fun.

Everything that's on the "maybeboard" has been ordered and will be here in a couple weeks. I honestly don't know what to take out or put in or maybe just make an entire other deck. The mistcutter hydras were bought specifically for my one friend who runs a black/blue deck with a blue enchantment that turns a creature into a 1/1 frog with no abilities. I figured the bioshift would be a good play too since when my creature (more than likely a hydra) retains it's +1/+1 counters.

EDIT: So this is the updated deck now. I cut all the deathtouch/prevent combat damage cards out along with a few more. Trimmed it down to a 63 card deck. Took advice from some people which I greatly appreciate. Lightning Greaves, birds of paradise, and Kalonia Hydras will be here soon so I can even make my deck more consistent. As of right now I don't lose very often. Typically my weakness is flying but by the time they keep pecking away at me with flying stuff, I can ramp my hydras up so fast and just hit direct damamge with Essence Harvest. I will update it again as I add cards! Shout out to Firebones675, PootyHutchins, Catalog9000, GreenisGod, TitanWalls, Stephencliffe, and Cicjose for all the recommendations. As it is now, I'm swinging hard as hell at people or sometimes not even swinging. Bioshift + corpsejack menance + Essence Harvest has been winning multiple games with me. We play a lot of 2v2 as well and I always end up bringing the big guns :). I'm finally happy with how my deck is coming together.

Thanks for checking it out!

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Firebones675 says... #1

Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation. Here's some of the cards i'd try to cut.

2x Fog: Fog is one of those cards that looks good on paper but oftentimes not ideal in game. What fog does is that it buys you a turn, but only one. Chances are the reason you need to cast fog is that your opponents are casting big creatures. If that's the case it would be better to have a card that kills the creature outright as that stops the damage permanently rather than just for a turn. Black is conveniently the color that is the best at killing creatures outright. If you don't want to splurge for the more pricey removal spells there are still a lot of budget options like Murder that do a good job of mopping up. If the issue is a lot of little guys things like Consume the Meek (tokens have cmc 0) or Infest can keep the board clear leaving behind the bigger things.

2x Commencement of Festivities: while a bit better than fog as you can still eat some of their creatures, most of my earlier reasoning also applies here

2x Druid's Deliverance: you don't have many ways to make tokens

4(ish)x Lands: Once you drop down to 60 cards you can afford to drop your land count as well. For a deck like yours i thing somewhere in the ballpark of 22 or 23 lands would be reasonable. If you were to drop 4 lands that would put you down to 60 cards.

While you might need to re adjust once the maybe board cards arrive but that's what i would do based on the cards you have at present.

March 12, 2017 5:04 p.m.

PootyHutchins says... #2

My buddy used to run a hydra deck way back in the day, so I can recommend you a few good cards, but I'm not too sure if you're on a budget or not.

Kalonian Hydra is an absolute monster in hydra decks and is usually a must deal with creature, also Primordial Hydra + Kalonian Hydra is a terrifying combo. His deck also used to do a lot of mana ramp so he'd run cards like Elvish Mystic and Sylvan Caryatid to help him get bigger creatures out sooner and pump up his creatures that have an X casting cost to them. Polukranos, World Eater is another pretty good and decently cheap one he ran, as well as Hydra Broodmaster.

If you don't mind splashing red, Xenagos, the Reveler is another card he ran that helped pump up his creatures and ramp even more quickly, and if you do decide to splash red you can run Apocalypse Hydra as well.

Lastly you should also try and cut your deck down to 60 cards. It makes your pulls much more consistent.

March 13, 2017 2:54 a.m.

Catalog9000 says... #3

An absolute brutal combo for Hydra decks is Corpsejack Menace, Kalonian Hydra, Nylea, God of the Hunt, and Bow of Nylea.

When you attack, you double the number of +1/+1 counters on everything. Than you double it again. Everything you control has Trample, and all attacking creatures have Deathtouch.

Watch your opponents weep at the awesome might that is Hydra! Don't be shocked if you are dealing literally hundreds of damage each turn lol.

March 13, 2017 9:14 a.m.

Cicjose says... #4

Hardened Scales wont do too badly here

March 13, 2017 11:08 a.m.

floopygoober says... #5

Thanks guys for all the advice! I figured posting on here would give me some fresh stuff to try out. I might order one last little set of individual cards and try some stuff. I love all the suggestions. I like having my hydras get out of control with the counters since I play against some people with ridiculous vampire, exalted, black blue, colorless decks so any advantage I can get is greatly appreciated. :)

March 13, 2017 12:01 p.m.

GreenisGod says... #6

Kalonian Superpump This is my hydra deck, I've been tweaking it for awhile now and its a consistent performer in tournaments. The key with hydras is to ramp your mana with cards like Utopia Sprawl and Arbor Elf. After you play those two cards 1st and 2nd turn you still have 4 mana leftover, which I then use to play Garruk Wildspeaker, use his ability to untap your lands again and then cast a Lightning Greaves. This is all on the second turn, which makes it easy for you to have upwards of 10+ mana on your third turn, very helpful when most of our strong creatures have X in their mana cost. The key to making your deck the best it can be, is to simplify. Using more copies of less creatures makes your deck more consistent. Kalonian Hydra with Lightning Greaves is a deadly deadly combo.

March 13, 2017 12:46 p.m.

TitanWalls says... #7

Never underestimate the power of Solidarity of Heroes with your massive hydras. It's one of the few non-creature spells I don't mind having multiples of in a starting hand for my hydra deck. I feel Springsage Ritual is too mana heavy for what it does. I would prefer Nature's Claim, Naturalize, Sundering Vitae or at least Natural End. I would drop a few creatures to include Deadly Recluse, it's a much stronger discouragement against attacking flyers than what you've got. Drop Ritual of the Returned, as the majority of your creature's stats are actually pretty low, and the best targets you have are just barely mana efficient to play that way, and won't keep the abilities that make the creatures useful. Also, Stab Wound, and all the cards currently in your sideboard are only useful for very long games, which I think gives this deck an identity crisis. In my experience, hydra decks work best by aiming to drop a quick-growing hydra as soon as possible and swing to kill with it in 2-3 turns tops, which your slow-grinding cards don't contribute towards. It's possible your deck can be effective as well, but try cutting the slow cards, including some quick mana ramp (GreenisGod's recommendation is fantastic) and increasing the proportion of hydras to ensure you have one when you need it. I'd expect your results will improve drastically.Lastly, it's very important to include creature protection for a deck that works around making massive creatures. I'm fond of Blossoming Defense, Alpha Authority, or Sheltering Word. Heroic Intervention can also be incredibly clutch.

March 13, 2017 6:54 p.m.

Stephencliffe says... #8

I think that the best advice I can give to you is not a list of cards to run, but advice on how to build a deck. This deck has a ton of different creatures, and very little card draw or removal. This means that the deck will have a hard time staying consistent, and many of your games will be left up to luck.

To change this, you should choose which cards you like the best, run a few of each of them, and scrap the rest. This is a very rudimentary way to build a deck, but after a while you'll get better and better at building decks that are more consistent.

And make sure that you have a good curve in you deck. That is to say that you should have an appropriate amount of spells at each converted mana cost, so that you don't waste any turns casting nothing.

March 13, 2017 7:55 p.m.

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