This deck can be explosive with its mana generation, consistently putting 6/7+ mana on the board by turn 3/4, with the potential to be able to generate 6+ on turn to 2. The goal is to start putting your wurms, which range from power 5-7, on the board as soon as possible and simple use them to run over whatever defenders the opponent can muster. The wurms themselves vary a bit, but most sport trample or trample-adjacent effects, meaning smallbois can't effectively bog you down and worrying about flyers shouldn't be an issue because you'll be putting out way more damage than they will in the early game. This is pure, undiluted aggro with no frills beyond the mana engine.

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Date added 6 years
Last updated 2 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 3.64
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